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FLOWVR

FLOWVR. Schéma d’une application interactive classique. Inputs. A very schematic overview. 3D Scene. Outputs. Data Acquisition Input 1. Data Acquisition Input 2. Association d’un représentation mécanique et graphique à l’input 1. Rendering control (view point, wireframe, etc).

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FLOWVR

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  1. FLOWVR Schéma d’une application interactive classique

  2. Inputs A very schematic overview 3D Scene Outputs

  3. Data Acquisition Input 1 Data Acquisition Input 2 Association d’un représentation mécanique et graphique à l’input 1 Rendering control (view point, wireframe, etc) 3D Representation La simulation gère directement une partie des objets de la scène (représentation mécanique et graphique) chargés via des fichiers Static 3D Objects Simulation Graphics Rendering Graphical data Mechanical data

  4. Data Acquisition Input 1 Data Acquisition Input 2 Haptics (position data) Calcul des forces sur La zone de contact local entre la donné fournie par la simulation et le périphérique Haptique. Rendering control (view point, wireframe, etc) 3D Representation 3D Representation Static 3D Objects Haptics (Local mechanical Simulation) Simulation Haptics (Rendering) Graphics Rendering Graphical data Mechanical data

  5. Data Acquisition (keyboard/tracker) (flowvr-vrpn) Data Acquisition (tracker/3Dmouse) (flowvr-vrpn) Haptics (phantom) (position data) (flowvr-vrpn) Rendering control (view point, wireframe, etc) 3D Representation 3D Representation Static 3D Objects Haptics (Local mechanical Simulation) VMD-like Parallel Simulation (Gromacs/NAMD) VTK pipeline Haptics (phantom) (Rendering) (flowvr-vrpn) Graphics Rendering (display wall) (flowvr-render) Graphical data Mechanical data

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