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Game Development Process: Hands On. Andrew Cote Felix Nwaobasi Richard Pavis. Background. Game dev process Casual games Lua. ImaginEngine. Who they are Their role in this process How we worked with them (who we talked to) 505. Ultimate Swimming. Individual mini-games
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Game Development Process:Hands On Andrew CoteFelix NwaobasiRichard Pavis
Background • Game dev process • Casual games • Lua
ImaginEngine • Who they are • Their role in this process • How we worked with them (who we talked to) • 505
Ultimate Swimming • Individual mini-games • How coding it went • Problems/solutions
Ultimate Swimming: Mini-games • Polo • Dodgeball • Swimming • Obstacle Course • Chicken • Rock the Boat
Ultimate Swimming • How coding it went
Coding Ultimate Swimming • Implemented Game Mechanics • State Machines • GUI Design • Level Design
Ultimate Swimming • Problems/solutions
Problems and Solutions • Learning curve • Familiarizing ourselves with Lua • Creating the right level of difficulty • Making the game enjoyable
Shift in Project • Cancelation of Ultimate Swimming • New case study: Dora Links
Dora Links • Our task in the game • How coding it went • Problems/solutions
Developer Interview • Iterative Development • Comments • Team Members • Trends • Essentials • Cancellations • Power Balance
General Observations and Afterthoughts • The Importance of Fun • Scripting • Planning, prototyping • Choosing AI and software • Reuse, hacks, comments • In Conclusion