1 / 59

Chapter 5

Chapter 5. Memory Management, Memory-Mapped Files, and DLLs. OBJECTIVES (1 of 2). Upon completion of this Chapter you will be able to: Describe the Windows memory management architecture and the role of heaps and memory-mapped files

rafi
Download Presentation

Chapter 5

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 5 Memory Management, Memory-Mapped Files, and DLLs

  2. OBJECTIVES (1 of 2) • Upon completion of this Chapter you will be able to: • Describe the Windows memory management architecture and the role of heaps and memory-mapped files • Use multiple independent heaps in applications requiring dynamic memory management • Use Structured Exception Handling to respond to memory allocation errors • Use memory-mapped files

  3. OBJECTIVES (2 of 2) • Determine when to use the independent heaps and when to use memory-mapped files and to describe the advantages and disadvantages of each • Describe Windows dynamic link libraries (DLLs) • Describe the difference between static, implicit, and explicit linking • Describe the advantages and disadvantages of each • Use DLLs to load different implementations of the same function

  4. OVERVIEW (1 of 2) • 32-bit operating system, so pointers are 4-byte objects • Win64 provides 64-bit pointers • Processes have a private 4GB virtual address space • Half (2GB) is available to a process • Remainder allocated to shared data and code • Win64 enlarges VA space; required for many applications • Programs can create independent memory “heaps” Processes can map files to memory • Processes can share memory through a mapped file • Fast and convenient for some file processing

  5. OVERVIEW (2 of 2) • Dynamic Link Libraries with Monolithic Programs • Gather all the source code, including commonly used Chapters such as utility functions • Put all the source code in a single project • Build, test, debug, and use the program • Inefficiency • Recompile same code in all projects • All executables include the same object code • Waste of disc space and physical memory at run time • Maintenance complexity as shared code changes

  6. AGENDA • Part I Memory Management and Heaps • Lab 5–A • Part II Memory-Mapped Files • Lab 5–B • Part III Dynamic Link Libraries • Lab 5–C

  7. Part I Memory Management and Heaps

  8. Memory Management Architecture Windows Program C library: malloc, free Heap API: HeapCreate, HeapDestroy, HeapAlloc, HeapFree MMF API: CreateFileMapping, CreateViewOfFile Virtual Memory API Windows Kernel with Virtual Memory Manager Disc & File System Physical Memory

  9. HEAPS (1 of 2) • Pools of memory within the process virtual address space • Every process has a default process heap • A process may have more than one heap. Benefits of separate heaps include: • Fairness (between threads and between uses) • Allocation efficiency (fixed size blocks in each heap) • Deallocation efficiency (you can deallocate a complete data structure with one call) • Locality of reference efficiency

  10. HEAPS (2 of 2) • Every process has a process heap • Every heap has a handle • The programmer can use the process heap or create new ones • HANDLE GetProcessHeap (VOID) • Return: The handle for the process’ heap; NULL on failure

  11. MEMORY MGT. IN MULTIPLE HEAPS Program Virtual Address Space Not allocated ProcHeap = GetProcessHeap ( ); pRoot = HeapAlloc (ProcHeap); Process Heap · · · Not allocated RecHeap = HeapCreate ( ); NodeHeap = HeapCreate ( ); Record · · · RecHeap Record while ( ) { pRec = HeapAlloc (RecHeap); pNode = HeapAlloc (NodeHeap); · · · } Record Not allocated Node · · · NodeHeap Node HeapFree (RecHeap, 0, pRec); HeapFree (NodeHeap, 0, pNode); HeapDestroy (RecHeap); HeapDestroy (NodeHeap); Node Not allocated

  12. HEAP MANAGEMENT (1 of 2) • HANDLE HeapCreate (DWORD flOptions, DWORD dwInitialSize, DWORD dwMaximumSize) • Return: A heap handle or NULL on failure • dwMaximumSize — How large the heap can become • 0 — “growable heap”; no fixed limit • non-zero — “non-growable heap” • The entire block is allocated from the virtual address space • But only the initial size is committed in the paging file

  13. HEAP MANAGEMENT (2 of 2) • flOptions is a combination of two flags: • HEAP_GENERATE_EXCEPTIONS • HEAP_NO_SERIALIZE • By generating exceptions, you can avoid explicit tests after each heap management call

