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3. Physical Layer – Cell Transport Methods. The Cell Transport Method Early 60’s all switching and transmission systems were analog. Experts were watching on PCM to transform analog voice signals into digital bit streams.
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The Cell Transport Method • Early 60’s all switching and transmission systems were analog. • Experts were watching on PCM to transform analog voice signals into digital bit streams. • Why? Because too many copper wires in the streets and not enough space for new ones, e.g., using 4 copper wires, a digital stream could transmit many voice signals with better quality than analog systems. • Around 1965, in Holmdel, NJ, AT&T, the US standards of 24 voice signals multiplexed together to form a 1.544 Mbps DIGITAL SIGNAL called DS-1 was born. • Each signal needs a 64 kbps stream; this is the product of 8 kHz sampling (due to Nyquist law) and 8 bit per sample coding to tolerate multiple (A/D and D/A) conversions (an important requirement at that time). • In 1968, Europeans devised a similar standard with 30 voice channels plus a channel for “framing” and a channel for “signaling” for a total of • 32*64 kbps = 2.048 Mbps E1 format. • (ETSI -> European Telecommunications Standards Institute)
It is a method of indicating where to begin counting channels so that the DEMULTIPLEXER knows which is channel 1,2,3,etc… A sequence of bits repeated in each frame (8000 frames/sec) forms a pattern that is difficult for data to initiate. Thus, by observing the bit stream for a certain period of time, the framing mechanism can figure out where a channel is. Frame Frame Frame Frame Frame Framing Bit (193) What is Framing? Channel 1 8 Bits 8 Bits 8 Bits 8 Bits 8 Bits 8 * 24 = 192 + 1 = 193 Bits 125 sec = 1/8000 sec 193 Bits each 125 sec = 1.544 Mbps (Aggregate Bit Rate)
Each voice signal sampled at rate 8000 sample or once every 125 sec. Samples quantized 8-bit sequence. Typical PCM requires 64 kbps transmission capacity. 24 8-bit voice channels into one time stream operating at 1.544 Mbps.
Multiplexing means taking a certain number of DS-1 or E-1 signals and putting them together as shown above. European: 4 E-1s E-2 at 8 Mbps4 E-2s E-3 at 34 Mbps 4 E-3s E-4 at 140 Mbps4 E-3s E-4 at 565 Mbps (not standardized) REMARK: DS-1, DS1-C etc… refer to the multiplexing scheme used for carrying information. Network providers supply transmission facilities to support these various multiplexed signals referred as CARRIER SYSTEMS designated as “T”.T1 Carrier for DS-1 (in 80’s out; Private Voice, Private Data, Video Teleconf., High Speed Faxing) T3 Carrier for DS-3, etc… 2 7 DS-4 1 … 2 274.176 Mbps/Channel DS-3 1 4 44.376 Mbps/Channel DS-2 1 … 24 6.312 Mbps/Channel DS1-C … 1 3.152 Mbps/Channel DS-1 2 1 1.544 Mbps/Channel DS-0 64 Kbps/Channel Digital Hierarchy
What is a Synchronous Network? • The last two decades, digital switching has taken over from analog switching. • This means all digital systems can be connected and therefore synchronized with each other. • Problem :From synchronized network perspective • Each time it is necessary to pick out or insert a stream, i.e., E-1, from a high-order stream, i.e., 140 Mbps E-4, it is necessary to perform all the operations of the three multiplexers that created the E-4 => Called ADD/DROP. • These multiplexers create a network in which measuring performance, rerouting signals after network failures and managing rerouted network elements from work centers are all extremely difficult.
PDH = Plesiochronous Digital Hierarchy • At each step, the multiplexer must take into account that each tributary clock has different speeds. • Each clock is allowed to have certain range of speeds. The multiplexer reads each tributary at the highest allowed clock speed and when there are no bits in the input buffer STUFFING wll be done. • It also has a mechanism to signal to the demultiplexer that it has performed stuffing and the demultiplexer must know which bit to throw out (this is called positive stuffing). • “Bit stuffing” used to maintain the clock capacity.
