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Software Development Process: Life Cycle Models

Software Development Process: Life Cycle Models. Aditya P. Mathur. Department of Computer Science. Purdue University, West Lafayette. Last Update: Tuesday August 19, 2003. Objectives. What is a process?. What is Software Development Process (SDP) ?.

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Software Development Process: Life Cycle Models

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  1. Software Development Process: Life Cycle Models Aditya P. Mathur Department of Computer Science Purdue University, West Lafayette Last Update: Tuesday August 19, 2003 BITSC461/IS341 Software Engineering

  2. Objectives • What is a process? • What is Software Development Process (SDP) ? • How is SDP organized (life cycle models)? • How is process maturity measured? • What are the benefits of a “good” process ? BITSC461/IS341 Software Engineering

  3. Input Output Output Input Output Input Input Process Step Step 1 Step 2 Sequential or linear process BITSC461/IS341 Software Engineering

  4. Output Input Input Step 1 Step 3 Output Input Step 2 Output Input Concurrent Process Parallel or concurrent process BITSC461/IS341 Software Engineering

  5. Output Input Input Step 1 Step 3 Output Input Step 2 Output Input Iterative Process Iterative process BITSC461/IS341 Software Engineering

  6. Features of a process • One or more steps. • Each step is well defined. • Input and output of each step is well defined and observable. • Start and end of a step can be identified. BITSC461/IS341 Software Engineering

  7. Output Input Output Input Step 1 Step 2 Linear model Input Process model: Linear • An arrangement of process steps. BITSC461/IS341 Software Engineering

  8. Concurrent Output Input Input Step 1 Step 3 Output Input Step 2 Output Input Process model: Concurrent BITSC461/IS341 Software Engineering

  9. Output Input Input Output Step 1 Step 3 Input Step 2 Output Input Iterative Process model: Iterative BITSC461/IS341 Software Engineering

  10. Software Development Process • Steps correspond to one or more tasks related to software development. • Tasks: • Integration • Requirements gathering • Test • Requirements analysis • Delivery • Design • Maintenance • Coding • Training • Software life cycle: Software Life Cycle consists of all phases from its inception until its retirement. These are: Inception, elaboration, construction, transition. BITSC461/IS341 Software Engineering

  11. Models of Software Life Cycle • Build and fix • Waterfall (classic) • Rapid prototyping • Incremental • Spiral • Unified BITSC461/IS341 Software Engineering

  12. Build first version Modify until client satisfied Operations mode Development Maintenance Retirement Build and fix model [1] Idea or client request BITSC461/IS341 Software Engineering

  13. Build and fix model [2] • Product is constructed without specifications. • There is no explicit design. However, a design will likely evolve in the mind of the developer. • The approach might work for small programming projects [TA 162/252]. BITSC461/IS341 Software Engineering

  14. Build and fix model [3] • Cost of fixing an error increases as one moves away from the phase in which the error was injected. • There is a good chance that many errors will be found in the operations phase thereby leading to high cost of maintenance. • Rarely used in commercial projects. BITSC461/IS341 Software Engineering

  15. Specification phase Design phase Retirement Implementation phase Development Maintenance Integration phase Operations mode Waterfall model [1] Requirements phase Verification done at the end of each phase. BITSC461/IS341 Software Engineering

  16. Waterfall model [2] • Popular in the 70’s. • Requirements are determined and verified with the client and members of the SQA group. • Project management plan is drawn, cost and duration estimated, and checked with the client and the SQA group • Then the design (i.e. “How is the product going to do what it is supposed to do.”) begins and the project proceeds as in the figure. BITSC461/IS341 Software Engineering

  17. Waterfall model [3] • Each phase terminates only when the documents are complete and approved by the SQA group. • Notice the feedback loop between the Design phase and the Specifications phase. • Maintenance begins when the client reports an error after having accepted the product. It could also begin due to a change in requirements after the client has accepted the product. BITSC461/IS341 Software Engineering

  18. Waterfall model: Advantages • Disciplined approach • Careful checking by the Software Quality Assurance Group at the end of each phase. • Testing in each phase. • Documentation available at the end of each phase. BITSC461/IS341 Software Engineering

  19. Waterfall model: Disdvantages • Documents do not always convey the entire picture. • Specification documents are detailed and difficult to read/understand for the client. • Feedback from one phase to another might be too late and hence expensive. BITSC461/IS341 Software Engineering