  14. HEAPS • BOOL HeapDestroy (HANDLE hHeap) • hHeap — a heap generated using HeapCreate • Do not destroy the process’ heap (obtained using GetProcessHeap) • Benefits of HeapDestroy: • No data structure traversal code • No need to deallocate each individual data structure element, which can be time-consuming

  15. MANAGING HEAP MEMORY (1 of 4) • LPVOID HeapAlloc (HANDLE hHeap, DWORD dwFlags, DWORD dwBytes) • Return: A pointer to the allocated memory block (of size dwBytes) or NULL on failure (unless exception generation is specified) • hHeap — Handle from GetProcessHeap or HeapCreate • dwFlags — A combination of: • HEAP_GENERATE_EXCEPTIONS • HEAP_NO_SERIALIZE • HEAP_ZERO_MEMORY — Allocated memory initialized to zero

  16. MANAGING HEAP MEMORY (2 of 4) • BOOL HeapFree (HANDLE hHeap, DWORD dwFlags, • LPVOID lpMem) • dwFlags — Should be zero (or HEAP_NO_SERIALIZE) • lpMem — Should have a value returned by HeapAlloc or HeapReAlloc • hHeap — Should be the heap that lpMem was allocated from

  17. MANAGING HEAP MEMORY (3 of 4) • LPVOID HeapReAlloc (HANDLE hHeap, DWORD dwFlags, • LPVOID lpMem, DWORD dwBytes) • Return: Pointer to the reallocated block. Failure returns NULL or causes exception. • dwFlags — Some essential control options: • HEAP_GENERATE_EXCEPTIONS and HEAP_NO_SERIALIZE • HEAP_ZERO_MEMORY — Only newly allocated memory is initialized • HEAP_REALLOC_IN_PLACE_ONLY — Do not move the block • lpMem — Existing block in hHeap to be reallocated • dwByte — New block size

  18. MANAGING HEAP MEMORY (4 of 4) • DWORD HeapSize (HANDLE hHeap, DWORD dwFlags, • LPVOID lpMem) • Return: The size of the block or zero on failure.

  19. HEAP FLAGS (1 of 2) • HEAP_NO_SERIALIZE • Specified in HeapCreate, HeapAlloc, and other functions • Performance gain (about 15% in tests) as functions do not provide mutual exclusion to threads accessing the heap • Can safely be used if (BUT, BE CAREFUL): • Your process uses only a single thread • Each thread has its own heap(s) that no other thread can access • You provide your own mutual exclusion mechanism to prevent concurrent access to a heap by several threads • You use HeapLock and HeapUnlock

  20. HEAP FLAGS (2 of 2) • HEAP_GENERATE_EXCEPTIONS • Allows you to avoid error tests after each allocation

  21. OTHER HEAP FUNCTIONS • HeapValidate • Determine whether a heap has been corrupted • HeapCompact • Combine adjacent free blocks; decommit large free blocks • HeapWalk • Determine all blocks allocated within a heap

  22. LAB 5–A (Part 1 – 1 of 2) • Write a program, sortHP, which reads fixed-size records from a file into a memory-allocated buffer in a heap, where the first 8 characters are a birth date (CCYYMMDD format). The rest of the record is a line of text. • Enter each date in an array, along with a file position. Each array element will contain the date and the file position of the record (which is not fixed length). • Sort the array using the C library qsort function. • Print out the complete file sorted by birth date. • Repeat the process for each file on the command line. Before each new file, destroy the heaps from the preceding file.

  23. LAB 5–A (Part 1 – 2 of 2) • The TestData directory contains two text files with 64-byte records that can be used to test your program. Or, use the RandFile program to generate sortable files of any size.

  24. LAB 5–A (Part 2) • Modify the sort program to create sortBT, which enters the records in to a binary search tree and then scans the tree to display the records in order. • Allocate the tree nodes and the data in separate heaps. • Destroy the heaps before sorting the next file, rather than freeing individual tree nodes and data elements. • Test the program with and without heap serialization and determine whether there is a detectable performance difference.

