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SS12 – Code for Cause Android Game

SS12 – Code for Cause Android Game. Iain FujimotoMorgan Aditya Gandhi Eliud Munguia Ivan Poma. Challenge. Android based devices are capable of running very complex video games.

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SS12 – Code for Cause Android Game

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  1. SS12 – Code for CauseAndroid Game Iain FujimotoMorgan Aditya Gandhi EliudMunguia Ivan Poma

  2. Challenge • Android based devices are capable of running very complex video games. • Challenge: To create a game to run on Android Mobile Devices, that is playable by persons with vision or auditory disabilitieswithout switching to special modes. • The game must be simple, entertaining, and hard to master.

  3. <GAME NAME?> • <storyline of the game?>

  4. <GAME NAME?> - Description • The goal of this game is to follow the sequence of touches given by the device at each level. The game starts with only two buttons in the screen, left and right, and a simple sequence. • As you move up in levels, the screen will be divided to represent three, and four buttons, and the sequences will get more complex.

  5. <GAME NAME?> - Functions • The game starts with an intro and a brief tutorial. • The instructions are shown in the device’s screen and are also spoken for the visually impaired. • The game starts once the tutorial is completed by following the instructions.

  6. <GAME NAME?> - Levels • Level 1: Two buttons are shown in the screen; button 1 on the left and button 2 on the right. • The sequence is shown in the screen and also spoken. • Player attempts to recreate the sequence. • When sequence is correctly entered, the level is completed, and feedback is given back to the player

  7. <GAME NAME?> - Levels • Higher Levels: As the player completes more levels, the tap sequences become longer and more complex. • Eventually the game layout will have three, and four buttons. • When the layout changes, a tutorial will be given before the level starts, so the player can feel comfortable with the new controls.

  8. <GAME NAME?> - Feedback • The player gets feedback from the application all through out the game • Every time a button is clicked, the phone vibrates. • In the screen, the button changes to show a response. • Every time a level is completed, the player is notified, and prompted to continue

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