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Finding Your Inner Gamer: Adapting Instruction for Digital Natives

Finding Your Inner Gamer: Adapting Instruction for Digital Natives. Justine Martin & Robin Ewing LOEX Conference 2006 4-6 May 2006 http://web.stcloudstate.edu/rlewing. How many of you are gamers?. What three questions do you want answered today?. About the games About the gamers

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Finding Your Inner Gamer: Adapting Instruction for Digital Natives

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  1. Finding Your Inner Gamer:Adapting Instruction for Digital Natives Justine Martin & Robin Ewing LOEX Conference 2006 4-6 May 2006 http://web.stcloudstate.edu/rlewing

  2. How many of you are gamers?

  3. What three questions do you want answered today?

  4. About the games About the gamers Motivation & engagement Features of engrossing digital games Benefits of digital gaming Application in library instruction Introduction

  5. Types of Digital Games • Online • Lineage, Literati, Bejeweled • Computer • Civilization, Sim City • Video • Grand Theft Auto, Halo, Madden football

  6. Bejeweled 2

  7. Who plays digital games? 55% male, 43% female 30 years old 50% of Americans, 70% of college students How much do they play? Over 7 hours a week Women over 18 About the Gamers

  8. More About the Gamers • How do they play? • 47% play with friends • When do they play them? • During class? • What else do they do? • Read • Volunteer

  9. Learning Style of Gamers • Millennials • Informal instruction • Trial and error • Peer learning • Just-in-time

  10. Motivation & Engagement • Why are digital games so alluring? • Digital games are fun • Not just the technology features that attract players

  11. Features of Engrossing Games • Flow • Rules & goals • Challenge • Control • Fantasy

  12. Benefits of Digital Gaming • Communication & interaction • Parallel processing

  13. Community Forums

  14. Websites

  15. Application in Library Instruction • Integrating narrative • Power ups • Feedback & reflection

  16. Power Ups in the World of WarCraft

  17. Feedback & Reflection • The player must probe the virtual world • The player must form a hypothesis • The player reprobes the world • The player accepts or rethinks the original hypothesis

  18. Conclusion • Applying gaming techniques in your program • Further Research

  19. Now, let’s pass the controller to you! Any Questions?

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