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Extreme programming overview. Agenda Extreme programming goals Extreme programming values Extreme programming practices The Extreme programming team The Extreme programmer. Extreme programming goals. Extreme programming goals. Extreme programming goals. Extreme programming goals.
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Extreme programming overview • Agenda • Extreme programming goals • Extreme programming values • Extreme programming practices • The Extreme programming team • The Extreme programmer
Extreme programming Values • Values • Communication • Simplicity • Feedback • Courage • Respect
Planning approach of XP • Principles • Humanity • Economics • Mutual benefit • Continuous Improvement/Reflection • Diversity • Flow • Redundancy • Opportunity/Failure • Quality • Small steps • Accepted responsibility
XP Practices - Primary • Sit together • Whole team (cross functional team) • Informative workspace • Energized work • Pair programming • Stories • Weekly cycle • Quarterly cycle • Slack • quick build • Continuous integration • Test first programming, Incremental design
XP Practices - Secondary • Real customer involvement • Incremental deployment • Team continuity • Root Cause analysis • Shared code • Remove extra documentation – tests should be the documentation • Single code base • Negotiated scope contract
The Extreme programming team • Testers • Instead of manual testing, they write automated test programs • Architects • Apply design incrementally, look for design refactoring opportunities; but also implement stories just like other programmers • Project Manager • Handles the outside world; packages the team's achievements for the world; keeps a view of the big picture
The extreme programming team • Product Manager • Sometimes referred to as the customer. Chooses features to implement. • Programmers • Estimate stories, break stories into tasks, write tests, implement the code and continuously improve it.
The extreme programmer • Very passionate about programming • Likes to communicate • Very good understanding of design, design patterns