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Getting more from e-learning UNITAR, 6 th April 2011. Bryan Hopkins Senior Learning Solutions Officer UNHCR Global Learning Centre Budapest. Who am I?. In education and training since 1977 First ‘e-learning’ course in 1987 Worked with ILO, WHO, DPKO, OCHA
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Getting more from e-learning UNITAR, 6th April 2011 Bryan Hopkins Senior Learning Solutions Officer UNHCR Global Learning Centre Budapest
Who am I? • In education and training since 1977 • First ‘e-learning’ course in 1987 • Worked with ILO, WHO, DPKO, OCHA • Three books on training published
What are we going to cover? What makes good performance Models for training delivery Implications for e-learning design
What contributes to performance? • Giving information: • feedback on how good • desired level of performance • guidance on how to do it Provide information information + Check understanding Understanding of information Suitability of physical environment The workplace equipment Provide practice + Physical ability to do Incentives offered desire The individual Motivation to achieve Performance The bigger picture Gilbert’s Behaviour Engineering Model What training can do
What makes good training? • Training should: • have clear value • be task-, not knowledge-oriented • be flexible to meet needs and abilities • be under learner’s control • From Malcolm Knowles
From PowerPoint to e-learning Information delivery (lecture model): • Relies on assumptions about learner motivation to bridge gap • One size fits all • Usually knowledge-oriented Provide information information ? Check understanding equipment Provide practice ? Performance
Tell and test • Response strengthening: • Behaviourism • Stimulus-response • Gain attention • Inform learner of objectives • Stimulate recall of prior learning • Present stimulus material • Provide learner guidance • Elicit performance • Provide feedback • Assess performance • Enhance retention transfer • Conditions of learning (Gagné)
Explore and learn Knowledge sources Context + Scaffolding Learning • Knowledge construction: • Constructivism • On-the-job • Research • Experimentation • Meetings • Asking questions • Informal learning
Typical problems with e-learning • Excessive reading • Inflexible routing • Assumptions about memory • Focus on ‘sexiness’ • Lack of focus on application of knowledge
Whereas, it should … Simulations Games Story-telling Intranet/Internet searching Branching Pedagogical agents PDF documents Learning assessments And so on … • Use its strengths constructively • Offer task-focused problems and interactions • Adapt to learners • Link to other media where they are better
Lessons for design • Be clear about why learners need it • Simulate performance • Use other media where appropriate