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Overtime: Procedures and Rules. Revised 19 Sep 07. Our Mission. Review the rules and mechanics for overtime Demonstrate our knowledge of the rules by answering the quiz questions correctly. Background.
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Overtime: Procedures and Rules Revised 19 Sep 07
Our Mission • Review the rules and mechanics for overtime • Demonstrate our knowledge of the rules by answering the quiz questions correctly
Background • The NFHS gives state associations the authority to establish procedures for resolving games that are tied after the 4th quarter (Table 1-7-9, 3-1-1 Note) • Recommended procedure is in the rule book at pages 90-93 • The PIAA has adopted the recommended procedure—without exception—for varsity games only
Procedures • After the 4th quarter of a varsity game ends in a tie, the Referee sends both teams to their benches • We have a 3 minute intermission
Procedures • Crew meets, goes over whether there are any carry over penalties (succeeding spot fouls) and reviews number of unused 2nd half time outs • Linesman and Line Judge take that info to the coaches on their respective sidelines • Chapter Mechanic: • Bring both coaches out with the captains to the 50 after the 3 minute intermission is over • Discuss the number of time outs, carry over penalties, and major rule implications • Ask the coaches if they have any questions • We have the coin toss
Coin Toss (The One and Only) • Visiting captain calls the toss • Winner of the toss has the following options: • Offense or defense • The end of the field we will play this period • Loser of the toss gets the remaining option • R indicates winner by tapping shoulder, lines up teams in the appropriate direction, & designates offense by signaling 1st down
Rule Differences—Clock/Time Outs • All downs are untimed—no game clock, but still have 25 second clock • Each team gains a time out per overtime period, plus un-used 2nd half time outs • Time outs are credited as soon as the period starts • Teams may use all time outs they have carried over and earned • So, at the beginning of the 1st overtime period, a team could use 4 time outs—3 un-used 2nd half time outs plus their 1 overtime time out
Rule Differences—Intermissions • The intermission between the 4th quarter and overtime, and between each successive overtime period, is the equivalent of half time as far as an injured player is concerned (3-5-10a) • A player who was sent off for an injury on the last down on the 4th period can play in the 1st overtime period • There is no intermission between an overtime try, field goal or safety and the next series (since there is no free kick) (3-5-7m)
Rule Differences—Line to Gain • Unless moved by penalty, A has the ball first and goal from B’s 10 • They have right to designate where the snap will take place from between the hashmarks (4-3-6g) • The line to gain is always the goal line, so we do not need the sticks, just the down box. This is true even if A gets another 1st down: • Example: on 1st and 2nd downs, quarterback of A is sacked for losses. On 3rd down, A snaps from B’s 25. B1 commits defensive pass interference, and the pass is incomplete. • Ruling: A 1/goal @B-12 ½
Rule Differences—Series • A starts with a series of 4 downs • Once A’s series is over, B gets a series of 4 downs, 1st and goal from the 10 (unless moved by penalty) at the designated end of the field (same one that A was at) • The two series comprise an overtime period • When B gets possession, the ball is dead and A’s series is over • B can never advance a fumble, muff, interception or kick • If A scores a safety: A’s series is over, B gets the ball on the 10 yard line, temporary score is A-2, B-0
Other Rule Differences • PSK does not apply, per overtime note 10-4-3a • We do not have a try if the winner of the game is determined
New Series for A Occurs If: • A penalty with an automatic 1st down is accepted (OT 5-2-1a,c—DPI and 4 roughs) • Team A recovers a scrimmage kick (field goal attempt) between the goal lines after it has been touched first by the defensive team beyond the neutral zone (OT 5-2-1b) • Will still be 1st and goal, no matter what yard line
Game Is Over If: • The score is no longer tied after the end of an overtime period (series for both teams) • B scores a safety or touchdown: • Every scenario starts out with “A has about 6 unsportsmanlike conduct fouls, and is back at their own 10” • If A’s backward pass or fumble goes out of their end zone, B scores a safety • If A1 throws from his own end zone, and B1 intercepts the pass in the end zone, TD for B
Successive Periods • 2 minute intermission, send the teams to their benches • Get captains at the 50 • Loser of the one and only coin toss has the first choice of options: • Offense or defense • The end of the field we will play this period • Choices continue to rotate for next periods • Winner of original toss has the call on all odd-numbered periods, loser on all even-numbered periods
Situation #1 (OT 3.1.1B) • During the last timed down of the fourth period A1 advances for a touchdown making the score B-22 and A-20. On the try A2 passes complete to A3 in the end zone. Following the try B1 commits an unsportsmanlike foul. • Ruling: The penalty for the foul by B1 after the successful try will be administered from the succeeding spot to begin overtime play.
Situation #2 (OT 3.1.1E) • On third and 4 in overtime play, B recovers a fumble or intercepts a pass. • Ruling: The down ends as soon as B1 recovers or intercepts. In both cases the series of downs is ended for A.
