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Create project. Background and Context. The Web 2.0 Universe Our Challenge Scenario Planning. Create project. Background and Context. The Web 2.0 Universe Our Challenge Scenario Planning.
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Create project • Background and Context • The Web 2.0 Universe • Our Challenge • Scenario Planning
Create project • Background and Context • The Web 2.0 Universe • Our Challenge • Scenario Planning
If both the developing world and that U.S. state that Ptaszynski mentions would swear off buying computers that have to be replaced every three years and software that has to be upgraded every six months, they'd be able to afford a lot of good teachers, books, paper and pencils. They've already got the tables in their dining rooms and kitchens.
Pong • Limited customisation FIFA Manager 2009
Give’em a show Make it real
Create project • Background and Context • The Web 2.0 Universe • Our Challenge • Scenario Planning
There is just going to be so much content out there - there's a scarcity of attention. Information consumes attention, and there's too much information. Esther Dyson
Web 1.0 = Data send and receive Web 2.0 = Data send and receive + manipulation
Web 1.0 Web 2.0
Obama campaign key facts • 3.5 million campaigners online • Twitter/Facebook/YouTube versus own website • $400 million campaign funds raised online
Collaboration Education
Market Sizing 1 Billion 55 million Sales – 2007 Source : Gartner Research • World wide population of mobile handsets – 3 billion • Currently playing MP3 files – 650 million
Key attributes • 10 minutes long • Tagged • Insights/Analytics • Key attributes • Podcasts – 200,000+ • Over 5 billion songs sold • Key attributes • TV – 1 Million/week • Radio 2 Million/week
Feisty Productions • On the Bike - 18,000 on-line audience • Scotch Myths – 10,000 on-line audience • New Hands – 20,000 online • The Aftermath Podcast – 12,000 + • Riddoch Questions - bigger 10 events – 2000 in audience – 20,000 on line 70 Hours of Podcasts 12,000 Listeners Subscribers in New Zealand and Vancouver
Create project • Background and Context • The Web 2.0 Universe • Our Challenge • Scenario Planning
Skill gaps • Planning and organisation • Customer handling • Team working • Communication • Problem solving • Other technical and practical skills • Written communication
Executive Production Technology Validation
Create project • Background and Context • The Web 2.0 Universe • Our Challenge • Scenario Planning
Scenario Planning • The exercise. • Outlook 10 years • Make PEST planning assumptions • Document e-Learning against Timeline • Feedback conclusions
Political Economic Social Technology An example Open competition for all students Labour shortage Superfast broadband The Fife Licence Korean plumbing certification On demand degrees In-car learning 2018 2008 2013
Create project • Background and Context • The Web 2.0 Universe • Our Challenge • Scenario Planning