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Interactive narrative

Step into the year 2057 and navigate through scenarios created by a super AI computer to learn about human behavior. Make decisions that will shape the AI's perception of humanity and determine your ultimate ending. Explore multiple environments and interact with side characters in this visually stunning adventure game.

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Interactive narrative

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  1. Cora McKeever Interactive narrative

  2. Three Inspiration Sources • Under-Tale: an adventure game created by Toby Fox. The tone of this game inspires me. • Maniac: This is a TV which features a super computer who has been programmed to feel emotion. • Oxenfree: This game has a stunning style and a beautiful colour scheme.

  3. Examples

  4. Where does the story happen? • The story takes place in multiple areas: • Monitoring room with AI computer • Jungle Simulation • Home of the player • The story takes place in the year 2057.

  5. What is the Environment • The player begins the experience with a super AI computer. • It explains that it is going to give you a few scenarios show she can learn more about human behavioural traits. • The computer creates images representating the scenario it has given you.

  6. Are there any other characters? • There will be a few side characters that will feature in the scenarios that the AI bot gives to the player. • How you treat these characters will determine how the AI bot sees humanity.

  7. Who Are You Playing As? • In this game you will be playing as yourself. • You can make the decisions you would make if it were in reality. • The decisions will determine whether you get the good ending or bad ending.

  8. Aesthetic Style • To create my own unique style I want to illustrate focal points of my images by pen. • I will colour these illustations and add more to them digitally on photoshop. • I want to have a dark colour scheme with neon blues and purples.

  9. Moodboard

  10. Photoshop Draft

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