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GSA Overview: GLI Regulator Roundtable February 2006

GSA Overview: GLI Regulator Roundtable February 2006. Agenda. What is GSA? Future Technology Realities in Our Industry GSA’s three standards: GDS, G2S, and S2S GSA Certification GSA’s Regulatory Advisory Committee General Q & A. What is GSA - Our Mission.

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GSA Overview: GLI Regulator Roundtable February 2006

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  1. GSA Overview: GLI Regulator Roundtable February 2006

  2. Agenda • What is GSA? • Future Technology Realities in Our Industry • GSA’s three standards: GDS, G2S, and S2S • GSA Certification • GSA’s Regulatory Advisory Committee • General Q & A 2006 GLI Roundtable

  3. What is GSA - Our Mission The Gaming Standards Association (GSA) is an international trade association that creates benefits for gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry. 2006 GLI Roundtable

  4. Our Platinum Members 2006 GLI Roundtable

  5. Companies supporting GSA Standards • 3M Touch Systems • AGMMA • Alliance Gaming Systems • American Gaming Systems • Aristocrat Technologies • Aruze Gaming America • Atronic • Atronic Systems • Bally Gaming & Systems • Belatra • BMM Test Labs • Cadillac Jack • CashCode Company • Casino Technology • Dakota Nation Gaming • Detroit Entertainment • eGenting Holdings • Euro Games Technology • Foxwoods Resorts • FutureLogic • GameLogic • Gamey Industries • Gaming Consultants, Int’l • Gaming Laboratories Int’l • GGS • Giesecke & Devrient • Global Payment Technologies • GTech • Harrah’s Entertainment • Himecs Co • Holland Casinos • Hotel Technology Next Generation • Hyatt Gaming Services • IGT • Integrity Gaming • Intralot • JCM • Konami Gaming • Mars Electronics • Money Controls • Multimedia Games • Multi-State Lottery Association • Nick Farley & Associates • Nidec Sankyo • NRT Technology Corp. • Octavian • Ontario Lottery Gaming Corp • Penn National Gaming • Progressive Gaming • Quest Entertainment • R Franco • Rocket Gaming Systems • Scientific Games • Seminole Tribe of Florida (Hardrock) • ShuffleMaster • Standing Stone Gaming • Summit Amusement • Transact Technologies • Unidesa Gaming and Systems • UNLV Int’l Gaming Institute • Video Gaming Technology • Viejas Casino • WMS Gaming • ZeroLabs 2006 GLI Roundtable

  6. Global Membership 2006 GLI Roundtable

  7. Membership Composition 2006 GLI Roundtable

  8. Organization 2006 GLI Roundtable

  9. Association Milestones 1998 - Gaming Manufacturers Association (GAMMA) incorporated 2000 - Operators invited to join the organization 2000 - GAMMA becomes GSA - Gaming Standards Association 2002 - Regulatory Advisory Committee formed 2004 - Formal standards are released for GDS, BOB, and S2S 2004 - BOB and GDS simulators are developed 2005 - Formal implementation training program for developers 2006 GLI Roundtable

  10. Achievements 2005 • BOB “Under the Hood” – Formal training program for developers • GSA Road Show – Operator, Manufacturer and Regulator updates held throughout the world • S2S installations operational in Alabama, Florida and Oklahoma • GSA releases BOB V1.1 and S2S V1.1 standards • GSA releases GDS toolkit • GSA releases BOB V1.1 Host and EGM Simulators • GSA establishes the Architectural Oversight Committee • GSA establishes a separate Transport Committee • GSA makes its standards open and available to the world • BOB ‘virtual machine’ project: first inter-company initiative led by Bally • GSA and IGT join forces and create G2S (BOB/SSAS integration) 2006 GLI Roundtable

  11. Future Technology Realities in the Gaming Industry

  12. Future Technology Realities 2006 GLI Roundtable

  13. Future Technology Realities 2006 GLI Roundtable

  14. GSA’s Three Standards

  15. Gaming Device Standard (GDS) Protocol CoinAcceptor GDS CoinHopper GameControl NoteAcceptor Printer TouchScreen EGM to Peripherals protocol 2006 GLI Roundtable

  16. Benefits of GDS • Standardizes communications between EGM and its peripheral devices • Easily change between peripherals from different vendors • Plug and Play USB communication • Peripheral device provides detailed information to EGM • Coupled with G2S, peripheral device info is sent to the host systems • Device commands (and code) can be sent from host systems through the EGM to peripheral devices 2006 GLI Roundtable

  17. Game To System (G2S) Protocol Vouchers G2S CoinAcceptor Player Tracking CoinHopper GameControl Slot Accounting NoteAcceptor Printer Progressives TouchScreen Wagering Accounts EGM Host Systems 2006 GLI Roundtable

  18. What Is G2S? • The industry’s protocol for the networked casino floor environment • Communications between EGMs and back-end servers • Based on current, proven technology standards; XML, SOAP, Web Services, etc. • Expandable from low-speed (G2S messages between an EGM and SMIB over a serial link) to very high-speed communications (EGM to multiple back-end servers over Ethernet) • Consists of three independent components: • G2S Message Standards • G2S Transport Standards • G2S Configuration Standards 2006 GLI Roundtable

  19. The Merging of Two Protocols • IGT creates SuperSAS, GSA develops BOB • September 2005 - IGT rejoins GSA • IGT and GSA agree to merge their two protocols • Result is Best of Both = Game To System (G2S) • Analysis & Core Classes are complete • Application Class documents are being developed • Development Tools will follow shortly 2006 GLI Roundtable