Situation #3 (OT 3.1.1.F) • On third and 6 in overtime play Team A attempts a field goal. The attempt is not successful and B recovers on the 1-yard line. • Ruling: The down ends when B1 recovers. The series is ended for A.
Situation #4 (OT 3.1.1G) • The fourth quarter ends during a scoring play. During the successful 2-point try, B9 is called for pass interference. A accepts the result of the play, which ties the score and chooses to have the penalty assessed at the succeeding spot. • Ruling: This is correct. Since A, by rule, can choose succeeding spot enforcement, and the try was successful, A will likely take enforcement at the succeeding spot to begin overtime. Game officials must be certain to explain the options clearly, not only during penalty administration, but also during the overtime coin toss.
Situation #5 (OT 3.1.1H) • In overtime play with third and goal from B's 4-yard line, B1 interferes during a forward pass. • Ruling: If the penalty is accepted it will be first and goal for A on B's 2-yard line.
Situation #6 (MP) • First and goal for Team A. A1 fumbles on Team B’s 3 yard line. The ball is (a) at rest; or (b) rolling toward the sideline at Team B’s two yard line, when in either case B1 attempts to recover the ball, but instead muffs it into the end zone, where it is recovered by prone B2. • Ruling: Safety in (a) or (b). A new force was attributed to B1’s muff. Score is now A-2, B-0.
Situation #7 (OT 3.1.1.J) • (a) On second; or (b) fourth down and 9, A1 interferes on an incomplete forward pass. • Ruling: In (a) it is A's ball third down from its 24-yard line. In (b) B will decline the penalty and take the ball on the 10-yard line.
Situation #8 (OT 3.1.1L) • At the beginning of the overtime, A wins the toss and elects to go on offense. On first down, B1 intercepts a pass, but then fumbles and A1 recovers. • RULING: The ball became dead and A's series ended immediately when B1 intercepted. A1 recovered a dead ball. B will put the ball in play to start its series of four downs, first and goal from anywhere between the inbound lines on the 10-yard line.
Situation #9 (OT 3.1.1N) • During an overtime period, it is fourth and goal from the 6-yard line. During A's unsuccessful field-goal attempt, B1 charges into the place-kick holder. • RULING: It will be first and goal for A at the 3-yard line following enforcement of the roughing penalty which also includes an automatic first down.
Situation #10 (OT 3.1.1P) • During the first overtime period, A chooses to go on offense first and scores a touchdown on the third play of the series. During the successful kick try, the holder is roughed by B1. A accepts the successful kick try. • RULING: Since A accepted the result of the play, B will be penalized from the succeeding spot. B will start its overtime series from the 25-yard line after the penalty for roughing the holder is enforced. (10-5-2)
Situation of the Week #1 • A 1/10 @ 50. Team A breaks the huddle with 11, the RFP is blown at the same time as they are coming to the line. An A substitute comes running onto the field from his sideline, and runs all the way across the field toward the far sideline. He is set prior to the snap. The player he replaces starts to leave immediately when he sees the substitute run onto the field, and is off of the field prior to the snap. • RULING: Legal. The substitute was between the 9 yard marks after the ready for play and prior to the snap. 7-2-1
Situation of the Week #2 • A 1/10 @ B-13. Runner A1 @ B-3 when blocker A2 hits defender B3 in the back, above the waist, 1 yard deep in the end zone. A1 crosses the goal line for an apparent TD. • Ruling: Foul during a running play by A. Basic spot is the end of the run, which is the goal line. Enforce 10 yards from the end of the run, repeat the down. A 1/7 @ B-10.
Situation of the Week #3 • A 1/10 @ 50. Wide receiver A1 beats the defender, B2. Pass is underthrown a bit, and B1 jumps in front of A1, never turning for the ball. He does not wave his hands, but his entire body is in front of A1. • Ruling: 7-5-9 It is pass interference if any player hinders an opponent’s vision without making an attempt to catch, intercept or bat the ball, even though no contact was made.
Situation of the Week #4 • A 1/10 @ 50. Quarterback A1 throws a backward pass @A-45 to A2. While this pass is in the air, receiver A3 blocks defender B4 @ B-30. A2 throws a forward pass to A5 @ B-30 who runs for an apparent TD. • Ruling: OPI on A3. His restrictions start at the snap. 7-5-8a.
Situation of the Week #5 • A 1/10 @ 50. A is trying to run the clock down, since they lead by 1 point with less than 2 minutes left in the game. Quarterback A1 is not under the snapper, but is looking for the BJ to raise his hand to signify he has 5 seconds to snap the ball. All A linemen are in a 3 point stance. Suddenly, all the linemen except the snapper come out of their stances, simulating action at the snap. HL, LJ and U throw flags. As they confer, the U says that linebacker B2 imitated A1’s snap cadence, and that’s the reason the A linemen came out of their stance. • Ruling: Disconcerting signals, a form of USC.
Our Mission • Review the rules and mechanics for overtime • Demonstrate our knowledge of the rules by answering the quiz questions correctly