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Unit Properties. Light Infantry. Health: 100 Armour: 20 Attack: 25 Armour Penetration:20 Speed:3 TPT *TPT= Tiles per turn Range: 1 Tile 20 infantry resource. qa9CB7Ge5vc3. Heavy Infantry. Health: 150 Armour: 40 Attack: 40 Armour Penetration: 30 Speed: 1 TPT Range:2 Tiles
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Light Infantry • Health: 100 • Armour: 20 • Attack: 25 • Armour Penetration:20 • Speed:3 TPT • *TPT= Tiles per turn • Range: 1 Tile • 20 infantry resource
qa9CB7Ge5vc3 Heavy Infantry • Health: 150 • Armour: 40 • Attack: 40 • Armour Penetration: 30 • Speed: 1 TPT • Range:2 Tiles • 40 infantry resource
Elite Infantry • Health: 125 • Armour: 35 • Attack: 40/60 • Armour Penetration:25/40 • Speed:2 TPT • *TPT= Tiles per turn • Range: 1 Tile or ambush effect • (Two damage effects for this infantry based on ambush and ranged damage) • 100 infantry resource
Light Tank • Health: 250 • Armour: 40 • Attack: 35 • Armour Penetration:60 • Speed: 6 TPT • *TPT= Tiles per turn • Range: 2 Tile • 20 Vehicle resource
Main Battle Tank • Health: 300 • Armour: 100 • Attack: 40 • Armour Penetration:25 • Speed:4 TPT • *TPT= Tiles per turn • Range: 1 Tile • 50 Vehicle resource
David example “Super Heavy” • Health: 500 • Armour: 200 • Attack: 60 • Armour Penetration:25 • Speed:2 TPT • *TPT= Tiles per turn • Range: 0/3 Tile • 200 Vehicle resource