  25. Part II Memory-Mapped Files

  26. MEMORY-MAPPED FILES • Advantages to mapping your virtual memory space directly to normal files rather than the paging file: • You never need to perform direct file I/O • Data structures you create are saved in the file • You can use in-memory algorithms (string processing, sorts, search trees) to process data even though the file may be much larger than available physical memory • There is no need to manage buffers and the file data they contain • Multiple processes can share memory (this is the only way), and the file views will be coherent • There is no need to consume space in the paging file

  27. PROCESS ADDRESS SPACEMAPPED TO A FILE Program File fH = CreateFile ( ); mH = CreateFileMapping (fH); · · · while ( ) { pRecA = MapViewOfFile (mH); pRecB = MapViewOfFile (mH); pRecB -> Data = pRecA -> Data; · · · UnmapViewOfFile (pRecA); UnmapViewOfFile (pRecB); } Process Address Space CloseHandle (mH); CloseHandle (fH);

  28. FILE-MAPPING OBJECTS (1 of 4) • HANDLE CreateFileMapping (HANDLE hFile, • LPSECURITY_ATTRIBUTES lpsa, • DWORD dwProtect, DWORD dwMaximumSizeHigh, • DWORD dwMaximumSizeLow, LPCTSTR lpMapName) • Return: A file mapping handle or NULL

  29. FILE-MAPPING OBJECTS (2 of 4) • Parameters • hFile — Open file handle; protection flags compatible with dwProtect • LPSECURITY_ATTRIBUTES — NULL for now • dwProtect — How you can access the mapped file: • PAGE_READONLY — Pages in the mapped region are read only • PAGE_READWRITE — Full access if hFile has both GENERIC_READ and GENERIC_WRITE access • PAGE_WRITECOPY — When you change mapped memory, a copy is written to the paging file

  30. FILE-MAPPING OBJECTS (3 of 4) • dwMaximumSizeHigh and dwMaximumSizeLow — Specify the size of the mapping object; 0 for current file size. The file is extended if the current file size is smaller than the map size. • lpMapName — Names the mapping object, allowing other processes to share the object

  31. FILE-MAPPING OBJECTS (4 of 4) • You can also obtain a file-mapping handle by specifying an existing mapping object name • HANDLE OpenFileMapping (DWORD dwDesiredAccess, • BOOL bInheritHandle, LPCTSTR lpNameP) • Return: A file mapping handle or NULL • CloseHandle destroys mapping handles

  32. MAPPING PROCESS ADDRESS SPACE (1 of 3) • LPVOID MapViewOfFile (HANDLE hMapObject, • DWORD dwAccess, DWORD dwOffsetHigh, • DWORD dwOffsetLow, DWORD cbMap) • Return: The starting address of the block (file view) or NULL on failure • hMapObject — Identifies a file-mapping object • dwAccess — Must be compatible with mapping object’s access: • FILE_MAP_WRITE • FILE_MAP_READ • FILE_MAP_ALL_ACCESS

  33. MAPPING PROCESS ADDRESS SPACE (2 of 3) • dwOffsetHigh and dwOffsetLow • Starting location of the mapped file region • Must be a multiple of 64K • Zero offset to map from beginning of file • cbMap — Size in bytes of the mapped region • Zero indicates entire fileNote: The map size is limited by the 32-bit address

  34. MAPPING PROCESS ADDRESS SPACE (3 of 3) • MapViewOfFileEx is similar, but you can specify an existing address • BOOL UnmapViewOfFile (LPVOID lpBaseAddress) • To release file views

  35. FILE-MAPPING LIMITATIONS • Disparity between Windows’s 64-bit file system and 32-bit addressing • With a large file (greater than 4GB) you cannot map everything into virtual memory space • Process data space is limited to 2GB • You cannot use all 2GB; available contiguous blocks will be smaller • When dealing with large files, you must create code that carefully maps and unmaps file regions as you need them

  36. BASED POINTERS (1 of 2) • If you use pointers in a mapped file region, they should be of type _based • A conventional pointer refers to the virtual address • This address base will almost certainly be different the next time that file is mapped or a new view is created of the same region • The pointer should be based on the view address

  37. BASED POINTERS (2 of 2) • int *pi; • int __based(pi) *bpi, i; • ... • pi = MapViewOfFile (...); • *pi = 3; • bpi = pi; • i = *bpi; • ...

