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USER CENTRED DESIGN AND DEVELOPMENT OF AN EDUCATIONAL FORCE-FEEDBACK HAPTIC GAME FOR BLIND STUDENTS. Maria Petridou , Peter Blanchfield, Reham Alabbadi Tim Brailsford. School of Computer Science & IT University of Nottingham. Introduction. Current research
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USER CENTRED DESIGN AND DEVELOPMENT OF AN EDUCATIONAL FORCE-FEEDBACK HAPTIC GAME FOR BLIND STUDENTS Maria Petridou, Peter Blanchfield, Reham Alabbadi Tim Brailsford School of Computer Science & IT University of Nottingham
Introduction • Current research • Haptic sense technology for assisting visual impairment • Design & development of an Audio-Haptic Learning Environment for Learning about 3D Shapes • Promote social interaction & communication channel • Blind people are still excluded from accessing certain types of information • Difficult to learn and to be taught geometry • No access to digital graphics • Braille displays and text-to-speech systems • Give access to digital text • Integrating game technology into education and learning • Some significant impact on learning and cognitive process The University of Nottingham Maria Petridou
Haptics • Refers to the sense of touch • Ancient Greek word of “ἁπτικός” - verb “άπτω” • Ability of a person to sense, feel, recognise and interact • Non-visual haptics– perceive haptically (user moves actively) • In computer interaction haptic sense is enable, when • User moves the mouse or hits the keyboard • Haptic Simulation Applications • - Medicine – Remote Diagnosis, UI for blind • - Entertainment – Games & Virtual Reality • - Education – Training, Getting a “feel of things” • - Arts – Virtual Art Exhibits, Concert Rooms, Museums The University of Nottingham Maria Petridou
The Importance of Haptics • “It uniquely bidirectional information channel to the brain” • (Manav 2010) • Quantitative Task Performance • (Hasser 1998) • Multimodal Feedback • (Delus2001) & (Akamatsu1994) • User Satisfaction • (Serafin 2007) & (Brewster 2007) & (Chang 2005) • Non-visual Interaction • (O’Modhrain 1997) & (Petrie H. 1998) The University of Nottingham Maria Petridou
Human Computer Interaction and VE • Relatively little assistive technology has been developed for blind users • Research and technology has at best remained stable or declined • Society has become electronically based • Screen Display – commonly used interface • People with visual handicap: • Excluded from this e-society • Most recent force-feedback interfaces • Allow blind users to interact with 3D virtual reality environment The University of Nottingham Maria Petridou
Human Computer Interaction Devices • Most recent force-feedback interfaces • - Allow users to interact with 3D virtual reality environment • PHANToM™ - produce correct tactile cues • CyberGrasp & CyberGlove – lightweight exoskeleton • Nintendo Wii joystick – motion sensing • PlayStation Controller - vibration • Xbox 360 Milo Project – Gesture Recognition & Virtual Interaction • Novint’s Falcon The University of Nottingham Maria Petridou
The Novint’s Falcon • Novint’s Falcon • Consumer’s 3D device – users feel what’s happening • To be a predator of the mouse • Mobile, ergonomic design • Consumers’ affordable • Evaluation of Novint’s Falcon by blind users? • - test devices robustness • - level of successful interaction • - easy adaptation to the grip • - brainstorming • Feedback… • - easily conceptualise the game mechanically • - importance of audio feedback and instructions • - preferably bigger grip • - multiple points of interaction The University of Nottingham Maria Petridou
The Novint’s Falcon Image source: Manav Kataria The University of Nottingham Maria Petridou
iHALE • (interactive) Haptic-Audio Learning Environment • Playful, adventures & exciting multimodal learning environment • Enable blind students to learn about 3D shapes • Test knowledge of basic geometrical concepts • Geometry main theory of space • requires systematic and thinking reasoning • content rich in visual representation • 2D illustrations and reproduction of 3D objects • Tutorials and Help available The University of Nottingham Maria Petridou
Phase One The University of Nottingham Maria Petridou
Phase Two The University of Nottingham Maria Petridou
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Phase Five The University of Nottingham Maria Petridou
Conclusion • Collaboration of all stakeholders • Allow brainstorming and opinions/views • Novel helpful and valuable ideas • offer valuable insights • Involving users throughout the design and the development • receive immediate feedback • find out what is funfor blind students • iHALE • Transform difficult and challenging work into a game • Form a communication channel with sighted peers/teachers • Shared understanding of teaching material • Promote independent study • What is fun and joy for teenagers with visual impairment? • How can a playful and enjoyable environment form a successful learning channel for these children? The University of Nottingham Maria Petridou
Conclusion • Characteristics of the final game • Competition with other peers • Competition with their own previous results • Distinct tactile cues • Positive sound for every correct answer • Negative sound for every wrong answer • Time count down notification • Audio instructions • Classification e.g. first in the school, region etc • Reward e.g. get into finals and receive a present The University of Nottingham Maria Petridou
Thank You • Questions • Email: petridou.m@gmail.com The University of Nottingham Maria Petridou