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Create A Visual Studio Template. For OpenGL Application. Don’t waste time on adding references, copying files & writing the same code again & again. Get to the real programming immediately. Create a template for the things which are recurrent. Launch Microsoft Visual Studio.
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Create A Visual Studio Template For OpenGL Application
Don’t waste time on adding references, copying files & writing the same code again & again. Get to the real programming immediately. Create a template for the things which are recurrent.
In the right window pane, RIGHT CLICK On References, & click Add Reference…
Write the following code inside the class Form1. You may write all the code you wish to be prewritten at the time of creation of a new application.
In the Build tab, change the Platform Target to x86. Save the project.
Go to lib folder. Copy the path of lib folder from the address bar.
In the Build Events tab of Project Properties, write the following command in the Post-build event command line box… copy “PATH” “$(TargetDir)” In place of PATH, paste the previously copied path and add \csgl.native.dll at the end, so the whole command looks like: copy “F:\CsGL\GL\csgl1.4.1.dll\lib\csgl.native.dll” “$(TargetDir)”
In the Export Template Wizard, select Project template, and click Next.
Write a template name. Template description is optional. Click Finish & Close Visual Studio.
Now when you create a new project in visual studio, a new project type will be available under My Templates. Select that, write a project name, and click ok. All the code will be prewritten & reference to csgl.dll added by default.
Once the template has been created, do not change the location of the lib folder or csgl.dll, or else you will have to add the reference again every time.If it is necessary to change the location, then the template must be recreated for the new location of csgl.dll.
You have to do this whole procedure only ONCE. Afterwards, you can use the template to create an OpenGL project. Now you don’t have to…1. Add reference to csgl.dll every time you create an OpenGL Application.2. Write the statement using CsGL.OpenGL;3. Create the View class every time.4. Copy the csgl.native.dll to output folder.