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Agenda. IntroductionLinked List RenderingOrder Independent TransparencyIndirect IlluminationQ
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2. OIT and Indirect Illumination using DX11 Linked Lists
Holger Gruen AMD ISV Relations
Nicolas Thibieroz AMD ISV Relations
3. Agenda Introduction
Linked List Rendering
Order Independent Transparency
Indirect Illumination
Q&A
4. Introduction Direct3D 11 HW opens the door to many new rendering algorithms
In particular per pixel linked lists allow for a number of new techniquesOIT, Indirect Shadows, Ray Tracing of dynamic scenes, REYES surface dicing, custom AA, Irregular Z-buffering, custom blending, Advanced Depth of Field, etc.
This talk will walk you through:A DX11 implementation of per-pixel linked list and two effects that utilize this techique
OIT
Indirect Illumination
5. Per-Pixel Linked Lists with Direct3D 11