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Virtual-Reality Maze

Virtual-Reality Maze. Mid-term Report July 31, 2009. Now Achieved. Bluetooth connection between GPS/Compass and computer (via RFCOMM) Loading XML file dynamically which contains map data 2D map render Two kinds of game controller (keyboard & bluetooth device)

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Virtual-Reality Maze

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  1. Virtual-Reality Maze • Mid-term Report • July 31, 2009

  2. Now Achieved • Bluetooth connection between GPS/Compass and computer (via RFCOMM) • Loading XML file dynamically which contains map data • 2D map render • Two kinds of game controller (keyboard & bluetooth device) • Game logic checking (e.g. reaching the exit point, hitting the wall)

  3. TODO • 3D scene rendering • now we can properly render 3D teapot via OpenGL in MID (using JOGL) • Bluetooth connection between MID and devices • Bluetooth pedometer • GPS data post-processing • To resolve two problems we meet:Signal Delay and GPS Drift

  4. Schedule & Work Division • Aug. 8 • Render 3D scene (concise edition) • Test with Bluetooth GPS/Compass • Retrieve and process data from pedometer • Aug. 15 • Build up connection between bluetooth devices and MID • Create a new game controlling mode by using pedometer and compass • Test and optimize 3D scene in MID • Optimize GPS Data • Aug. 22 • Integration testing • Aug. 29 • Finish all project documents • Cleanup and submit project

  5. TOPIC • First • Second • Third

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