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Chapter 5

Chapter 5. Computer Organization. O BJECTIVES. List the functionality of each component. Understand memory addressing and calculate the number of bytes for a specified purpose. Distinguish between different types of memories. Understand how each input/output device works.

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Chapter 5

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  1. Chapter 5 Computer Organization

  2. OBJECTIVES List the functionality of each component. Understand memory addressing and calculate the number ofbytes for a specified purpose. Distinguish between different types of memories. Understand how each input/output device works. Distinguish between the three components of a computer hardware. After reading this chapter, the reader should be able to: Continued on the next slide

  3. OBJECTIVES (continued) Understand the addressing system for input/outputdevices. Understand the program execution and machine cycles. Distinguish between programmed I/O, interrupt-drivenI/O and direct memory access (DMA). Understand the two major architectures used to define the instruction sets of a computer: CISC and RISC. Understand the systems used to connect different components together.

  4. Figure 5-1 Computer hardware (subsystems)

  5. CENTRAL PROCESSING UNIT(CPU) 5.1 • -CPU performs operations on data. It has 3 parts: an Arithmetic • Logic UNIT (ALU), a Control Unit, and a set of registers. • ALU performs arithmetic and logical operations. • -Control Unit is responsible for selecting one operation. • -Registers are fast stand-alone storage locations that hold data • temporarily.

  6. Figure 5-2 CPU - Data Registers (R1, …R3) hold intermediate results to speed up operations. - Instruction register (I) holds one fetched instruction from memory to be executed after interpretation. - Program Counter (PC) register points to the address of the next instruction in memory to be executed.

  7. 5.2 MAIN MEMORY • - Main memory is a collection of storage location, each with a • unique identifier called address. A program (data & Instructions) • should be stored in memory in order to get executed. • - Data are transferred to and from memory in groups of bits • called words • - A word can be a group of 8-bits (1 Byte), 16-bits (2 Bytes), • 32-bits (4 Bytes) or 64-bits (8 Bytes). • The total number of uniquely identifiable locations in memory • is called address space.

  8. Table 5.1 Memory units Unit------------ kilobyte megabyte gigabyte terabyte petabyte exabyte Exact Number of bytes------------------------ 210 bytes 220 bytes 230 bytes 240 bytes 250 bytes 260 bytes Approximation------------ 103 bytes 106 bytes 109 bytes 1012 bytes 1015 bytes 1018 bytes

  9. Figure 5-3 Main memory • -Because computers • operate by storing • numbers as bit pattern, • the address is also • represented as bit pattern • Address starts from 0 to • last addressable word • in address space. • To address 64 kB (216) • of memory, you need to • use 16 bit for addressing

  10. Note: Memory addresses are defined usingunsigned binary integers. In general, if a computer has N words of memory, you need An unsigned integer of size log2N to refer to each memory location.

  11. Example 1 A computer has 32 MB (megabytes) of memory. How many bits are needed to address any single byte in memory? Solution The memory address space is 32 MB, or 225 (25 x 220). This means you needlog2 225 or 25 bits, to address each byte.

  12. Example 2 A computer has 128 MB of memory. Each word in this computer is 8 bytes. How many bits are needed to address any single word in memory? Solution The memory address space is 128 MB, which means 227. However, each word is 8 (23) bytes, which means that you have 224 words. This means you need log2 224 or 24 bits, to address each word.

  13. Memory Types • - Two types of memory are available: RAM and ROM • Random Access Memory (RAM) can be read from and • written to by the user. It is also volatile storage because • it hold the information (program and data) as long as • the power of computer is on. • RAM can be static RAM (SRAM) or Dynamic RAM (DRAM • -Read-Only Memory (ROM) is nonvolatile storage and users • can read it but can't write to it. PROM, EPROM, EEPROM • are some variants of ROM. • Programmable ROM can be written once by special equipment • Erasable Programmable ROM can hold data that can be • overwritten user. EPROM requires physical removal from • Computer but EEPROM (electronically ..)does not need !!

  14. Figure 5-4 Memory hierarchy • - Computer users need a lot of memory that is fast and very • inexpensive. • very Fast memory (Registers) is expensive and ,therefore, are • limited. It is used continuously. • Fast memory (Cache memory) is not cheap &are used to store • data that are accessed often. • Cheap memory (Main memory) are used for data that are • not accessed very often.

