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Learn about program structure, free functions, main function, compilation units, namespaces, and multiple files programs in C++. Understand the advantages of modular design, code reuse, and cohesion in C++ programming.
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Advanced Program Design with C++ Part 1: Program Structure Joey Paquet, 2007-2014
Program structure free functions and main function compilation unit header file, implementation file namespaces Joey Paquet, 2007-2014
Structure of C++ programs • C++ is a superset of C • Main function is the program driver • Free functions • Data structures • A C program is a valid C++ program • Classes encapsulate other functions: Object-oriented • The main function is a free function, not a class member Joey Paquet, 2007-2014
Simple C++ program Joey Paquet, 2007-2014
Program structure: multiple files programs • Only simplistic programs are self-contained into one file • C++ is a language that specifies programming structures and includes only basic data structures and operators • Most programs require the use of libraries • Complier will compile the library’s code and the program’s code, then the linker will link them Joey Paquet, 2007-2014
Program structure: multiple files programs • Aside from having to use libraries, large programs need to be split into different files for various reasons: • Speed up compilation: Upon changes to the code, the compiler will recompile only the files that had a change. • Increase organization, decrease browsing time: Physically splitting your code along logical lines will make it easier to browse through the code to locate classes, functions, etc. • Facilitate code reuse: Modular physical design allows for grouping related entities and separating them from less related ones. Each group can then be logically designed to be reusable across different projects. Reused code can be fixed, fixing all projects that use it. • Split coding responsibilities among programmers: For really large projects, several programmers are involved. The larger are the program files, the more likely it is that several programmers are changing the same file simultaneously. Joey Paquet, 2007-2014
Program structure: compilation unit • In C++, a compilation unit is a file • A file may contain several functions, data structures, or classes (unlike Java) • Each compilation unit is compiled individually into an object file • The linker then attempts to resolve cross-references between the object files to form the unique executable file Joey Paquet, 2007-2014
Program structure: compilation units as program parts • Program Parts, or components • Kept in separate files • Compiled separately and linked together before the program runs • Much more freedom to define what is a “part”, as it can be composed of a group of functions, data structures and classes • In C++, there is a separation between the interface and the implementation of a component • Each component is a group of highly cohesive and highly coupled elements Joey Paquet, 2007-2014
Program structure: cohesion • Cohesion: The degree to which the elements of a module belong together in the achievement of a common goal. • Cohesion is increased if: • The functionalities embedded in a module have much in common. • The composing elements carry out a small number of related activities, by avoiding coarsely grained and/or unrelated sets of data. • Advantages of high cohesion: • Increased understandability of modules (simpler, fewer operations). • Increased maintainability, because changes in one module require fewer changes in other modules. • Increased reusability, because application developers will find the component they need more easily among the cohesive set of operations provided by the module. Joey Paquet, 2007-2014
Program structure: coupling • Coupling: the degree to which an element relies on other elements for its operation • Coupling is not a desired quality, but is a side-effect of defining different elements to carry a common task • Much related to coupling: good modules exhibit high cohesion and high coupling • Coupling between modules is what really needs to be avoided • Disadvantages of high coupling: • A change in one module forces a ripple effect of changes in other modules • Assembly of modules requires more effort due to the increased inter-module dependency • A module might be harder to reuse and/or test because dependent modules must be included Joey Paquet, 2007-2014
Program structure: header files and implementation files • Programs may have header files (.h) and program files (.cpp) • No one-to-one relationship between file and classes as in Java • Can have one file that contains many classes • Not necessary, can have the whole program in a single file • Additional “physical design” consideration • Important aspect of C++ program design Joey Paquet, 2007-2014
Program structure: header files and implementation files • Interface/header File (.h file) • Contains class declaration with free functions and operators declarations • Useful to programmers, as it is an abstract view of a module • Implementation File (.cppfile) • Contains free/member function definitions • Separate compilation unit • May #include header files from other components that it uses. Joey Paquet, 2007-2014
Program structure: header files • Header files are intended for providing forward declarations to the compiler • Typically, for each x.cpp file, there is a corresponding x.h file • Any program file using entities defined in x.cpp will #include “x.h” • This way, this program file does not use unresolved identifiers • The linker will later make the proper connections on the object files • In Java, much of this problem is solved by having files named after the single class they contain Joey Paquet, 2007-2014
Program structure: header files • A module’s interface should always be in its header file • Programs that use this module will "include" it. There is different syntax to use if you are including a user-defined module, or an existing library module: #include “mymodule.h” • Quotes indicate a user-defined module • Find it in your working directory #include <mymodule.h> • < > indicates predefined library header file • Find it in library directory • Using different search paths Joey Paquet, 2007-2014
