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Makahiki 3. they said it couldn't be done. The state of practice. league.bespartangreen.msu.edu. Green League. Concepts: Education is important Gamification (points) is important Teams are important Demographic: Staff & Departments across campus. Green League vs. Makahiki.
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Makahiki 3 they said it couldn't be done.
The state of practice league.bespartangreen.msu.edu
Green League • Concepts: • Education is important • Gamification (points) is important • Teams are important • Demographic: • Staff & Departments across campus
Green League vs. Makahiki • What Makahiki provides: • Additional game mechanics • Mechanisms for monitoring (?) • Tailorable framework • (Working) responsive design • (Robust) implementation
Limitations of Makahiki • High overhead for tailorability/configuration • Configuring a new instance • Adding new activities • Destination website • Must drive users to stand-alone site • Monolithic, heavyweight serious game • significant staffing, development resources • long games (since high overhead to setup)
Thought Experiment #1 • What would a "lightweight, nonmonolithic serious game look like"? • Properties: • Game setup measured in hours, not weeks. • Game delivery not tied to a standalone website. • Users are game designers, game designers are users • Games can last hours or days, since cheap to setup and run
Thought Experiment #2 • Q: What would a "Serious Game PAAS" look like? • A: It would look like wordpress.com: • Create a new game by clicking a button. • Anyone can create a game in minutes. • Content development is WYSIWYG. • Rich ecosystem of plugins • Standard "game elements" come "for free" • Public "engine" supports thousands of game instances (or install your own)
Makahiki 3 • Developing a game is as easy as playing a game. • Create "wordpress.com" for sustainability serious games. • Game presentation embeddable HTML 5: • Organizations can deliver their game via • Their website • Standalone website • WordPress site • Email • Twitter • Facebook page • Growl notifications
Other concepts • "Seed content" • Enable players to augment actions with comments, likes, referrals, etc. • Peer encouragement • Aggregate outcome numbers • State savings/impact in aggregate • Create minable data about sustainable attitudes and behaviors • Dynamic or preconfigured teams (?)
Other concepts • From login -> find action -> do activity to: • See activity -> Do activity -> login to get credit • Why utilities will want this: • Rampant misinformation about smart grid • Embed/brand educational materials in their own sites • From "massively open online courseware" to: • "locally open online gameware" • From single, yearly, long challenges to: • multiple short duration challenges.
What does a "serious game PAAS" provide? • Authentication (via Facebook, Google, Open ID) • Point engine + Scoreboards • WYSIWYG "action" definition • for common action types • Verification • manual or automated • Plugin points
What's next • CyberSEES proposal? • Create Makahiki 3 • Evaluate via creation of a large number of short sustainability challenges across UH system