1 / 30

WEARABLE COMPUTERS : Next Gen?

WEARABLE COMPUTERS : Next Gen?. Presented BY: Name:. Topics I’ll Focus:. What’s a Wearable Computer? Brief History Evolution Of Wearable Computers Wearable Computing (Aim) Commercialization How It Works? Wearable Vs Mobile Computing Four Layers Of Wearable Devices

powa
Download Presentation

WEARABLE COMPUTERS : Next Gen?

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. WEARABLE COMPUTERS : Next Gen? Presented BY: Name:

  2. Topics I’ll Focus: • What’s a Wearable Computer? • Brief History • Evolution Of Wearable Computers • Wearable Computing (Aim) • Commercialization • How It Works? • Wearable Vs Mobile Computing • Four Layers Of Wearable Devices • Why Wear It? (Uses & Application Areas) • Social Implications • Conclusion

  3. What is a “Wearable Computer” ? • A small portable computer that is designed to be worn on the body during use. • In this, wearable computers differ from PDAs, which are designed for hand-held use. • Wearable computers are usually either integrated into the user's clothing or can be attached to the body through some other means, like a wristband. • They may also be integrated into everyday objects that are constantly worn on the body, like a wrist watch or a hands-free cell phone.

  4. Brief History 1961 1966 1968 1977 1980 1981 1993 1991 1991 1992 1993 1996

  5. Evolution Of Wearable Computers

  6. Wearable Computing • components distributed in clothes and over the user‘s body -smart shirt, smart trousers etc. • hands free, intuitive user interface -speech and gesture recognition • augmenting user‘s view of the environment -data displayed in head mounted see through display • extending user‘s senses -e.g. infrared and sonar images overlaid over the real world • aware of the environment • always on and acting on behalf of the user (proactive)

  7. AIM OF WEARABLE COMPUTING • To develop new interfaces that mediate (augment, deliberately diminish, or otherwise modify) non-computer activities • Without interfering with the user's everyday tasks • The design of wearable computers is still a topic of research, and a variety of user interfaces are being proposed.

  8. HOW IT WORKS • Some wearable computers use “keyers” (keyswitches mounted to a grip, rather than to a board, as with a keyboard) and trackballs as input device. • Many try to use more intuitive means of input like gesture, speech recognition or context awareness. • The output may be presented through displays, lights or sound interfaces. • Some mediated reality (augmented, diminished, or otherwise modified reality) systems can also be considered wearable computers.

  9. conventional mobile devices size limited by-display keyboard functionality wearable computer head mounted display no keyboard the smaller the better Packaging Density

  10. realworld realworld 100 % 100 % user user Wearable versus mobile computingFocus on the interaction of user - system - environment realworld 95% >>50 % user wearablesystem <5% mobilesystem mobilesystem Interaction mode change

  11. Application Areas • Warehouse picking • Inspection • Maintenance • Repair • Medical • Security • Military (Land Warrior/Pacific Consultants)

  12. Personal/Recreational Use • Web surfing • Email/Text/Video Messaging • Note taking • Audio/Video Entertainment

  13. Professional Use • Note reading through presentations • Constant contact with advisors/secretaries • Commuting/Working on the move • Desktop applications • Military applications

  14. W.C. in the MEDICAL FIELD • Wrist worn medical monitoring devices

  15. Body Temperature Control for Wearable Soldier Health Monitoring Systems

  16. OTHER WEARABLE COMPUTERS • “Unmasking Mr. X” Game • Computerized Clothing ex. Business Suit easily accessible to the internet and important documents • Help the visually impaired • Space exploration • Motor Bike Racing – Crew Pit • Head and Shoulder Cameras

  17. Commercialization of W.C. • Led by companies such as Xybernault, HandyKey, and ViA. Forced alliances with IBM and Sony in order to make wearable computing widely available. • In 1998 Seiko marketed the Ruputer, a computer in a (fairly large) wristwatch, to mediocre returns. • In 2001 IBM developed and publicly displayed two prototypes for a wristwatch computer running Linux, but the product never came to market.

  18. Mission 2008 • Establish the Open Wearable Computing Group (OWCG) as standardization body in the area of wearable computing • Establish the International Forum in Applied Wearable Computing (IFAWC) as a world wide event to focus on application potentials*

  19. Social Implications • Freak or Chic?

  20. Social Implications • Will the use of wearable computers become a symbol of elitism or will they become accepted as part of the daily routine? • Is the integration of computer equipment into the body more acceptable than a wearable computer module?

  21. CONCLUSION • Wearable Computing is an upcoming technology. • A Wearable Computer is not a belt-worn desktop computer. • It will become more important to work with instead of work at the computer. • IT-Support gets deeper into work processes. • Wearable Computing will bring efficiency on site. • A lot of work still to be done-looking forward to newer advanced versions.

  22. REFERENCES • http://www.google.com • http://www.wearitatwork.com • http://www.cs.cmu.edu/~jeffreyn/ • http://www.cs.cmu.edu/~pebbles/puc/ • http://www.media.mit.edu/wearables/ • http://www.cs.rit.edu/~jrv/research/ar/ • http://www.seminartopics.com

  23. THANK U!!!

  24. QUERIES?

More Related