125 s (=1/8000 s) … … Framing bit Framing bit 24 or 30 voice channels 24 or 30 voice channels Imagine four tributary streams 1 bit from into higher-order stream… Plus a higher order framing bit or byte. Structure of a DS-1 or E-1 stream PDH Multiplexing
PDH DS1 Input = 1,544,000 Bps 1,545,796 Bps Stuffing = 1796 Bps Synchronized the DS1 DS1 Input = 1,545,796 Bps 1,545,796 Bps Stuffing = 0 Bps DS2 Output = 6,312,000 Bps Asynchronous Input DS1 Input = 1,540,429 Bps Stuffing = 5367 Bps 1,545,796 Bps DS3 DS1 Input = 1,544,500 Bps Stuffing = 1296 Bps 1,545,796 Bps 6,312,000 Bps (DS2 output rate) -obtained by adding the 4 intermediate DS1 rates and the DS2 overhead rate 1,545,796 Bps (intermediate DS1 rate) -obtained by adding a given DS1 input rate to its associated stuffing rate DS2 Overhead = 128, 816 Bps
SDH = SYNCHRONOUS DIGITAL HIERARCHY SONET = SYNCHRONOUS OPTICAL NETWORK • Takes advantage of the totally synchronized network. • Unifies the North-American & European standards. • Can be used on both fiber and radio. • Put some intelligence in the multiplexers for solving operations and maintenance problems, especially protection switching. • Make multi-vendor networks manageable. • Be compatible with existing PDH streams.
270 bytes total 9 bytes 261 bytes for information 0 µsec Framing Section overhead Time Section overhead 155.520 Mbit/s = (270 9 8) bits/frame 8000 frames / s 125 µsec What is SDH? • The basic time constant of 8000 frames per second is preserved in SDH. • What can be transmitted in 125 µsec? • The “lowest” level of the synchronous hierarchy. Synchronous Transport Module 1 (STM-1) at 155.520 Mbit/s. The 19,440 bits in a 125 μs frame are represented by this rectangle of 9 rows with 270 bytes/row for a total of 2430 bytes. Pointers Figure. SDH Structure
All information is collected in bytes and no longer in bits. • The bytes are transmitted one row at a time starting from the point labeled “0 μsec”. POINTERS – KEYS TO SUCCESS !!! • The tributaries to a multiplexer each have a frame that is not aligned in time with the other tributaries, nor with the frame of the output stream. • In PDH, the multiplexer does not even need to know where this frame is in time, i.e., the task of the demultiplexer in the lower hierarchical level. • This is why ADD/DROP operations are so expensive. • To solve this problem, the SDH multiplexer finds where the frame starts in each tributary. It calculates a pointer that tells where in the synchronous transport module level-1 (STM-1) frame it has placed the tributary frame.
A 140 Mbps E-4 Signal in an STM-1 Frame Framing …… Pointers Time Beginning of frame of 140Mbps carried in STM-1 Framing Pointers End of frame • It begins midway through the STM-1 frame and ends midway through the next one. • A pointer indicates its position. Remark : The world is not synchronous. If the tributary frame slips with respect to the STM-1 frame, the system just changes the pointer.
VIRTUAL CONTAINERS (VCs) AND ADMINISTRATIVE UNITS (AUs) • The PDH signal is not just copied into the STM-1 frame as it arrives. • For example, it cannot use the space reserved for overhead and it cannot fill up the space available in the 261x9 bytes . So all PDH signals are packaged in appropriate “VIRTUAL CONTAINERS”. • This repackaging is called “ADAPTATION”. • There are many different VCs, one for each type of PDH signal to be carried. We show VC-4. The VC-4, together with the pointer is called an “ADMINISTRATIVE UNIT 4” or AV-4. 270 bytes 261 bytes Administrative Unit 4 = data plus pointers OA & M info 140 Mbps PHD signal Stuffing Virtual Container and Administrative Unit Virtual Container 4
HIGHER ORDER MULTIPLEXING : STM-4 • How to construct the next level, called the Synchronous Transport (STM-4) module 4 at 622 Mbps? • 4 AV-4 are combined into an “ADMINISTRATIVE UNIT GROUP”, (AUG) and placed in an STM-4 frame which is still 125 sec long but has four times as many bytes as an STM-1.
Generation of the SDH-based User-Network Interface Signal • The STM cell stream is mapped into the C-4 frame which is 9 row x 260 • column container corresponding to the transfer capability of 149.760 Mbps. • C-4 is packed in the virtual container VC-4 along with the VC-4 POH. • The C-4 is then mapped into the 9 x 270 byte frame called STM-1. • The AU-4 pointer of the STM-1 frame is used to find the first VC-4 byte. • The POH bytes J1, B3, C2, G1 and H4 are activated. • The H4 pointer will be set at the sending side to indicate the next • occurrence of a cell boundary.
