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The Three Doctors. SEE Observe Behold Witness Recognize Perceive Gaze Glimpse Notice But really… Blink, Run, Jump, Explore, Wander. A List of Verbs. -Move character to middle -Make edges blurry -Remove looking up -Fix character move logic -Tile map -Make blinking realistic
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SEE Observe Behold Witness Recognize Perceive Gaze Glimpse Notice But really… Blink, Run, Jump, Explore, Wander A List of Verbs
-Move character to middle -Make edges blurry -Remove looking up -Fix character move logic -Tile map -Make blinking realistic -Create manual control over blinking -Show peeps are harmless (later) -Pick up peeps (later) -Avoidance is key Playtesting - Changes
Out-of-sight areas removed due to change in visibility • Pixel-perfect total-overlap implemented and now removed due to change in visibility • Enemy death behavior due to “avoidance is key” • Room organization due to tile mapping Done, But Forgotten