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XII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2013. Pingo - An Online Portal for Educational Games with Customizable Content. Denise N. Nogueira Luiz Chaimowicz Raquel O. Prates. Introduction.
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XII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2013 Pingo - An Online Portal for Educational GameswithCustomizableContent Denise N. Nogueira Luiz Chaimowicz Raquel O. Prates
Introduction • Games evoke behaviors in their players that are favorable to learning, such as: • persistence, • risk-taking, • attention to detail, • problemsolvingskills.
Goal • Tocreate a system that: • Is a repository of games of various disciplines; • Enables teachers of Brazilian schools to customize their content and use them with students, assisting in strengthening the content taught in classroom.
Motivation *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of Computer Video Games in the Classroom. Journal of Educational Multimedia and Hypermedia, 16:249--261.
Motivation *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of Computer Video Games in the Classroom. Journal of Educational Multimedia and Hypermedia, 16:249--261.
Motivation *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of Computer Video Games in the Classroom. Journal of Educational Multimedia and Hypermedia, 16:249--261.
Motivation Papa-Letras Game Nogueira et. al. Papa-Letras: Um Jogo de Auxílio à Alfabetização Infantil (SBGames 2010)
SpecificGoals • Todevelop a system that: • Providestheability for teachersto customize game content; • Contains a repositoryofvarious games, fromdifferent disciplines; • Wouldnotrequire manual installation. • Toallowdevelopersto define whichcontentsoftheir games must becustomizedbyteachers.
RelatedWork • Content Games System • Clark et. al. (2011),Embi, Z. C. (2008), Mininel et. al. (2009). • Customizations must follow a structure previously defined by system´sdesigners.
Results • Threeevaluations: • General inspection for eachuser role byspecialist (SemioticInspectionMethod); • Inspectionbyteachers (IntermediatedSemioticInspectionMethod); • Informal evaluationwithdevelopers.
Results • Threeevaluations: • General inspection for eachuser role byspecialist (SemioticInspectionMethod); • Inspectionbyteachers (IntermediatedSemioticInspectionMethod); • Informal evaluationwithdevelopers.
Results Glutton Caterpillar Game de Lima Leão, N. S. (2013). Desenvolvimento de um jogo para auxílio ao ensino da matemática.
Conclusion • Contributions: • Architecture for game contentcustomization; • Combinationoftechnologies; • Pingo removes theresponsibilityfromthe game developertocreateinternal interfaces atthe game toallowcustomization.
Conclusion • Future Works: • Improvements; • Populate Pingo withseveral games; • Publish for general public.
Portal Pingo temporarily availableat: http://homepages.dcc.ufmg.br/~denotini/pingo Thanks! Denise N. Nogueira (denotini@dcc.ufmg.br) Laboratório Multidisciplinar de Pesquisa em Jogos www.j.dcc.ufmg.br Núcleo de Pesquisa em Engenharia Semiótica e Interação www.pensi.dcc.ufmg.br