  20. Rapid prototyping model • A working model of the product is developed (quickly, 1-3 months). Serves to elicit requirements. • Client interacts with the prototype; specifications are developed. • Subsequent phases, design, coding etc., follow. Feedback loops less likely and fewer. Should the prototype be discardded or refined ? BITSC461/IS341 Software Engineering

  21. Specification phase Architectural Design Retirement For each build: Detailed design, coding, Integration, test, delivery. Development Maintenance Operations mode Incremental model [1] Requirements phase Verification done at the end of each phase. BITSC461/IS341 Software Engineering

  22. Incremental model [2] • Product is designed, implemented, and integrated as a series of incremental builds. • Product architecture is designed. It serves as the main driver of the development process. • Features are prioritised and increments defined. • A build contains code from various modules to provide the desired functionality. • A new build integrates code from previous build and new code. BITSC461/IS341 Software Engineering

  23. Incremental model [3] • Client pays in increments; financial benefit. • Client can begin using the first build. • Facilitates early adoption by the client. • Design of the initial architecture is a difficult step. Poor architecture may lead to lots of changes in builds. Should we construct builds in parallel? BITSC461/IS341 Software Engineering

  24. Unified Development Process [1] • Each iteration produces a working, executable, product that might not be a deliverable. • Key features: Iterative development; OO analysis and design. • Development organized as a series of short iterations • No rush to code. Aslso, not a long drwan design process. • Lots of visual modeling aids. Unified Modeling Language (UML) used. BITSC461/IS341 Software Engineering

  25. Unified Development Process [2] • Architecture is built during early iterations. • Early iterations seek feedback from the customer. Risk and value to customer is managed through early feedback. • Customer is engaged continuously in evaluation and requirements gathering. BITSC461/IS341 Software Engineering

  26. Unified Development Process [3] BITSC461/IS341 Software Engineering

  27. The Unified Process • Why a Process? • Software projects are large, complex, sophisticated • time to market is key • many facets involved in getting to the end • Common process should • integrate the many facets • provide guidance to the order of activities • specify what artifacts need to be developed • offer criteria for monitoring and measuring a project BITSC461/IS341 Software Engineering

  28. The Unified Process • Component based - meaning the software system is built as a set of software components interconnected via interfaces • Uses the Unified Modeling Language (UML) • Use case driven • Architecture-centric • Iterative and incremental This is what makes the Unified process Unique Component: A physical and replaceable part of a system that conforms to and provides realization of a set of interfaces. Interface: A collection of operations that are used to specify a service of a class or a component BITSC461/IS341 Software Engineering

  29. The Unified Process User’s requirements Software Development Process Software System BITSC461/IS341 Software Engineering

  30. The Unified Process • Use Case driven • A use case is a piece of functionality in the system that gives a user a result of value • Use cases capture functional requirements • Use case answers the question: What is the system supposed to do for the user? BITSC461/IS341 Software Engineering

  31. The Unified Process • Architecture centric • similar to architecture for building a house • Embodies the most significant static and dynamic aspects of the system • Influenced by platform, OS, DBMS etc. • Primarily serves the realization of use cases BITSC461/IS341 Software Engineering

  32. The Unified Process • Iterative and Incremental • commercial projects continue many months and years • to be most effective - break the project into iterations • Every iteration - identify use cases,create a design, implement the design • Every iteration is a complete development process BITSC461/IS341 Software Engineering

  33. The Unified Process • Look at the whole process • Life cycle • Artifacts • Workflows • Phases • Iterations BITSC461/IS341 Software Engineering

  34. The Life of the Unified Process • Unified process repeats over a series of cycles • Each cycle concludes with a product release • Each cycle consists of four phases: • inception • elaboration • construction • transition BITSC461/IS341 Software Engineering

  35. The Life of the Unified Process Time Inception Elaboration Construction Transition Iteration Iteration Iteration Iteration Iteration Iteration Iteration Iteration 1 1 1 1 Release 1 A cycle with its phases and its iterations BITSC461/IS341 Software Engineering

  36. Life Cycle Models: Summary [1] • Build and fix: Acceptable for short programs that do not require maintenance. • Waterfall: Disciplined approach, document driven; delivered product may not meet client needs. • Rapid prototyping: Ensures that delivered product meets client needs; might become a build-and-fix model. • Incremental: Maximizes early return on investment; requires open architecture; may degenerate into build-and-fix. BITSC461/IS341 Software Engineering

