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Explore Joseph Campbell's concept of the monomyth, a universal story structure found in myths and modern tales. Uncover the 12 stages that heroes go through, from the Call to Adventure to the Resurrection, and discover how this pattern resonates across time, culture, and media. Delve into the collective unconscious and learn how stories can inspire us to follow our bliss. Embark on an epic adventure through the hero's journey, where trials and triumphs shape individuals into transformative figures. Uncover the power of myths and narratives to heal the world and bring forth communal understanding.
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MONOMYTH The Universal “Hero’s Journey”
Joseph Campbell • Coined term “monomyth” to describe a type of universal story structure • All stories are essentially the same story… just changes in time/ place/perspective • Believed stories could teach us: “Follow your bliss” This guy is Joseph Campbell.
The Collective Unconscious • Campbell influenced by Carl Jung’s Collective Unconscious theory • CU = Our “fantasy lives” share an archetypal structure that crosses gender, culture, race, even time in history! Instincts, nightmares, hopes and dreams shared…
One Pattern, Many Possibilities • Campbell found one basic structure that linked important cultural myths all the way to modern movies. • The monomyth, though it has many variations, typically consists of 12 stages Many different colors & materials, one basic shoe.
1. Ordinary World • Reader meets hero • Hero lives in safe haven—opposite of Special World • Hero is living daily, predictable life, Ordinary World vs. Special World
2. Call to Adventure • Journey begins! • Hero presented with a challenge or quest by an outside force, message, or character • Quest must be taken to preserve the Ordinary World V calls Evey on a journey she can’t come back from…
3. Refusal of the Call • Hero refuses or is reluctant to take the journey • Fears and insecurities • Shows risks that lie ahead—audience identifies with hero Red pill or blue pill????????
4. Meeting with the Mentor • Hero meets a mentor to gain confidence, training, insight, magical gifts • Mentor may be actual person, spirit, or some type of book/map/guide You knew my father?!
5. Crossing the Threshold • Hero enters Special World of the adventure • Home is gone—there’s no going back now • Special World is dangerous, strange, and fantastic Peter Banning (formerly Pan) finds himself in Neverland
Tests, Allies, and Enemies • Hero faces tests, finds allies, confronts foes • Discovers who can be trusted, tests strength • Gains sidekicks, confidence Inigo battles the Dread Pirate Roberts
7. Approach to the Inmost Cave • Hero prepares for big challenge, planning and strategizing • Lesser enemies must be defeated • Strengthening of friendship/romance as characters prepare to fight Strategizing!
8. Ordeal • Hero engages in central life-or-death crisis • Faces greatest fear, confronts most difficult challenge • Journey on brink of failure! Casualties. He’s going to die. Or so it seems.
9. Reward • Hero triumphs!! • Earns reward (material or emotional, an object, relationship, honor, etc.) Spiderman finally gets the girl of his dreams.
10. The Road Back • Hero returns to the Ordinary World (difficult) • Still some things to take care of here… Kids come back from Narnia, confused.
11. Resurrection • Hero is “reborn,” sometimes literally but usually figuratively. • Hero has transformed into a new person. • Restored and repaid for sacrifices. Beast turns human.
12. Return with Elixir • Hero heals the wounded world. • Journey now has meaning beyond just the hero whole community. Simba’s return heals the Pridelands