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OOPSLA 2000 Workshop 13 Active Learning for OO Design

OOPSLA 2000 Workshop 13 Active Learning for OO Design. Organisers: Robert Biddle, Rick Mercer, Eugene Wallingford http://www.mcs.vuw.ac.nz/comp/research/design1/. Agenda. Overview of Active Learning Presentations Demonstrations Discussion Issues New Techniques Strengths and Weaknesses

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OOPSLA 2000 Workshop 13 Active Learning for OO Design

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  1. OOPSLA 2000 Workshop 13Active Learning for OO Design Organisers: Robert Biddle, Rick Mercer, Eugene Wallingfordhttp://www.mcs.vuw.ac.nz/comp/research/design1/

  2. Agenda • Overview of Active Learning • Presentations • Demonstrations • Discussion Issues • New Techniques • Strengths and Weaknesses • Process Coverage Issues • Sequencing, Cataloguing • Results

  3. What is “Active Learning”? • Bonwell and Eison: • Research literature suggests thatstudents must do more than just listen. • They must read, write, discuss, or be engaged in solving problems. • Most important, to be actively involved, studentsmust engage in such higher-order thinking tasks as analysis, synthesis, and evaluation. Charles C. Bonwell and James A. Eison, “Active Learning: Creating Excitement in the Classroom”, ERIC Digests.

  4. How can Active Learning Be Incorporated in the Classroom? • Bonwell and Eison: • Modification of lectures, pauses • Demonstrations, Brief Exercises, Discussion • In-class writing, Problem solving, Case studies • Cooperative Learning, Debates, Drama, Roleplay, Simulation, Peer Teaching

  5. What are the Barriers? • Bonwell and Eison: • Limited class time • Possible increase in preparation time • Potential difficulties with large classes • Lack of materials, equipment, resources • Risks: • No participation, no deep involvement, insufficient content • Loss of control, Lack of respect for unorthodoxy

  6. Active Learning and its use in Computer Science • McConnell: • Modified lectures: “what if” and discussions • Algorithm Tracing: “be the computer” • Demonstration Software: “predict and check” • Physical Activities: protocol games Jeffrey J. McConnell, “Active Learning and its use in Computer Science”, SIGCSE Bulletin, vol. 28, Special Issue, pp. 52-54)

  7. Presentations • Biddle, Noble, Tempero: • Exploring Active Learning Techniques for OOD • Botting: • Active Learning of OO Analysis and Design • Skrien: • Experience with OOD in CS1 and CS2 • Smialek: • Teaching OOD with Active Lectures and Brainstorms

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