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New Perspectives on 21st Century Danish Air Force Education

This article discusses the design of the new Royal Danish Air Force Academy captains' course and the concept of blended learning. It explores the use of new tools and web 2.0 technologies in education, with an emphasis on integrating English language instruction. The article also examines the implications of modular design and the potential benefits of web 2.0 for military education.

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New Perspectives on 21st Century Danish Air Force Education

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  1. New Perspectives on 21st Century Danish Air Force Education Blended learning, new tools and web 2.0 Claus Witfelt, 2009

  2. Agenda • The design of the new Royal Danish Air Force Academy captains course • The concept of blended learning and the 3 steps: past, present and future • Web 2.0 • Blended learning: way to go….. - and all of the above with English integrated!

  3. Claus Witfelt, Consultant, Net-baseDlEARNINGThe Royal danish Air force ACademy

  4. WINGS WINGS WINGS AIR FORCE ACADEMY

  5. The 21st century learner • Digital native – power technology user • Online 24-7 • Uses rich media • 1st person shooter games • Social networking • Mobile technology

  6. Blended Learning • Modular captains cource (new) • 25-30% distributed or net-based learning • LMS (ICECORE) backbone tech (organisation  students) • Web 2.0 auxiliary tech students  students • Other tools

  7. Modular design Module: Joint I with English Module: Political Science and Conflict Theory with English Module: Operations with English Module: Joint II with English Module: Leadership with English Module: Methodology Module: English – the language

  8. The anatomy of modules Teaching at the Academy Net-based learning ”Focus period” Contact with wings

  9. Implications of modular design • Focus • Providing flexibility for learners (possibility of postponing modules • Enabling distance/net-based learning • Integrationof English in all modules

  10. The 3 steps: past - present - future • Step 1: Streamlining communication: learning management system (a.o. SiteScape and ICECORE) • Step 2: Netbased learning, work and communication on stereoids: web 2.0 • Step 3: Enriching netbased learning periods

  11. STEP 1: ICECORE Learning management system with web 2.0 functionality Message-area for eachclass http://www.kablink.org Folders and workspaces for the subjects

  12. ICECORE – forums with e-units, assignments, hand-ins, texts etc…. Our experience: Used a lot by teachers and administration => It is (fairly – no system is better than its users!) user-friendly; it works! 21st century learners do not communicate in FORUMS – they use web 2.0 tools!

  13. Step 2: Enriching students’ work, communication and learning in netbased periods

  14. A working definition of web 2.0 ”net-based Services and applicationswhichcanbeused in education, work and studies”

  15. Web 2.0/Social software features • The web is the platform • User-generated content creates the value • Social software – creates relations • Profiling and sharing • ”The Digital eco-systems” • Open source

  16. Rich media example http://www.youtube.com/watch?v=F1IRkqbUoXY&feature=PlayList&p=2CCD3789D7C93E90&index=0&playnext=1

  17. F-117 Nighthawk: Vocab training

  18. Technologies I • Social bookmarking - Del.icio.us • Tools: Mindmapping - Bubbl.us • Start pages • PublishingBlogs/wiki, wikipedia • Media libraries - YouTube, Flickr • Digital telephony – SKYPEDOCS.GOOGLE.COM • Google Maps, Google Earth • Communities – NING • Social networking

  19. Bubbl.us – online mindmapping

  20. Del.icio.us – a bookmark-database

  21. Google: Online office, portal etc.

  22. Google Docs: a wiki…

  23. Personal startpages http://www.google.com/ig?t=2

  24. Blogs, push-button publishing

  25. NING – point and click communities!

  26. Extra tools (non-web 2.0) • Infomedia (newspaper library) • Digital dictionaries • Scribo – guide to POPBL • Digital reference management

  27. Themes for discussion • Use the digital ecology: meet students’ needs and stimulate creativity • Security (Data and military)? • Reliability/Validity/Liability TeachersControl? Commercial interests? The public voice?

  28. Quote • ”We feel superior, thanks to web 2.0”

  29. Scenarios for continuous development • Enrich focus periods? • Rich media? Web 2.0 for CALL? • Student competence vs teacher competence • Simulation and 3D • CSCL – computer-supported collaborative learning • Mobile learning

  30. Mobile learning

  31. 3D Work

  32. Simulation Negotiation via interpreter in CIMIC operations

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