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Beyond Gaming: Rich Media Programming for Youth Pennsylvania Library Association Conference October 24, 2010. Media MashUp. Institute of Museum and Library Services Nation of Leaders Demonstration Grant November 2008 – June 2010 NLG-07-08-0113. Story Times for the 21 st Century.
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Beyond Gaming: Rich Media Programming for Youth Pennsylvania Library Association Conference October 24, 2010
Media MashUp Institute of Museum and Library Services Nation of Leaders Demonstration Grant November 2008 – June 2010 NLG-07-08-0113
Story Times for the 21st Century Providing opportunities for youth to be exposed to key literacy skills and practices in a safe, supportive environment.
Partnership for 21st Century Skills www.p21.org
Beyond Gaming: Rich Media Programming for Youth@ Free Library of Philadelphia Pennsylvania Library Association Conference Sunday, October 24, 2010
Gaming and more • Positive youth development and technology • Starting programs • Lessons learned Free Library of Philadelphia
Media Mashup • Planning • Scratch Workshops at Parkway Central Library • Teen programming Free Library of Philadelphia
Rich Media Programming • Leveraging enthusiasm, funding, and staffing Free Library of Philadelphia
Rich Media Programming • Robotics and PicoCricket programs Free Library of Philadelphia
Rich Media Programming • Forensic Science Workshop Free Library of Philadelphia
Rich Media Programming • IMLS Student Librarian Project Free Library of Philadelphia
What’s Next? • Teens and Technology • Table Top Literacy Activities • New Projects • Best Practices and • Lessons Learned Free Library of Philadelphia
Hedra Packman packmanh@freelibrary.org Free Library of Philadelphia
Media MashUp Project Information • Media MashUp • Project newsletters, presentations and reports • http://www.hclib.org/extranet • Scratch • Explore projects, download software • http://scratch.mit.edu • Media MashUp Ning • Collaborative guide for informal educators • http://mediamashup.ning.com/
Thank YouJennifer Nelson, Project Manager jrnelson@hclib.org 952 847 8664
Success Factors • Managers support staff in taking risks • Staff are involved in professional organizations • Technology skills/interests of staff drive innovation • Innovations don’t require extra funding • Organization has a culture of creativity
Overall • Setting the tone—co-learning, not ‘person at front of the room is the expert’ • Offering workshops within existing programs or social groups • Setting a goal for the workshop, but letting participants pursue their interests • Encouragement, redirection, and enough helpers to help do this for all participants
Space • Table set-up encouraged collaboration • Small space made it seem more intimate and focused • Being in the teen area attracted teens • Room to spread out • Clustering those with little experience so they can help each other
Youth • Collaborating • Becoming friends and socializing out of the program • Regulars setting an example of a collaborative work environment • Working hard to show off for each other • Prior relationships fostered collaboration
Scheduling • Not enough time [workshop] to really get into things • Off-schedule day • Weather
Space • Public floor and public computers too distracting/difficult to control • Traditional classroom settings can be too formal • Room set-ups where youth are facing the wall • Library internet connections [bandwidth]
Youth • Rowdy/bickering youth • Age, ethnicity, and gender disparities • Youth’s inexperience with Scratch • Youth’s unwillingness to try things • Number of people (too many or too few)
Scheduling • Afternoon sessions • Coinciding with other programming • Longer time blocks • Having 2 sessions in 2 days • Regularly scheduled sessions • Spring
Comments • I LOOOVVEEE SCRATCH • i actually enjoyed this animation program from scratch. • This is an amazing program. • It's very fun. • I would like it if there were more workshops on how to use it