  15. Figure 5-5 Cache • Cache is placed between CPU and main memory and it • contains a portion of the main memory. • When the CPU needs to access a word in main memory, • it checks first the cache, and if the word is found there, it • copies it. Otherwise, it access a block (more than one word) • from the memory and copies it to cache.

  16. 5.3 INPUT / OUTPUT • -It allows a computer to communicate with the outside world • and store programs and data even when the computer is off. • Nonstorage devices can not store information. Keyboard , • monitor, and Printer are nonstorage devices. • Storage devices can store large amount of information to be • retrieved at a later time. They are nonvolatile devices and • can either be magnetic (Hard disk) or optical (CD-R or DVD).

  17. Figure 5-6 Physical layout of a magnetic disk

  18. Figure 5-7 Surface organization of a disk

  19. Figure 5-8 Mechanical configuration of a tape

  20. Figure 5-9 Surface organization of a tape

  21. Figure 5-10 Creation and use of CD-ROM • Create: • Master; infrared laser, form Pit (hole=0), Land (no hole=1). • Mold create from the master. • Molten; polycarbonate injected. • Speed • 1x, 2x………40x= 6 Mbytes • Application: • In mass quantity

  22. Table 5.2 CD-ROM speeds Speed ------------ 1x 2x 4x 6x 8x 12x 16x 24x 32x 40x Data Rate------------------------ 153,600 bytes per second 307,200bytes per second 614,400bytes per second 921,600bytes per second 1,228,800bytes per second 1,843,200bytes per second 2,457,600 bytes per second 3,688,400bytes per second 4,915,200 bytes per second 6,144,000 bytes per second Approximation------------ 150 KB/s 300 KB/s 600 KB/s 900 KB/s 1.2 MB/s 1.8 MB/s 2.4 MB/s 3.6 MB/s 4.8 MB/s 6 MB/s

  23. Figure 5-11 CD-ROM format

  24. Figure 5-12 Making a CD-R • Create: • No master, Mold, Molten. • Reflecting made by Gold instead of Aluminium • Pit and Land are simulated, by Dye between reflecting layer and Poly • High Power laser Beam make Dark Spot in Dye create spot which is Pit • Reading • Land can be read as (u can see through) • Pit as opaua (can not see through)

  25. Figure 5-13 Making a CD-RW Create: Same as CD-R but uses Alloy which has to character (Transparent, noon transparent) Reading same as CD-R Erasing: as long as it is mix it can be chane by the laser beam

  26. Table 5.3 DVD capacities Capacity------------ 4.7 GB 8.5 GB 9.4 GB 17 GB Feature--------------------------------- single-sided, single-layer single-sided, dual-layer double-sided, single-layer double-sided, dual-layer • Digital versatile Disk: • the Pit is smaller 0.4 Microne (CD is .8) • Track are closer to each other • The Beam is Red Laser instead of infrared • To recoeded layer

  27. 5.4 SUBSYSTEM INTERCONNECTION

  28. Figure 5-14 Connecting CPU and memory using three buses • Bus is made of several wires, each having a bit at a time • Data bus is used to transmit a word between CPU and memory. • Therefore, the number of wires depends on the size of the word. • Address bus allows access to a particular word in memory. • Therefore, it depends on the address space of memory. • -Control bus carries communication between CPU and memory. • the number of wires depends on the number of commands • (read,write,..) a computer needs.

  29. Figure 5-15 Connecting I/O devices to the buses -CPU and memory are electronic devices but I/O devices are electromechnical, magnetic, or optical devices. -I/O devices are slow and can not be connected directly to the buses. They are connected to I/O controller that handles the difference in nature between I/O devices and CPU and memory -I/O controller can be serial or parallel. A serial controller allows the transfer of one bit while parallel allows multiple bits at time

  30. Figure 5-16 SCSI controller (Small Computer System Interface) • It has a parallel interface with 8, 16, 32 wires. • It provides a daisy chained connection with termination • Each device must have a unique address.

  31. Figure 5-17 FireWire controller • It has a serial interface that can transfer 50 MB/sec. • It can connect up to 63 devices in daisy chain or tree connection • It needs no termination.

