1 / 10

3D Model Components — Vertices, Edges, Polygons & More

3D Model Components u2014 Vertices, Edges, Polygons & More<br>

pooja12345
Download Presentation

3D Model Components — Vertices, Edges, Polygons & More

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 3D Model Components — Vertices, Edges, Polygons & More

  2. Introduction - 3D modeling - vertices, edges, and faces are the basic components of polygons. When you model with polygons you usually use three-sided polygons called triangles or four-sided polygons called quadrilaterals . Maya also supports the creation of polygons with more than four sides but they are not as commonly used for modeling.

  3. Edges - Normals are imaginary lines perpendicular to each point on a curve or surface (NURBs), or to the surface of a polygon (Polygon) In Maya, normals are used to determine the orientation of a polygon face (face normals), or how the edges of faces will visually appear in relation to each other when shaded (vertex normals).

  4. Face normal -

  5. Vertex normals - You can modify the shading of individual polygons by manually editing the vertex normals associated with the polygon mesh. Since they are always perpendicular to the curve or surface, the way normal lines point toward or away from each other can reveal subtle curvature.

  6. Creating polygons - 1. Using primitives (Create / Polygon Primitives) 2. Creating Polygon from scratch (Mesh Tools / Create Polygon Tool)

  7. 1. Using primitives -

  8. Smoothing polygons - 2. Creating Polygon from scratch -

  9. 3D coordinate system - The 3D world in computer graphics applications is visualized using a Cartesian coordinate system.

  10. Thank you for watching this site Click here to install office setup http://vww--office.com/setup

More Related