  37. Life Cycle Models: Summary [2] • Spiral: Risk driven, incorporates features of the above models; useful for very large projects • UDP: Iterative, supports OO analysis and design; may degenerate into code-a-bit-test-a-bit. BITSC461/IS341 Software Engineering

  38. Objectives • Why do software projects fail/succeed? • How is process maturity measured ? Key Process Areas? • How to do requirements analysis? What are UML, use cases, domain model, actors ? BITSC461/IS341 Software Engineering

  39. Standish Report [1995] Company categorization by revenue: • Large company: >$500M • Medium company: $200-500M • Small comp;any: $100-200M Sample size: 365 respondants, 8380 applications. BITSC461/IS341 Software Engineering

  40. Standish Report: Project categorization: Success/failure • Resolution Type 1: On time, on budget, all features. 16.2% • Resolution Type 2: Completed, over time, over budget, fewer features. 52.7% • Resolution Type 3: Cancelled during the development cycle. 31.1% BITSC461/IS341 Software Engineering

  41. Standish Report: Failure Statistics • Success rate: Large companies: 9% • Medium: 16.2% • Small: 28% • Resolution type 2: Large: 61.5% • Medium: 46.7% • Small: 50.4% • Resolution type 3: Medium: 37.1%, • Large: 29.5% • Small: 21.6% BITSC461/IS341 Software Engineering

  42. Standish Report: Cost Overruns Cost Overruns % of Responses Under 20% 15.5% 21 - 50% 31.5% 51 - 100% 29.6% 101 - 200% 10.2% 201 - 400% 8.8% Over 400% 4.4% BITSC461/IS341 Software Engineering

  43. Standish Report: Time Overruns Time Overruns % of Responses Under 20% 13.9% 21 - 50% 18.3% 51 - 100% 20.0% 101 - 200% 35.5% 201 - 400% 11.2% Over 400% 1.1% BITSC461/IS341 Software Engineering

  44. Standish Report: Success Profile [1] Project Success Factors % of Responses User Involvement 5.9% Executive Management Support 13.9% Clear Statement of Requirements 13.0% Proper Planning 9.6% Realistic Expectations 8.2% BITSC461/IS341 Software Engineering

  45. Standish Report: Success Profile [2] Project Success Factors % of Responses Smaller Project Milestones 7.7% Competent Staff 7.2% Ownership 5.3% Clear Vision & Objectives 2.9% Hard-Working, Focused Staff 2.4% Other 13.9% BITSC461/IS341 Software Engineering

  46. Standish Report: Failure stories California DMV: Started 1987. Project cancelled: 1993. Cost:$45M American airlines: 1994 Settled lawsuit with Hilton/Marriott/Budget-rent-a car CONFIRM car rental project failed BITSC461/IS341 Software Engineering

  47. Standish Report: Success Potential Success Criteria Points DMV CON HYATT ITAMARATI 1. User Involvement 19 NO ( 0) NO ( 0) YES (19) YES (19) 2. Management Support 16 NO ( 0) YES (16) YES (16) YES (16) 3. Clear Requirements 15 NO ( 0) NO ( 0) YES (15) NO ( 0) 5. Realistic Expectations 10 YES (10) YES (10) YES (10) YES (10) 10. Hard-Working Staff 3 NO ( 0) YES ( 3) YES ( 3) YES ( 3) TOTAL 100 1029 100 85 BITSC461/IS341 Software Engineering

  48. Capability Maturity Model (CMM) Process maturity is a measure of the discipline used by an organization during the development of a software product. CMM assists in determining how mature a process is. Purpose: To assess and help improve process in software development organizations. BITSC461/IS341 Software Engineering

  49. Capability Maturity Model (CMM) • Capability maturity levels: • Level 1: Initial Worst • Level 2: Repeatable • Level 3: Defined • Level 4: Managed • Level 5: Optimizing Best BITSC461/IS341 Software Engineering

  50. CMM Levels [1] Initial The software process is characterized as ad hoc, and occasionally even as chaotic. Few processed are defined, and success depends on individual effort. Lacks: Reasonable process. BITSC461/IS341 Software Engineering

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