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Klaas Kuitenbrouwer - Mediamatic AnyMedia Documentary Course@IDFA2007. Klaas Kuitenbrouwer www.mediamatic.net www.architectureofinteraction.net www.oorbeek.net www.otocron.net. 1. Klaas Kuitenbrouwer - Mediamatic AnyMedia Documentary Course@IDFA2007. Documentary Games? . 2.
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Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Klaas Kuitenbrouwer www.mediamatic.net www.architectureofinteraction.net www.oorbeek.net www.otocron.net 1
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games? 2
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games? • a way to reconstruct an event where no camera was present 3
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games? • a way to reconstruct an event where no camera was present >http://www.selectparks.net/911survivor/911screenshots.html 4
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games? • a way to reconstruct an event where no camera was present >http://www.selectparks.net/911survivor/911screenshots.html • a simulation of a situation (a mediation of futures) 5
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games? • a way to reconstruct an event where no camera was present >http://www.selectparks.net/911survivor/911screenshots.html • a simulation of a situation (a mediation of futures) > QT Kuma|War 6
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games? • a way to reconstruct an event where no camera was present >http://www.selectparks.net/911survivor/911screenshots.html • a simulation of a situation (a mediation of futures) > QT Kuma|War • an interactive access to a situation in a way no other medium can provide 7
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games? • a way to reconstruct an event where no camera was present >http://www.selectparks.net/911survivor/911screenshots.html • a simulation of a situation (a mediation of futures) > QT Kuma|War • an interactive access to a situation in a way no other medium can provide > Escape from Woomera http://www.theage.com.au/articles/2003/04/29/1051381948773.html 8
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games… Issues 9
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games… Issues • The more indexical (‘documentary’) the game is made, the worse the gameplay. Escape from Woomera is nearly unplayable. 10
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games… Issues • The more indexical (‘documentary’) the game is made, the worse the gameplay. Escape from Woomera is nearly unplayable. • If concessions are done to playability, there is a risk of trivialisation of the simulated events. 11
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games… Issues • The more indexical (‘documentary’) the game is made, the worse the gameplay. Escape from Woomera is nearly unplayable. • If concessions are done to playability, there is a risk of trivialisation of the simulated events. • Gamers (in contrast to non-gamers) often tend to get more focussed on the game mechanics than on the games surface. The games’ look and mood to them is just a way to dress up the mechanics. 12
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games… Issues • The more indexical (‘documentary’) the game is made, the worse the gameplay. Escape from Woomera is nearly unplayable. • If concessions are done to playability, there is a risk of trivialisation of the simulated events. • Gamers (in contrast to non-gamers) often tend to get more focussed on the game mechanics than on the games surface. The games’ look and mood to them is just a way to dress up the mechanics. On the other hand, that could be just the point of a documentary game: to demonstrate the mechanics of certain events. (Gonzalo Frasca, September12) 13
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games… Issues • The more indexical (‘documentary’) the game is made, the worse the gameplay. Escape from Woomera is nearly unplayable. • If concessions are done to playability, there is arisk of trivialisation of the simulated events. • Gamers (in contrast to non-gamers) often tend to get more focussed on the game mechanics than on the games surface. The games’ look and mood to them is just a way to dress up the mechanics. On the other hand, that could be just the point of a documentary game: to demonstrate the mechanics of certain events. (Gonzalo Frasca, September12) There are also games that appear to be able to avoid the issues. (The Peacemaker game) 14
Klaas Kuitenbrouwer - MediamaticAnyMedia Documentary Course@IDFA2007 Documentary Games… Issues • The more indexical (‘documentary’) the game is made, the worse the gameplay. Escape from Woomera is nearly unplayable. • If concessions are done to playability, there is arisk of trivialisation of the simulated events. • Gamers (in contrast to non-gamers) often tend to get more focussed on the game mechanics than on the games surface. The games’ look and mood to them is just a way to dress up the mechanics. On the other hand, that could be just the point of a documentary game: to demonstrate the mechanics of certain events. (Gonzalo Frasca, September12) There are also games that appear to be able to avoid the issues. (The Peacemaker game) Also, Machinima offers an interesting solution: making film in a gamespace uses the mechanics of a simulation, while still focussing on the surface 15