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F D = ½ C D A ρ v ². C D coefficient of drag, indicates how streamlined a projectile is (low number:very streamlined) A is the frontal area of projectile facing the flow ρ (rho) is the air density (less in warm air and at higher altitude) v ² means if v doubles, drag quadruples.
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FD = ½ CD Aρv² • CD coefficient of drag, indicates how streamlined a projectile is (low number:very streamlined) • A is the frontal area of projectile facing the flow • ρ(rho) is the air density (less in warm air and at higher altitude) • v² means if v doubles, drag quadruples
TERMINAL VELOCITY • Vterminal reached when all Fresistive = all Fmotive • as a body falls, it accelerates drag • drag as the square of v (v = 4, drag = 16) • Vterminal can also be reached horizontally • light body reaches Vterminal sooner than heavier • badminton bird compared with tennis ballvolleyball compared with soccer ball
STREAMLINING • Achieved by: 1. decreasing area size facing oncoming airflow 2. tapering leading side air not abruptly moved • Effects of Streamlining: A. more laminar flow past body with less “wake” B. less turbulence behind body less difference in pressure zones between front and tail of body • see FIG 13.1 on page 432
DRAFTING • For given body & wind v, Headwind has a greater effect than Tailwind on the moving body: (run @ 6mps with 2mps wind: H= 8mps, T= 4mps) • Running @ 1 meter behind = 6.5% energy saved • XC Skiing @ 1 meter behind = 23% energy saved • 90% of all resistive forces in Cycling are DRAG • FIG 13.2 on page 433
FLUID LIFT FORCE on AIRFOILS • FL(Lift Force) always perpendicular to direction of the oncoming air flow • Lift can be upward, downward, lateral • due to difference in pressure zones on opposite sides of projectile • Bernoulli’s Principle: flow v = pressure zone / flow v = p zone • FL affected by Projection and Attack
Angles Affecting LIFT PROJECTIONangle between horizontal (e.g. ground) and C of G of projectile FIG 13.5 on page 436
Angles Affecting LIFT ATTITUDE angle between horizontal and long axis of projectile FIG 13.6 on page 437
Discus descending to ground from right to left Attitude 30°Projection 45°Attack ??°
Angles Affecting LIFT ATTACKangle between projectile’s long axis and projection FIG K.9 on page 424 FIG 13.8 on page 438
Attack below from page 424 Above FIG 13.8at apex of flightpage 438
Center of Pressure (CP) • The point on a projectile where the both the Lift and Drag Forces act • changes as the Attack changes • CG and CP co-linear = LIFT • CG and CP out of line = Torque pitch Drag • CP in front of CG = Stall leading side pitch up • see FIG 13.9 on page 439
MAGNUS EFFECT • Lift due to the spin on a spherical projectile • Projectile has a Boundary layer of air that moves in the direction of the spin • Projectile’s Boundary layer of air interfaces with on coming air flow • High and Low pressure zones develop due to difference in air flow velocities [Bernoulli]
Bottom of ball moving toward the direction of the ball’s flight higher flow on top = pressure lower flow on bottom= pressure lift UPWARD Top of the ball moving toward the direction of the ball’s flight lower flow on top= pressure higher flow on bottom = pressure lift DOWNWARD Back SpinTop Spin
Back Spin: top of ball moves backwards, away from ball’s flight pathBack Spin produces Lift Force in what direction?
Top Spin: top of ball moves forwards in the direction of ball’s flight pathTop Spin produces Lift Force in what direction?
Floater Serve / Knuckleball Pitch • all sport balls are not perfectly round in shape • when a ball is projected with little or no spin: 1. the shape causes irregular/shifting air flow past the various sides of the ball 2. high and low pressure zones continually shift around the ball