4 x 270 bytes 9 bytes Framing Section overhead . . . Pointers Section overhead (a) 4 x 270 bytes 9 bytes Framing . . . (b) Figure. STM-4
Every byte in every VC of all 4 tributaries is easily found using the pointers. STM-16 is created in the same way as the STM-4, by interleaving 4 STM-4 signals. This is the 2.4 Gbps rate, the highest are defined so far.
270 x 4 bytes 9 x 4 261 x 4 9 rows 125 usec SOH STM-4 payload SOH Section overhead STM-4 Synchronous transport module 4 SDH-BASED INTERFACE at 622.080 Mbps • 622.080 Mbps frame (STM-4) can be created straightforwardly from four STM-1s. • The STM-4 payload can be structured either simply as 4 x VC-4 or as one block. • The available ATM cell transfer capability would be 4 x 149.760 mbps = 599.040 • Mbps for the first case. • In the second case [ 9 x 261 x 4 byte - 9 bytes POH ] x 8 kHz = 600.768 Mbps.
SONET/SDH SIGNAL HIERARCHY SONET/SDH Signal Hierarchy OC Level SONET Designation CCITT Designation Data Rate Payload Rate (STS Level) (SDH Level) (MBPS) OC-1 STS-1 51.84 50.112 OC-3 STS-3 STM-1 155.52 150.336 OC-9 STS-9 STM-3 466.54 451.008 OC-12 STS-12 STM-4 622.08 601.344 OC-18 STS-18 STM-6 933.12 902.016 OC-24 STS-24 STM-8 1244.16 1202.688 OC-36 STS-36 STM-12 1866.24 1804.032 OC-48 STS-48 STM-16 2488.32 2405.376 . . . . . . . . . . OC-192 STS-192 STM-64 9953.28 . OC : Optical Carrier STS : Synchronous Transport Signal STM : Synchronous Transport Module General Formula N*51.84 STM *n OC-N STS-N
Table. SONET Equivalent to Plesiochronous Digital Hierarchy North American SONET CCITT/ITU SDH SONET Rate SDH Rate VT VC (Mbps) (Mbps) VT1.5 VC-11 1.544 VT2.0 VC-12 2.048 VT3.0 3.152 VT6.0 VC-2 6.312 6.312 VC-3 44.736 34.368 VC-4 139.264 STS-1 51.84 STS-3 STM-1 155.52 155.52 STS-12 STM-4 622.08 622.08
Table. Summary of International Plesiochronous Digital Hierarchy Digital Bit Rate (Mbps) Multiplexing Number of Level Voice Channels North America Europe Japan 0 1 0.064 0.064 0.064 1 24 1.544 1.544 30 2.048 48 3.152 3.152 2 96 6.312 6.312 120 8.448 3 480 34.368 32.064 672 44.376 1344 91.0531 1440 97.728 4 1920 139.264 4032 274.176 5760 397.200 5 7680 565.148
Table. North American Digital Hierarchy Table. North American Digital Hierarchy
PHOTONIC. (Type of fiber; dispersion characteristics: lasers). SECTION. (Basic SONET Frames are created. Electronic signals are converted to photonic ones). LINE. (For synchronization, multiplexing of data into the SONET frames protection and maintenance functions and switch). PATH. (End-to-end transport of data at an appropriate signaling speed). SONET SYSTEM HIERARCHY
Service DS1, DS3, cells Envelope STS-N blocks Frame Light Terminal Regenerator STS multiplexer Terminal (a) Logical hierarchy SONET multiplexer (PLE + LTE) Add-Drop multiplexer (LTE) SONET multiplexer (PLE + LTE) Repeater (STE) Repeater (STE) Terminals Section Section Section Section Terminals Line Line Path (b) Physical hierarchy Figure. SONET System Hierachy
Figure shows the physical realization of the logical layers. • A section is the basic physical building and represents a single run of optical cable between two optical fiber transmitter/receivers. • For shorter runs, the cable may run directly between two end units. For longer distances, regenerating repeaters needed. • The repeater is a simple device that accepts a digital stream of data on one side and regenerates and repeats each out the other side • Issues of synchronization and timing need to be addressed. • A line is a sequence of one or more sections such that the internal signal or channel structure of the signal remains constant. • Endpoints and intermediate switches/multiplexers that may add or drop channels terminate a line. • Finally, a path connects to end terminals; it corresponds to an end-to-end circuits. • Data are assembled at the beginning of a path and are not accessed or modified until they are disassembled at the other end of the path.