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Genetic Search

Explore the principles of genetic search including mutation, crossover, and fitness function. Understand the evolutionary model through a sample program in Lisp tackling the travelling salesman problem. Enhance your skills with CSE 415.

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Genetic Search

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  1. Genetic Search Outline: Motivation. The Evolutionary Model. Example Problem: A travelling salesman problem. A sample program in Lisp. CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  2. Motivation 1. Use nature as a guide. (Mutation plus mitotic reproduction, and Darwin’s principle of natural selection.) 2. Take advantage of parallel processing. (Allow an entire population -- maybe millions or billions -- to evolve.) 3. Use randomness to escape from local maxima of the fitness function. CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  3. The Evolutionary Model Goal: To produce an individual having certain characteristics. (A “most fit” individual.) Method: Create a diverse population of individuals. Provide a means for adding to the population. Provide a means to weed out less fit individuals. Let the population evolve. Mutation: Random small change to the genetic blueprint for an individual. Crossover: Formation of a genetic blueprint for a new individual by splicing together a piece from individual A with a piece from individual B. Fitness function: A function that maps each individual to a scalar fitness value. CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  4. Mutation and Crossover Mutation: Makes a move or a perhaps a sequence of moves in the state space. If the direction of moving is random, there is a good chance to escape from local maxima. Type 1: A random modification of one atomic unit -- one gene. Type 2: A reordering of genes, .e.g, a transposition of two genes. Crossover: Formation of a genetic blueprint for a new individual by splicing together a piece from individual A with a piece from individual B. If A and B are each very fit, but in different ways, perhaps crossover will produce an even more fit individual. CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  5. Example Problem: A Travelling Salesman Problem Find a shortest tour for the cities: Seattle, Bellingham, Spokane, Wenatchee, Portland. Given: A matrix of intercity distances for these cities. Tour: a Hamiltonian circuit -- a closed path that starts and ends at one city and visits every other city exactly once. Our assumption: It’s possible to go from any city A to another city B without stopping (visiting) any other city C. CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  6. The Map Bellingham 385 90 130 Spokane 350 400 100 Seattle 275 235 150 Wenatchee 200 Portland CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  7. Problem Representation Each individual: A list of 5 cities, repetitions permitted. e.g., (SEATTLE, SEATTLE, SPOKANE, SPOKANE, SPOKANE) 10000 Fitness function: f(x) = ----------------------- 2 f1(x) + 50 f2(x) 4 Path cost: f1(x) = sum dist(x[i], x[i+1 mod 5]) i = 0 Non-tour penalty: f2(x) = 100 ( | Cities - cities(x) | + | cities(x) - Cities | ) where “-” denotes set difference and |s| denotes cardinality. CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  8. MUTATE1 (defun mutate1 (individual) "Returns a slightly altered INDIVIDUAL, with the alteration generated randomly. One city is randomly changed.” (let* ((path (get-path individual)) (where (random (length path))) (new-city (nth (random *ncities*) *cities*)) ) (cons (replace-nth path where new-city) 0) ) ) CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  9. MUTATE2 (defun mutate2 (individual) "Returns a slightly altered INDIVIDUAL, with the alteration generated randomly. Two cities are transposed." (let* ((path (get-path individual)) (where1 (random (length path))) (where2 (random (length path))) (city1 (nth where1 path)) (city2 (nth where2 path)) ) (cons (replace-nth (replace-nth path where1 city2) where2 city1) 0) ) ) CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  10. CROSSOVER ;;; In CROSSOVER we assume that PATH1 and PATH2 ;;; are of the same length. (defun crossover (individual1 individual2) "Returns a new path resulting from genetic crossover of PATH1 and PATH2.” (let* ((path1 (get-path individual1)) (path2 (get-path individual2)) (where (random (length path1))) ) (cons (append (left-part path1 where) (right-part path2 where) ) 0) ) ) CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  11. EVOLVE (defun evolve (ngenerations nmutations ncrossovers) "Runs the genetic algorithm for NGENERATIONS times." (setf *population* *initial-population*) (dotimes (i ngenerations) (dotimes (j nmutations) (let ((mutated-one (mutate (random-individual)))) (add-individual mutated-one) ) ) (dotimes (j ncrossovers) (let* ((individual1 (random-individual)) (individual2 (another-individual individual1) ) (crossing-result (crossover individual1 individual2) ) ) (add-individual crossing-result) ) ) (format t "~%In generation ~D, population is: ~S.~%" (1+ i) *population*) ) ) CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

  12. Design Issues Individual needs to be represented as a linear string or list to be amenable to crossovers. Fitness function must permit some diversity in the population in order to avoid getting stuck in local maxima. One could allow the mutation mechanisms and fitness functions to change during a run so that greater diversity is permitted near the beginning, but the search can “tighten up” later. (compare to simulated annealing). Randomness vs deterministic choices. Can genetic search be forced to systematically cover the entire state space? CSE 415 -- (c) S. Tanimoto, 2004 Genetic Search

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