  32. Figure 5-18 USB controller Universal Serial Interface - It is a serial controller that can transfer 1.5 MB/sec. - It is used to connect slower devices such as KB, mouse

  33. Addressing Input/Output devices • -CPU uses the same bus to read data from or write to main • memory and I/O devices. • The only difference is the instruction to be executed. If it • refers to a word in memory, data transfer is between Memory • and CPU but if it identifies an I/O device, data transfer is • between CPU and I/O device. • - There are 2 methods to handle the addressing of I/O devices: • Isolated I/O method and Memory-mapped I/O method.

  34. Figure 5-19 Isolated I/O addressing • Instructions (test, read from, write to, control) for Memory and • I/O devices are totally different. • For example, the command READ 05 can be used to read from • memory the word 05 while the command INPUT 05 can be • used to read from Input device 05.

  35. Figure 5-20 Memory-mapped I/O addressing • CPU does NOT have separate instructions for memory and I/O • devices. For example, the READ command is used for both. • Part of the memory address space is allocated to registers in • the I/O controller. • Of course, this method uses smaller no. of instructions!! • Adv. Configure small number of Instructions • All memory instructions can be used by I/O Device • Dis. Size of the memeroy are reduced

  36. 5.5 PROGRAM EXECUTION • A program consists of set of instructions to process data • A computer executes the program to create output data • from input data. • Both the program and the data are stored in memory • A computer executes the instructions using repeating • machine cycle: fetch, decode, execute

  37. Figure 5-21 Steps of a cycle The control Unit do the following: Fetch: copy the instruction to be executed from memory to IR. The address of that instruction is stored in the PC which should then be incremented. Decode: interprets the command in the instruction register as binary code to be executed. Execute: sends the order to a component of CPU.

  38. Figure 5-22 Contents of memory and register before execution

  39. Figure 5-23.a Contents of memory and registers after each cycle

  40. Figure 5-23.b Contents of memory and registers after each cycle

  41. Figure 5-23.c Contents of memory and registers after each cycle

  42. Figure 5-23.d Contents of memory and registers after each cycle

  43. Input/Output operations • There are 3 methods to synchronize the difference in speed • between the CPU and I/O device in order to transfer data • from I/O devices to CPU and memory and vise versa: • 1- Programmed I/O wastes CPU time because CPU waits • until I/O operation is executed (finished). CPU asking I/O constantly • 2- Interrupt driven I/O allows the CPU to execute, in parallel other instructions while the I/O operation is executed. CPU not asking I/O constantly. I/O inform CPU • 3- Direct memory access allows ,unlike the other methods, • data to be transferred directly between memory and I/O device • without going first into CPU registers. DMA has register to hold data after and before memory transform.

  44. Figure 5-24 Programmed I/O • -When CPU encounters an I/O • instruction, it does nothing until • the data transfer is complete. • -CPU checks continuously the • status of the device for each • unit of data to be transferred. • -Data are transferred from • CPU to memory after input • operation • Data are transferred from • memory to CPU before output • operation

  45. Figure 5-25 Interrupt-driven I/O • -CPU informs the I/O device • that a transfer is going to • happen and continue • doing other jobs • -When the device is ready, • it informs (interrupts) CPU • and data transfer can begin • Again, data are transferred • between the device and • CPU not directly to memory

  46. Figure 5-26 DMA connection to the general bus

  47. Figure 5-27 DMA input/output

  48. 5.6 TWO DIFFERENT ARCHITECTURES

  49. CISC (Complex Instruction Set Computer) The stratgy is to have large set of instructions. Include complex Program in CISC is easer because there is no different between Simple or Complex Instructions. Program done in two level: Instructions not executed by CPU directly it is run by operation called microoperation Complex instructions are transform in to simple operation This meeans we need speciall memory called MicroMemory. Programing use microopertion called Microprograming. Disadvantage: over head of this Microprograming using this Micromemory BUT it is for samll program Pentium RISC (Reduce Instruction Set computer) The strategy is to use small number of instruction to do Minmum number of operation. Complex operation is Simulated by using set of operation Programming very difficult because Complex instruction simulated by simple instruction Apple PowerPC

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