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Explore the use of gamification elements in instructional design to enhance student interaction and engagement in learning. Learn about gamification dynamics, mechanics, and design elements for strategic implementation in course design.
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Do you more closely identify as an Instructional Designer or an Academic Technologist? What’s your story? How did you arrive in this career?
Using Gamification Instructional Design Elements to Develop a Course to Increase Student Engagement Regina Nelson University of Wisconsin-Platteville February 2017
Agenda: How we will play • Introduction • What is Gamification • Dynamics • Mechanics • Design Elements • What would you do?
What’s in your wallet? [on your phone, keychain or in a junk drawer] How many companies are you playing along with?
Defining Gamification Deconstruction of a game into component parts (dynamics, mechanics and elements) which can be used in the instructional design process to promote student interaction and engagement in learning.
Dynamics, Mechanics and Instructional Design Elements • design choices • strategic implementation • bold or subtle • limited or extensive • purposefully low tech
https://tinyurl.com/game-eli Dynamics, mechanics and design elements are fairly straightforward Content at link above provides my definition for the terms Will be handy for some of the upcoming group activities
Gamification dynamics are the ideological constructs that together form the structure of a game or game environment. LEARNING ENVIRONMENT EMOTIONS CHOICE ARCHITECTURE RELATIVE COMPARISONS INTELLIGENT RISK NARRATIVE LEARNING OUTCOMES RELATIONSHIPS LEARNING ENVIROMENT LEARNING ENVIROMENT
LEARNING ENVIRONMENT EMOTIONS CHOICE ARCHITECTURE RELATIVE COMPARISONS INTELLIGENT RISK NARRATIVE LEARNING OUTCOMES RELATIONSHIPS
Gamification mechanics are the components of games that engage players and motivate forward movement to an eventual conclusion. challenges pacing cooperation rewards resource acquisition interactivity competition goals randomness rules LEARNING ENVIROMENT LEARNING ENVIROMENT
pacing cooperation rewards challenges resource acquisition interactivity competition goals randomness rules 1 2
Mechanics : Dynamics Instructional Design Elements • Achievements (Goal, LearningOutcome) • Badges (Reward, Emotions) • BossFights (Challenge, Intelligent Risk) • Collections (Reward, RelativeComparisons) • ContentUnlocking (Pacing, ChoiceArchitecture) • Gifting (Interactivity, Relationships) • Leaderboards (Competition, RelativeComparisons) • Levels (Pacing, LearningEnvironment) • Points (Reward, RelativeComparisons)
Mechanics : Dynamics Instructional Design Elements • Quests (Challenge, Narrative) • Teams (Cooperation, Relationships) • Bonus (Reward, Emotions) • Health (Feedback, IntelligentRisk) • MultiplePaths (Randomness, ChoiceArchitecture) • EpicWin (Competition, Narrative) • GuidedExploration (Interactivity, ChoiceArchitecture) • WinState (Goal, LearningOutcomes)
Implementation in a FYE Course • Teams • Badges • Leaderboard • Levels • Quest • Boss Fight
What would you do? How might you implement gamification dynamics, mechanics and elements in your course design? 1 2
Final Thoughts Questions? Contact: Dr. Regina Nelson nelsonreg@uwplatt.edu