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Extending the “Experience” Frank Moss Director, MIT Media Lab

Extending the “Experience” Frank Moss Director, MIT Media Lab. Today’s technologies are merely sophisticated digital tools … . Tomorrow’s will be truly intelligent and helpful participants in the human world… . About the Media Lab. People with a passion for inventing

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Extending the “Experience” Frank Moss Director, MIT Media Lab

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  1. Extending the “Experience” Frank Moss Director, MIT Media Lab

  2. Today’s technologies are merely sophisticated digitaltools…

  3. Tomorrow’s will be truly intelligent and helpfulparticipants in the human world…

  4. About the Media Lab People with a passion for inventing technologies that empower people • 40+ faculty and researchers • 150+ graduate students • 150+ UROP students • 300+ projects • 100 corporate sponsors

  5. The world’s most famous playground for technologists from 8 to 80

  6. Media Lab Technologies • Interactive digital media • Creative expression and learning • Human / physical / virtual interaction • Mind and machine • Human-robot interaction • Human augmentation

  7. Media Lab Accomplishments • Hyperinstruments that give skilled performers enhanced expressive capabilities • Csound, one of the most widely used software sound systems • The first Web-based, on-demand, personalized electronic newspaper • E-ink, opening up the possibility of a one-book library • Biohybrid prostheses controlled by an amputee’s own nervous system and powered by muscle-like devices • $100 Laptop

  8. Digital Ages 1986 100M Lotus

  9. 2006 1B 100M Lotus Lifestyle

  10. The Digital Lifestyle of Today • All the world’s information is being digitized, organized, and made easily searchable. • Communications, commerce, and entertainment revolutionized • “Army of Davids” * *Glenn Reynolds (Nelson Current, 2006)

  11. Digital Lifestyle: Reality Check • Technology is far too complex—and so are our lives • Are we smarter, more creative, happier? • Technology has empowered us in cyberspace—but not in the real world

  12. Digital Ages 2026 10B 1B 100M Lotus Lifestyle Living

  13. Digital Living in the Future • Normal to be a creator as well as consumer • Learning beyond schools • Health beyond hospitals • Work and play beyond borders

  14. Grand Challenges Tele-powers Brain Gain Simplicity

  15. Simplicity Human- Centered Design Intimate Interfaces Models of the Mind Technology that is much simpler… and makes our lives much simpler

  16. Human-Centered Design Tomorrow’s city car may be a stackable, electric, two-passenger vehicle.

  17. Intimate Interfaces Attentive objects merge the previously disconnected physical and digital worlds.

  18. Models of the Mind How do we give simple, common-sense knowledge to our machines?

  19. Brain Gain Creative Expression Social Interaction Learning Technology that transforms creative expression, learning, and social interaction for the billions

  20. Creative Expression Hyperscore software converts drawings into musical compositions.

  21. Learning New programming languages for children lead to more creative learning.

  22. Social Interaction On-line interfaces need the richness and expressiveness of face-to-face social interaction.

  23. Tele-powers Bionics Robotics Sensors Bionics, robotics, and sensors that transform the way we work, play, and age

  24. Bionics Robotic mechanisms augment the human body —structurally, neurologically, and dynamically.

  25. Robotics Sociable robots are capable of interacting with people in familiar, human-oriented terms.

  26. Sensors Ubiquitous sensors are creating new forms of interaction and expression for everyday life.

  27. Challenges for Magazines Digital Delivery Consumer Tastes Content Creation

  28. The Secret to Success in the 21st Century “…will involve figuring out a way to capitalize on the phenomenon of lots of people doing what they want to do, rather than—as in previous centuries— figuring out ways to make lots of people do what you want them to.” —Glenn Reynolds, An Army of Davids (Nelson Current, 2006)

  29. Consumer Tastes • Leverage new technologies for understanding • reader behaviors and preferences, such as: • Data mining • Pattern matching

  30. Content Creation • Tap new social and creative networks • Aggregate, filter, make searchable • Identify and recruit key storytellers

  31. Digital Delivery Content D-magazine Integration Web Mag i-Mag

  32. The Idea Behind Printed Electronics: Using printing presses and electronic inks to print flexible electronic displays Goal: Ultra-Low-Cost Flexible Electronic Paper

  33. The Last Book Radio Paper Concepts

  34. Inkjet-Printed, Fully Functional Electronic Newspaper Demonstrated at the United States Display Conference 2006

  35. Bottom Line Magazine publishers need to become “continuous learning organizations.”

  36. Questions? Frank Moss Director, Media Lab Massachusetts Institute of Technology fmoss@media.mit.edu http://www.media.mit.edu

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