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Wars Of Freedom

Wars Of Freedom. Document technique. Présentation de l’équipe. Organigramme Général. Organigramme des Options. Organigramme de personnalisation des équipes. Organigramme général de combat. Coût en heure. Choix du langage . Structure. typedef struct perso {

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Wars Of Freedom

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  1. Wars Of Freedom Document technique

  2. Présentation de l’équipe

  3. Organigramme Général

  4. Organigramme des Options

  5. Organigramme de personnalisation des équipes

  6. Organigramme général de combat

  7. Coût en heure

  8. Choix du langage

  9. Structure typedefstruct perso { char nom[20]; int race; int métier; int HP; int PA; int mana; }perso;

  10. Prototypes des fonctions de combats • void combat (perso gentil[5], perso mechant[5]); • voidcombat_IA(perso gentil[5],perso mechant[5],intdifficulte); • voidattaque (perso gentil[5],int i, perso mechant[5]); • voidattaque_IA(perso gentil[5],inti,persomechant[5], intdifficulte); • intchoix (perso perso[5],int choix); • voiddemi (perso gentil[5],inti,persomechant[5]); • voidsoin (perso gentil[5],int i); • voiddemi_IA(perso gentil[5],int i, perso mechant[5]); • voidsoin_IA(perso gentil[5],inti,persomechant[5]); • intanalyse_IA(perso gentil[5],inti,persomechant[5]);

  11. Prototypes des fonctions d’équipe • voidcalcul_HP(perso perso[5],int i); • voidcalcul_PA(perso perso[5],int i); • voidchoix_equipe(perso perso[5]); • voidchoix_equipe_IA(perso perso[5]); • voidsaisie_metier(perso perso[5],int i); • voidsaisie_race(perso perso[5]);

  12. Démonstration

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