  38. LAB 5–B (Part 1) • Rewrite the atou (ASCII to UNICODE) program to create atouMM • Use memory mapping only; do not use ReadFile and WriteFile • You do not need to change the main function in atou.c. Instead, change the asc2un.c function to create asc2unMM.c.

  39. LAB 5–B (Part 2) • Rewrite the sort program of the previous section to create sortMM, so that key records (in the array) are mapped to a “key” file • Do not use the file pointers; instead, use based pointers to address in a view of the original file • As part of the test of _based pointers, have a program option to simply use the saved key file to produce a sorted listing without actually performing a sort. The next slide shows diagrams the operation. • This is a difficult exercise!

  40. K0 P0 K1 P1 K2 P2 ··· ··· MyFile K0 S0 K1 S1 K2 S2 Ki Pi Kj Pj Kk Pk ··· sortMM OPERATION sortMM MyFile Ki: Key Si: String Pi: Based Pointer MyFile.idx qsort

  41. Part III Dynamic Link Libraries

  42. STATIC LIBRARIES • Build one or more libraries as “static libraries” • Link the libraries with each project as needed • Advantages • Simplifies and expedites project building • Disadvantages • Disc and memory space issues • Maintenance requires relinking and redistribution • Different programs may use different library versions • Programs cannot use alternate utility implementations for different situations

  43. DYNAMIC LINK LIBRARIES (1 of 4) • DLLs solve these and other problems very neatly • Library functions are linked at: • Program load time — implicit linking • Program run time — explicit linking • Program image can be much smaller • It does not include the library functions • Multiple programs can share a single DLL • Only a single copy will be loaded into memory • All programs map their process address space to DLL code • Each thread will have its own copy of non-shared storage on the stack

  44. DYNAMIC LINK LIBRARIES (2 of 4) • New versions or alternate implementations: • Supplying a new version of the DLL • All programs can use the new version without modification • Explicit linking: • Program decides at run time which library version to use • Different libraries may be alternate implementations of the same function • May carry out totally different tasks • Just as separate programs do • The library will run in the same process and thread as the calling program

  45. DYNAMIC LINK LIBRARIES (3 of 4) • DLLs are used in nearly every operating system • Including UNIX and Windows 3.1 • Windows (all versions) uses DLLs to implement the OS interfaces, among other things • Windows 3.1 DLLs run at the same address space for all processes • Windows DLLs run in the process’ virtual address space

  46. DYNAMIC LINK LIBRARIES (4 of 4) • Multiple Windows processes can share DLL code • Code, when called, runs as part of the calling process and thread • Library can use the calling process’ resources (file handles, ...) • Uses the calling thread’s stack • DLLs must be thread-safe • DLLs can also export variables as well as function entry points

  47. IMPLICIT LINKING (1 of 2) • Implicit, or load-time, linking is the easiest of the two techniques • Steps: • Collect and built function source as a DLL • Build process constructs a .LIB library file • “stub” for the actual code • Place .LIB in project library directory • Build process also constructs a .DLL file

  48. IMPLICIT LINKING (2 of 2) • Contains the actual executable image • Placed in the same directory as the application that uses it • The current working directory is the secondary location • Then system directory, Windows directory, PATH • The program loads the DLL during its initialization • You must “export” the function interfaces in the DLL source

  49. EXPORTING AND IMPORTING INTERFACES (1 of 3) • DLL entry point must be declared • Microsoft C, using the _declspec (dllexport) storage modifier: • _declspec (dllexport) • DWORD MyFunction (...); • Calling program declares the function is to be imported • Use the _declspec (dllimport) storage modifier

  50. EXPORTING AND IMPORTING INTERFACES (2 of 3) • Standard technique in include file • Use a preprocessor variable such as “MYPROJ_EXPORTS“ • “MYPROJ” is the project name #ifdef MYPROJ_EXPORTS #define LIBSPEC _declspec (dllexport) #else #define LIBSPEC _declspec (dllimport) #endif LIBSPEC DWORD MyFunction (...);

More Related