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Catch The Train. Ryan Laufenberg-Artist Eric Shou -Producer/Designer Dario Bimbi -Designer/Sound Engineer Mackenzie Riley-Artist Jason Nanak-Programmer. Game Overview. A game about tying to catch the train!
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Catch The Train Ryan Laufenberg-Artist Eric Shou-Producer/Designer Dario Bimbi-Designer/Sound Engineer Mackenzie Riley-Artist Jason Nanak-Programmer
Game Overview A game about tying to catch the train! Players start on one side of the platform and try to get to the other side to catch the train while avoiding obstacles (annoying people!) Simple Easily expandable Feasible to complete in limited time (for us and the player!) Similar to Temple Run Style
Level/Season Change • Time of day can effect the amount of time the player has to reach the train • Rush hour in the moring • More variety of NPCs/obstacles • Slower or longer time in the afternoon • Less NPCs • Summer people may move fast, while in a winter time they are weighed down by heavy coats • Certain hazzards may appear during different seasons such as ice
Sprint Meter • People will always be able to move at a certain speed but may gain energy to sprint faster • The meter may be refilled by finding food while running or purchasing them through the store on the train
NPCs and Obstacles Running or bumping into different types of people(enemies) create different effects. For example, bumping into a police officer or CTA official can end the game right away Unlike bumping into a business man will only slow you down and make him angry NPCs will include men, women, homeless, police, regular staff on the train, and just about anyone you would see going on a train
In Game Store Players are able to collect money and spend it how they please Either to find new paths during their heroic runs Or it can be saved to buy new upgrades or items New shoes, coffee, ect.
-Vibrant, colorful, bold color palette -Cartoony, simple textures, model and animations do the work -Exaggerated, face and body shapes are exaggerated for comedic effect Character Art