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Chapter 7 Shells, Drafts, and Rib, Indent and Deform. Shell. Thickness of shell. Faces to be removed. IF you want the part to shell outward or inward. Multi-thickness Shell. Choose a face, then set a thickness And repeat for each face you want. Thickness of shell. Faces to be removed.
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Shell Thickness of shell Faces to be removed IF you want the part to shell outward or inward
Multi-thickness Shell • Choose a face, then set a thickness • And repeat for each face you want Thickness of shell Faces to be removed
Split Lines • Used to make lines on surfaces • Curves >> Split lines • 3 Types: • Silhouette • Based off of a plane • Projection • Based off of a sketch • Intersection • Based off of planes and surfaces
Draft • 3 Types of Drafts • Neutral Plane • Makes a draft based off of a neutral face • Parting Line • Makes a draft starting from a parting lines • Step Draft • Makes a draft in two steps
Rib Thickness of rib Natural keeps the pattern Linear turns it into a line
Convert Entities • Click lines on features, then choose convert entities, and they will become sketch entities
Indent • Insert >> Features >> Indent • Indent let’s you remove material from your part, by creating a new feature that will be removed. • Need: • Part • A feature inside that part (do not merge results) • Hide the added feature when finished.
Indent Body that will have the indent Features that will be removed Whether you want it to just remove, or expand the hole Thickness of the removed hole
Deform • Insert >> Features >> Deform • 3 Types • Point deform • Deforms the body at a point • Curve to curve • Deforms the body onto a sketched curve • Surface Push • Deforms the body around an object • Either one of their objects, or a separate feature