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Blender

Blender. Modelling. Pertemuan 3 Animasi 3 D Univ. Darma Persada. Edit. Direct mesh editing Sculpting. Mesh. Origin Point = Vertices Edges faces. Edit Mode. Edit mode. Edit Mode. Edit mode. Limit selection. Some Mesh-Editing Tools. Extrude  E, Alt+E

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Blender

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  1. Blender Modelling Pertemuan 3 Animasi 3D Univ. Darma Persada

  2. Edit • Direct mesh editing • Sculpting

  3. Mesh • Origin Point = • Vertices • Edges • faces

  4. Edit Mode

  5. Edit mode

  6. Edit Mode

  7. Edit mode • Limit selection

  8. Some Mesh-Editing Tools • Extrude  E, Alt+E • Fill  F, mengisi new face dari vertices yang dipilih

  9. Add Edgeloop • An edgeloop is where a set of vertices are connected in a line, or sometimes in a circle •  Ctrl+R

  10. The Edges Menu • Ctrl+E • Edge Slide: This allows the selected edgeloop (or part of an edgeloop) to be moved from side to side. • Edge Loop: If you have one edge selected, this option will continue the line to select the rest of the edgeloop until it comes to a fork in the edgeflow or a dead end. Edge Ring: If one edge is selected, using this option selects a parallel ring running perpendicular to the selected edge. In other words, two edgeloops are selected, running through the vertices of the selected edge.

  11. Edgeloop Deletion • Simply select the edgeloop (you can use the Edges menu’s Edge Loop option to do this), press the X key, and choose Edgeloop from the pop-up menu

  12. Merging Vertices • Alt+M

  13. Sculpt Mode

  14. Adding a Multiresolution Modifier • Click the Modifiers tab (the wrench) in the main Properties panel to the right of the screen. • You should see a button labeled Add Modifier. On pressing this you will be confronted with an extensive list of possible modifiers. In the leftmost column (under Generate), choose Multiresolution.

  15. Adding a Multiresolution Modifier

  16. Latihan • Editlah objek monkey dengan vertex dan sculpt

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