Program structure: implementation files • A module’s implementation code should be in a.cppfile • Typically give interface file and implementation file the same name • mymodule.h and mymodule.cpp • Not enforced, but to not do so is confusing • A module is composed of classes and free functions • All the modules’ classes’ member function and free functions are defined here • Implementation file must #includethe module’s header file, as it contains the module’s classes and data structures declarations • .cppfiles contain the executable code • Function definitions, including main(), free functions, member functions. Joey Paquet, 2007-2014
Program structure: redundant includes • Header files are typically included multiple times • e.g., class interface included by class implementation and program file • Must only be compiled once • Else, multiply defined names • No guarantee which "#include" in which file the compiler might see first • Use preprocessor directives • Tell compiler to include header file only once Joey Paquet, 2007-2014
Program structure: redundant includes • Header file fname.h structure: #ifndef FNAME_H#define FNAME_H… //Contents of header file…#endif • FNAME typically name of file for consistency and readability • This syntax avoids multiple definitions from compiling the same header file more than once • May also use: #pragma once… //Contents of header file… Joey Paquet, 2007-2014
Program structure: redundant includes • In fact, this is a specialized use of the conditional compilation preprocessor directive. • Conditional compilation: #ifdef x //or ifndef ... #else ... #endif • Can be used to switch between portions of code by switching on/off x, e.g. machine-dependent code. Joey Paquet, 2007-2014
Program structure: namespaces • Namespace: Collection of name definitions inside of a program, potentially across different files • For example, namespace “std” is common in libraries • Has all standard library definitions we need #include <iostream>using namespace std; • Includes entire standard library of name definitions #include <iostream>using std::cin; using std::cout; • Can specify just the objects we want • Can be more efficient, as it avoids including things we don’t use Joey Paquet, 2007-2014
Program structure: namespaces • Used as a solution to resolve potential name clashes • Large programs use many classes and functions • As a program re-uses many other files, it increases the possibility of encountering entities that have the same name • Namespaces are meant to deal with this • A namespace can be turned "on" with the using namespace directive • If names might conflict, switch it off • But how to “switch it off” after it has been activated? • You cannot, but conveniently, the using directive is effective only in the code block in which it is used (see next slide). Use different namespaces in separated code blocks. Though this solution has its limitations. • This is one reason why the use of using NS::name directive is advocated over using namespace NS Joey Paquet, 2007-2014
Program structure: namespaces • Given namespaces NS1 and NS2 • Both have void function myFunction()defined differently • If we want to use either definitions at different places in our program, we may do the following: { using namespace NS1; myFunction();}… { using namespace NS2; myFunction();} Joey Paquet, 2007-2014
Program structure: global namespace • All code goes in some namespace • Unless specified, code belongs to global namespace • No need for using directive • Global namespace always available • Implied “automatic” using directive • But there is no way to “turn it off” Joey Paquet, 2007-2014
Program structure: creating a namespace • To create a namespace: namespace Space1{Some_Code} • Places names defined in Some_Codeinto namespace Space1 • Can then be made available by : using namespace Space1 • And any of the entities defined (e.g. NSentity) in it can be made available by: using Space1::NSentity Joey Paquet, 2007-2014
Program structure: creating a namespace across header and implementation files • As seen earlier, header files and implementation files hold different parts of the definition/declaration of the entities in a module. • Thus, the same namespace needs to be declared in both • In the header file (declarations): namespace Space1{ void greeting();} • In the implementation file (definitions): namespace Space1{ void greeting() { cout << "Hello from namespace Space1.\n"; }} Joey Paquet, 2007-2014
Program structure: inline namespace qualification • Can specify where name comes from • Use "qualifier" and scope-resolution operator • Used if only intend one use (or few) • If overused, leads to less readable code NS1::fun1(); • Specifies that fun1()comes from namespace NS1 • Especially useful for parameters: intgetInput(std::istreaminputStream); • Parameter found in istream’sstd namespace • Eliminates need for using directive or declaration Joey Paquet, 2007-2014
Program structure: namespaces example Joey Paquet, 2007-2014
Program structure: namespaces example Joey Paquet, 2007-2014
Program structure: unnamed namespace • Compilation unit defined: • A file, along with all files #included in file • Every compilation unit has unnamed namespace • Written same way, but with no name • All names are then local to compilation unit • Use unnamed namespace to keep things "local" • Scope of unnamed namespace is compilation unit • Not same as global namespace • Global namespace: • No namespace grouping at all • Global scope • Unnamed namespace: • Has namespace grouping, just no name • Local scope Joey Paquet, 2007-2014
Program structure: unnamed namespace example #include <iostream>using namespace std; namespace { const int i = 4; // these are local to the int variable; // compilation unit} const int x = 1; // this is global int main() { cout << i << x << endl; variable = 100; return 0; } Joey Paquet, 2007-2014
Program structure: global vs. unnamed namespace example #include <iostream> using namespace std; namespace { constinti = 4; // this is local } inti = 2; // this is globalint main() { cout << i << endl; // ERROR, i is ambiguous return 0; } Joey Paquet, 2007-2014
References • Walter Savitch, Absolute C++ (Chapter 1, 11), Addison-Wesley, 2006. • Bjarne Stroustrup, The C++ Programming Language (Chapters 2,6,14,15), Addison-Wesley, 2013. • Y. Daniel Liang, Introduction to Programming with C++ (Chapter 2, 13). Joey Paquet, 2007-2014