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SE 313 – Computer Graphics. Lecture 8 : Transformations and Projections Lecturer: Gazihan Alankuş. Plan for Today. Post-exam talk Revisit transformations Projections. Exam Talk. Go over exam questions. Transformations (summary). Three types of linear transformations
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SE 313 – Computer Graphics Lecture 8: Transformations and Projections Lecturer: GazihanAlankuş
Plan for Today • Post-exam talk • Revisit transformations • Projections
Exam Talk • Go over exam questions
Transformations (summary) • Three types of linear transformations • Translation (point-vector addition) • Rotation (3x3 matrix multiplication) • Scale (vector-scalar multiplication)
Transformations (summary) • Three types of linear transformations • Translation (point-vector addition) • Rotation (3x3 matrix multiplication) • Scale (vector-scalar multiplication) • Cannot combine these operations in one type of operation • Convert them to one type of operation (not possible unless you use homogeneous coordinates)
Transformations (summary) • Homogeneous coordinates enable us to represent translation, rotation and scale using 4x4 matrix multiplications. • This way we can combine them easily by multiplying matrices together. The resulting matrix is another transformation.
Transformations (summary) • 4x4 matrices that are combinations of translation, rotation and scale Rotation and scale Translation 0 0 0 1
Transformations (summary) • You can read the local coordinate frame from 4x4 transformation matrices Rotation and scale Translation The x, y and z axes of thelocal frame Where in the world the local frame’s origin is 0 0 0 1
Transformations (summary) • Intuitive understanding of transformations • Local-to-world: insert new transformations near the wall (world) • World-to-local: insert new transformations near the object
Transformations (summary) • Quaternions: data structure for rotation • Useful for animations • Ways of representing rotations One axis, one angle 3x3 matrix Quaternion Three angles (euler angles) Best interpolation (slerp) Great-looking animations
Plan for Today • Post-exam talk • Revisit transformations • Projections
Projection • Projections from 3D to 2D • Taking pictures of the virtual world [Images are borrowed from http://db-in.com]
Projection Types • Perspective projection • Just like our eyes and cameras • Orthographic projection • Architectural drawing with no distance distortion
Orthographic vs. Perspective Projection [Images are borrowed from http://db-in.com]
Orthographic Projection • Get the 3D world, compress it on a 2D paper [engineeringtraining.tpub.com]
Orthographic Projection • Great for isometric games (Starcraft, Diablo I-II) • No depth sensation
Orthographic Projection in Blender • Select the camera • The viewport is defined by the render output size • Camera has • Scale • Start and end clipping distances
Perspective Projection • Take the picture of the world from a single point
Perspective Projection • What parameters do I need?
Perspective Projection • How do you do it mathematically? • Also using a 4x4 matrix [songho.ca]
Perspective Projection • Let’s try to make sense of it very simply 0 0 0 0 0 0 Translating in z 0 0 -1 0 Output’s w depends on input’s z The further it is in z, the smaller it will get
Perspective Projection • What that matrix does
Perspective Projection in Blender • Select the camera • The viewport is defined by the render output size • Camera has • Field of view angle • Start and end clipping distances
Perspective vs Orthographic Projection Fov=60◦, distance = 1 Fov=30◦, distance = 3 Perspective Fov=10◦, distance = 5 Fov=0◦, distance = Orthographic
Perspective vs Orthographic Projection • Orthographic camera is a perspective camera where the camera is at the infinity and the field of view angle is zero
Perspective vs Orthographic Projection • In this transition, the size of the arrow in the image stays the same • This is also "called the “dolly-zoom”,“Hitchcock zoom”, or “vertigo effect” • Demonstration in Unity and sample scenes from movies
For next week • No homework • Study what we learned today, there will be a quiz • Next week, a part of the lab will be about projection