  20. Here is what is on the gaming floor today... [Looks like hex to me…] 2006 GLI Roundtable

  21. Host Request <getMeterInfo> <getDeviceMeters deviceClass=”cabinet" deviceId = “1” /> </getMeterInfo> EGM Response <meterInfo metertype =“onDemand”> <simpleMeter Metername=”cashable" meterValue=“5250”/> <simpleMeter Metername=”promo" meterValue=“0”/> <simpleMeter Metername=”nonCash" meterValue=“1000” /> <simpleMeter Metername=”cancelledCredits" meterValue=“15075” /> [Several more meters appear here] </meterinfo> A G2S Meter Request [A little easier to understand] 2006 GLI Roundtable

  22. G2S Core Classes • cabinet - allows host to enable / disable EGM • eventHandler - allows “guest” hosts to see events • meters - complete meter info, with ability to add new • gamePlay - manage active games within EGM • download - add / remove games for EGM • configuration - EGM communication and option configuration • communication - web services and multicast • handpay - processing for handpays, cancel credits... 2006 GLI Roundtable

  23. G2S Application Classes • Currency classes - manage currency devices • printer class - manage printer, download templates • progressive class • bonus class • player class • Voucher class • WAT class • GAT class 2006 GLI Roundtable

  24. System to System (S2S) Protocol S2S Voucher Manager Kiosks CoinAcceptor S2S CoinHopper Player Tracking Point ofSale GameControl S2S NoteAcceptor Slot Accounting Coin/BillCounters Printer S2S TouchScreen Class IIServers Progressive S2S EGM Host Systems and other S2S devices 2006 GLI Roundtable

  25. Benefits of S2S • Standardizes communication between servers and devices • With S2S, G2S, and GDS, note acceptor info is available to a back end server • Standard server protocols open up new solutions • Supports “plug and play” for systems and peripheral devices • Interfacing - all components speak the same language • Integrating - Custom solutions are developed for each new conversation • Standardization promotes portability, interoperability and reusability 2006 GLI Roundtable

  26. S2S and Class II In a Class II environment, each manufacturer has their own server for central determination and other game functions The Problem: Three game manufacturers means • Three separate accounting reports, • Three player tracking feeds, and • Three voucher systems • vouchers are only redeemable on same manufacturer’s games • What about the cashier booth? (three redemption terminals…) 2006 GLI Roundtable

  27. S2S and Class II - the solution Each host server now talks S2S to a central consolidation server, which provides • One accounting report • All vouchers are cleared through a central database • All systems communicate using common protocols • Currently deployed in Florida, Oklahoma, and Alabama 2006 GLI Roundtable

  28. GSA Certification

  29. GSA Certification • GSA compliance – independent testing by 3rd party lab using GSA tools and pre-defined test scripts • GSA Compliance testing is NOT Regulatory Approval • All parties benefit through • Improved speed to market for products • Products work together when they show up on your floor • Plug and Play (easier installs, reduced service calls) • Protocol certification streamlines the regulatory process • Reduces the quantity and variety of tests that must be performed • If both devices are certified, they should work together the first time they are connected (like your PC and printer) 2006 GLI Roundtable

  30. GSA’s New Certification Program • Goal = Correct and consistent implementation of GSA’s standards • Formal process for the testing and certification of • Gaming Industry Products • Certified Testing Agencies • Certified Test Suites • Interoperability Centers will be available for manufacturers • Third Party Testing Authority will certify Test Suites and Testing Agencies • Products passing certification will be published in the Certification Register on GSA’s web site 2006 GLI Roundtable

  31. What Regulators Said • Standards would improve the time for regulatory approval of devices and/or software • Agree 93% • Are regulators in favor of the move towards standardization in the gaming industry • Agree 90% • Standardization of Metering functions would help regulators • Agree 86% • Creating standards for gaming technology would make training regulators easier • Agree 93% • Common features among manufacturers would simplify testing and approval • Agree 90% • Centralized verification of games and peripherals would make regulation easier • Agree 85% 2006 GLI Roundtable

  32. Benefits for Regulators • Simplification of testing and approval • Built in compliance increases security • Fewer resources required to verify compliance • Focus approval resources towards games • Simpler training for field regulators – fewer protocols • System activities easier to regulate • Access to a vendor-neutral technology forum 2006 GLI Roundtable

  33. GSA’s Regulatory Advisory Committee

  34. Regulatory Advisory Committee (RAC) Who we are • OEMs • Operators • Peripheral suppliers • Open to all regulatory personnel from across the industry What we do • Advocate GSA standards within the regulatory realm • Create a forum where regulators, OEMs, and operators can collaborate to address issues facing the gaming industry • Provide a forum for mutual feedback on proposed regulations • Solicit regulatory input and comments on pending GSA standards specifications 2006 GLI Roundtable

  35. Regulatory Advisory Committee (RAC) What this means for you • Single point of contact for various OEMs and operators • Streamlined commenting process on pending draft regulations Consistency in regulations leads to • Better overall products (no one-offs) • More reliable systems • Faster time to market for new products • Commonality in testing of new products (both in the lab and in the field) • Better profitability 2006 GLI Roundtable

  36. For on-going regulatory questions or inquires on protocols, please contact info@gamingstandards.com This presentation is available on GSA’s Website: www.gamingstandards.com The Ending Note [Now is the perfect time for questions and comments] 2006 GLI Roundtable

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