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Learn about projectile motion in 2 dimensions, analyzing trajectories through parabolic paths, range, and velocity components. Solve problems by resolving initial velocity into vertical and horizontal components. Understand the symmetry, velocity, and time of flight in projectile motion.
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Projectile Motion • An example of 2-dimensional motion. • Something is fired, thrown, shot, or hurled near the earth’s surface. • Horizontal velocity is constant. • Vertical velocity is accelerated. • Air resistance is ignored.
y x Trajectory of Projectile This projectile is launched an an angle and rises to a peak before falling back down.
y x Trajectory of Projectile The trajectory of such a projectile is defined by a parabola.
y x Trajectory of Projectile The RANGE of the projectile is how far it travels horizontally. Range
y x Trajectory of Projectile The MAXIMUM HEIGHT of the projectile occurs halfway through its range. Maximum Height Range
y g g g g g x Trajectory of Projectile Acceleration points down at 9.8 m/s2 for the entire trajectory.
y y x x t t Position graphs for 2-D projectiles
…you must first resolve the initial velocity into components. Vo,y = Vo sin Vo,x = Vo cos To work projectile problems… Vo
y x Trajectory of Projectile Velocity is tangent to the path for the entire trajectory. v v v vo vf
y x Trajectory of Projectile The velocity can be resolved into components all along its path. vx vx vy vy vx vy vx vy vx
y x Trajectory of Projectile Notice how the vertical velocity changes while the horizontal velocity remains constant. vx vx vy vy vx vy vx vy vx
y x Trajectory of Projectile Where is there no vertical velocity? vx vx vy vy vx vy vx vy vx
y x Trajectory of Projectile Where is the total velocity maximum? vx vx vy vy vx vy vx vy vx
2D Motion • Resolve vector into components. • Position, velocity or acceleration • Work as two one-dimensional problems. • Each dimension can obey different equations of motion.
Horizontal Component of Velocity Newton's 1st Law • Is constant • Not accelerated • Not influence by gravity • Follows equation: x = Vo,xt
Vertical Component of Velocity Newton's 2nd Law • Undergoes accelerated motion • Accelerated by gravity (9.8 m/s2 down) • Vy = Vo,y - gt • y = yo + Vo,yt - 1/2gt2 • Vy2 = Vo,y2 - 2g(y – yo)
vo Launch angle Zero launch angle
vo Launch angle Positive launch angle
vo - vo Symmetry in Projectile Motion Launch and Landing Velocity Negligible air resistance Projectile fired over level ground
t to = 0 Symmetry in Projectile Motion Time of flight
t to = 0 2t Symmetry in Projectile Motion Time of flight Projectile fired over level ground Negligible air resistance