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Jerome McDonough University of Illinois at Urbana-Champaign jmcdonou@illinois.edu. ‘Knee-Deep in the Data’: Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games. Preserving Virtual Worlds.
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Jerome McDonough University of Illinois at Urbana-Champaign jmcdonou@illinois.edu ‘Knee-Deep in the Data’: Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games
Preserving Virtual Worlds • Multiyear initiative investigating the preservation of computer games & interactive fiction • Goal: To help develop mechanisms and methods for preserving digital games and interactive fiction • Methods: Case studies of individual games, experimental testing • Partners • Graduate School of Library & Information Science University of Illinois • Maryland Institute for Technology in the Humanities University of Maryland • College of Computing & Information Sciences Rochester Institute of Technology • Stanford University Libraries Stanford University
Preserving Virtual Worlds You are in a maze of twisty little passages, all alike.
Game Preservation Problems • Complexity & Boundaries • Versioning • Meaning & Context
Game Preservation:A Data Model Archival Information Package – Open Archival Information System Reference Model
Game Preservation:A Data Model <mets:div TYPE=“pvw:Work”> <rdf:Descriptionrdf:about=”URI for Work Aggregation"> <rdf:type=”pvw:Work" /> <ore:aggregates rdf:resource=“URI for Expression Aggregation /> … </rdf:Description> Adventure Work <mets:div TYPE=“pvw:Expression”> Adventure Expression <mets:div TYPE=“pvw:Manifestation”> Adventure Manifestation Adventure Item <mets:div TYPE=“pvw:Item”> Adventure Sub-Item FORTRAN IV File Adventure Sub-Item Data File <mets:div TYPE=“pvw:Item”>
Game Preservation:A Data Model Adventure Family Tree Website Work Adventure Work xlink:arcrole="pvw:has_context_information" DEC System 10 FORTRAN Language Manual Expression Adventure Sub-Item FORTRAN IV File <pvw:has_representation_information … />
A few possible solutions • Collaboration • Among libraries, archives and museums on: • On data storage • On identification of representation information • Between LAMs and the gaming community on: • Selection and acquisition of context information • Intellectual description
Thanks! Questions?