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Creating Highly Usable Websites. NOAA 7/14/04 Markus Stobbs National Center for Atmospheric Research. Overview. The Development Process User Testing Usability Guidelines. The Development Process. Start. Finish. Strategy. Information Architecture (IA). Design & User Testing.
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Creating Highly Usable Websites NOAA 7/14/04 Markus Stobbs National Center for Atmospheric Research
Overview • The Development Process • User Testing • Usability Guidelines
The Development Process Start Finish Strategy Information Architecture (IA) Design & User Testing Software Architecture Production
Strategy Strategy Information Architecture (IA) • Assemble core team • Meet with key stakeholders • Identify and prioritize goals of the site • Identify and prioritize audiences • Post-it method • Identify related sites the team likes • Write strategic plan • Present to key stakeholders Design & User Testing Software Architecture Production
Information Architecture Strategy Information Architecture (IA) • Brainstorm content ideas that accomplish site goals • Gather functional requirements • Top-level navigation categories • Post-it method • Card sorting • Inventory existing content (if redesign) • Create IA plan that accomplishes site goals • Present IA plan to designers • Create site map Design & User Testing Software Architecture Production
Design & User Testing Strategy Information Architecture (IA) Design & User Testing Software Architecture Production • Write Creative Brief based on Strategy & IA Plan • Create Sketches/Wireframes • User Testing • Iterative Design & Testing • Design Comps • Select final design • Style guide
Software Architecture Strategy Information Architecture (IA) Design & User Testing Software Architecture Production • If site requires dynamic elements: • Build use cases for functional requirements • Write software architecture document • Create hosting plan
Production Strategy Information Architecture (IA) • Staffing plan • Development • Maintenance • Site development • Launch planning and promotion • Bug testing • Site launch Design & User Testing Software Architecture Production
Usability Methods • User Testing • Heuristic evaluation (expert reviews) • Field studies • Surveys, Interviews • Participatory Design • Focus groups • Card sorting • 5-second memory test
User Testing • One-on-one • Create tasks for user • Observe user behavior as they attempt tasks • Get user feedback through think aloud protocol • Facilitator mainly stays quiet • Method used to: • Identify elements that are confusing or don’t work in the design • Get insight on how to improve the design
When to Test • Test early • Don’t just do as validation at the end • Build user testing into your design process • Start with wireframes or paper prototyping • Test iteratively (test, modify design, re-test)
Sample User Test • Facilitator • Paper Prototype operator • User
Recruiting Users • Recruit at least 5 users based on your audiences • Where to find participants • Students • Related organizations • Friends and family • Colleagues • Market research companies - $107 per user • Participant incentives • Gifts, gift certificates • Cash ($32 to $118/hour, average $64/hour)
Tasks • Determine test goals • What design questions do you want to answer? • Make tasks scenario-based • Avoid micro-steps • Make tasks realistic • Leave out words that act as clues or hints • Don’t use same wording as website • Start with easier tasks to build user confidence
Planning the Test • Decide how you will record the test • Screen/audio recorder or video • Pick a test location • Onsite, user’s site, testing lab • Plan 60 minute sessions • Conduct a trial run beforehand
Conducting the Test • Greet user • Offer drink but not food (distracting) • Explain think aloud protocol and how test will work • Run test • Leave 10 minutes at end for open-ended feedback and follow-up questions • Reset computer before next user
Facilitating • Treat participants ethically • Provide informed consent • What they’ll be asked to do, recording, how data will be used • Stop if they are upset • Retain anonymity of users • Don’t laugh or giggle • Try to put the user at ease • Tell user they are not being tested, it is the design that is being tested
Usability Guidelines • A sampling of findings from usability research • Design conventions
1. Increase the Scent of Information • Words and images act as cues that people use to decide if something is interesting • Users are foraging for trigger words that are associated with their interests or task at hand • Information foraging theory created by Ed Chi and Peter Paroli of Zerox PARC • Expanded on and tested by Jared SpoolUser Interface Engineering (UIE)www.uie.com • See WIRED article for more background
How Scent Works • Every link gives off scent • As scent gets stronger, the user feels more confident about exploring that direction • Weak scent can lead to users giving up and abandoning the site, or using search and getting lost
Things that Prevent Scent • Search engines • Navigation panels • Short links • Short pages • Missing context • Being general vs. specific • Pulldown menus
Search Engine keywords • Check your logs for search engine keywords used • These are trigger words that the user was not able to find scent for on your home page • Incorporate high frequency search trigger words into your pages
Navigation Panels • Don’t limit yourself to one word links due to horizontal real estate restrictions • Amazon uses two line links where necessary • Use multiple trigger words when helpful(camera & photo; outlet & used & refurbished)
Short Links • Short links don’t emit scent • The best links are 7-12 words including associated text • over 50% likelihood of successful match with users expectation • Use href title parameter to popup more info<a href=“filename” title=“describe link”>
Short Pages • Content-rich pages have more scent • More likelihood of user finding something of interest • Scroll stoppers
Be Context Appropriate • Links are interpreted in the context of the current page • eg. Clicking “Sports Calendar” on a Denver Broncos page
Make Links Specific • Links that are too generalized don’t have scent • Be specific so the user really knows what they’re going to get after clicking • Links need trigger words
Pulldown menus • Block scent because the trigger words are hidden • Many users scan first and then go to the mouse once they have already decided what to click
Signs of Low Scent • Frequent use of back button (pogosticking) • Use of Search engine
Traditional Design Approach • Start with home page • Figure out major site sections • Design a home page that gets people to those sections Home
Desiging for Scent • Start with a content page • Figure out places in your site where users will likely want to get to that content page • Put links to the content page in all those places Content Page
2. Provide a Clear Path to Categories • UIE study of several home pages • From home page, users click • Categories 87% of the time • Search 7% • Home button 2.7% • Featured Content - 1.3%
Featured Content Categories
3. Dynamic Centered Layouts Fixed Left-aligned Layout
3. Dynamic Centered Layouts • <body leftmargin=“0” topmargin=“0” marginwidth=“0” marginheight=“0”> • <table width=“100%” align=“center”>
4. Fill the Knowledge Gap Gap Current Knowledge Target Knowledge - What users need to know to accomplish their goal
Two Kinds of Knowledge • Tool Knowledge • What users know about your application • Domain Knowledge • What users know about the domain related to the tool (eg. Meteorology)
Knowledge Dimensions Expert Computer-savvyScientists Scientists Domain Knowledge Computer Specialists GeneralPublic None Expert Tool Knowledge
5. Help Users with the Needs/Solution Process • UIE study of thousands of message posts in medical, tech support, and professional discussion lists • All boiled down to 3 motivations • Understanding needs • Solution refinement • Alleviating Fear
Needs/Solution Process • Provide content at every point in the needs/solution process SolutionChosen SolutionApplied NeedsIdentified Identify Needs IsolateAlternatives Refine Solution Alleviate Fear Most sites concentrate solely on this
Usability Resources • useit.comJacob Nielsen’s usability website • nngroup.comNielsen/Norman GroupUsability research reports, conferences • uie.comUser Interface Engineering - Jared SpoolUsability research reports, conferences • usableweb.comLinks to usability sites and articles • webmonkey.comHow-to’s, quick reference guides • webpagesthatsuck.comLearn good design by looking at bad design! • webbyawards.comLearn good design by looking at great designs