230 likes | 331 Views
Evaluation of Viewport Size and Curvature of Large, High-Resolution Displays. Lauren Shupp, Robert Ball, John Booker, Beth Yost, Chris North. Virginia Polytechnic and State University Center for Human Computer Interaction, Department of Computer Science http://infovis.cs.vt.edu. Outline.
E N D
Evaluation of Viewport Size and Curvature of Large, High-Resolution Displays Lauren Shupp, Robert Ball, John Booker, Beth Yost, Chris North Virginia Polytechnic and State University Center for Human Computer Interaction, Department of Computer Science http://infovis.cs.vt.edu
Outline • Motivation & Related Work • Experimental Design • Results & Observations • Conclusions & Impact • Questions
Related Work • Physical constructionMark Hereld, Ivan R. Judson and Rick L. Stevens. Tutorial: Introduction to building project-based tiled display systems • Software for distributing the graphicsGreg Humphreys, et. al. Chromium: A stream-processing framework for interactive rendering on clusters • Most usability research is for collaborationScott Elrod, et. al. Liveboard: A large interactive display supporting group meetings, presentations, and remote collaboration.
Related Work • Partitioned spaces vs. one large spaceJonathan Grudin. Partitioning digital worlds: Focal and peripheral awareness in multiple monitor use. • Horizontal monitors as separate rooms and vertical as single spacesRobert Ball and Chris North. An analysis of user behavior on high-resolution tiled displays. • Larger displays narrow gender gap on spatial performanceMary Czerwinski, Desney Tan and George Robertson. Women take a wider view. • Focus+Context screensPatrick Baudisch, Nathaniel Good, Victoria Bellotti and Pamela Schraedley. Keeping things in context: A comparative evaluation of focus plus context screens, overviews, and zooming.
Related Work • Large (3x3) high-resolution (3840×3072) displays can result in better performance than panning and zooming on smaller displaysRobert Ball and Chris North. Effects of tiled high-resolution display on basic visualization and navigation tasks.
Motivation: Viewport Is bigger (viewport) better? Is there a display that is too big? • More detailed data & more context at once(3072 x 10,240) • Physical navigation using eye, head, and body movement
Motivation: Curvature What happens if we curve the display? • Reduce time physically navigating • Change physical navigation to less strenuous turning rather than walking
Motivation: Curvature • All pixels are resolvable using only head and eye movements (2.75 times more resolvable pixels on our 24 monitor display)
Experimental Design • Independent variable: display condition • Dependent variables: time, accuracy, and mental-workload (mental demand, physical demand, effort, and frustration) 8 users in each (40 total)
Tasks • Search
Route Tracing portion of Expressway 402 East of Atlanta, GA (labeled Highway 8)
Tasks • Route Tracing
Tasks • Image comparison
Results Suggests both larger viewport sizes and curvature improve user performance times
Results: Task Specific Both the 12 and 24 monitor conditions improve performance over one monitor (approximately 2-6 times faster) For route tasks, the 24 monitor condition improves performance over the 12 monitor condition (approximately 50% faster)
Results: Task Specific Curved displays improve performance over flat displays independently of viewport size For route tasks, the 24 monitor condition improves performance over the 12 monitor condition (approximately 50% faster)
Observations • Viewport Size • One monitor used significantly more virtual navigation (pan & zoom) • 12 and 24 monitor used more physical navigation (standing, walking, leaning) • Strategies changed by second Image comparison task (switch from serial pattern to overview target)
Observations • Curvature • Change in physical navigation • Flat: standing (5/8), walking • Curved: body and head turns • Keyboard and mouse may have hindered users on the flat display from walkingmore • Users changed their area of focus more frequently on the curved 24 monitor condition
Conclusions • Larger viewport sizes improve performance • Search: 12 better than 1 mon • Route: 24 better than 12 mon • Larger viewport sizes reduce virtual navigation and increase physical navigation • Larger viewport sizes yield less frustration • Curved displays improve performance time • Physical navigation changes from standing and walking to turning when the display is curved
Impact • 24 monitor display is not too big! • Curve large displays for single users
Questions ? Virginia Polytechnic and State University Center for Human Computer Interaction, Department of Computer Science http://infovis.cs.vt.edu