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Explore the need for high-performance communication protocols in local area networks (LANs), focusing on close-proximity devices like in office environments. Learn about the volume of locally generated data, increasing computation power, and the advantages of locality's high speed. Delve into LAN design goals for high speed, bandwidth, simplicity, maintainability, flexibility, and cost-effectiveness. Understand various LAN topologies, channel access techniques, multiple access protocols like Aloha and CSMA, and the principles of contention and polling. Dive deep into CSMA protocols including 1-persistent, nonpersistent, and p-persistent, along with the Collision Detection technique. Discover the key characteristics and functionalities of Ethernet (802.3) in LANs, highlighting its properties, strengths, and limitations.
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Local Area Networks • Need for high performance communications for physically close devices (e.g. office environment) • Why “local”? • Volume of locally created data • Increasing local computation power • Advantage of locality: High Speed! • Design goals: • High speed and high bandwidth • Simple, maintainable, flexible, extendable • Low cost ECE 766 Computer Interfacing and Protocols
Hub LAN Topologies • Basic topologies revisited: ECE 766 Computer Interfacing and Protocols
Channel Access • Line discipline is important factor of overall performance • Static allocation of resources results in poor performance • From queuing theory: dividing resources in N equal parts multiplies the mean waiting time by N • Polling vs. contention techniques • Polling: Asking everyone if they have something to send • Can be centralized or distributed (how?) • Contention:Try to access the channel without prior arrangement ECE 766 Computer Interfacing and Protocols
Multiple Access Protocols • Several different kinds of multiple access protocols exist: • Aloha • Pure, slotted • Carrier Sense Multiple Access (CSMA) • Persistent, non-persistent, p-persistent, CD • Collision-Free Protocols • Bit map, binary count… • Limited Contention Protocols • Adaptive tree walk… … ECE 766 Computer Interfacing and Protocols
Pure Aloha • Users send their frames as soon as they are available • Collisions will occur, but wait for a random amount of time and send the frame once again A A1 A1 A2 A2 B B1 B1 B2 C C1 C1 ECE 766 Computer Interfacing and Protocols
t0 t0+t t0+2t t0+3t Vulnerable period Pure Aloha • Performance of Pure Aloha • When sending a frame, we hope that no one else is transmitting from 1 frame time before we start transmission until our transmission is over ECE 766 Computer Interfacing and Protocols
Slotted Aloha • Different from Pure Aloha in the timing of channel access • Time is partitioned into slots • When a host receives a frame, it waits until the beginning of the next slot to transmit • The vulnerable period is reduced to half of Pure Aloha • A maximum of one slot waiting time is possible ECE 766 Computer Interfacing and Protocols
CSMA Protocols • Based on sensing the channel before sending the frame • Send the frame if channel is free • Behavior after detecting a busy channel determines the kind of CSMA protocol • 1-persistent: Send the frame if channel is available. If busy, transmit the frame with probability 1 as soon as the channel is free. If collision occurs, wait a random amount of time and start over • Nonpersistent: Send the frame if channel is available. If busy, wait a random amount of time and try sending once again ECE 766 Computer Interfacing and Protocols
CSMA Protocols • P-persistent: Used in slotted channels. Send the frame with probability p if channel is available, defer to the next slot with probability 1-p. If busy, wait until the next slot and repeat the algorithm. • CSMA protocols have higher throughput than Aloha protocols • Nonpersistent protocol has higher throughput and delay than 1-persistent • Performance of p-persistent depends on the value of p ECE 766 Computer Interfacing and Protocols
CSMA/CD • Carrier Sense Multiple Access / Collision Detection • Sense the channel before sending • If collision is detected, stop the transmission (frame is damaged anyway) • Wait for a random amount of time before the next attempt • Collision detection is done by comparing the transmitted power to the received one ECE 766 Computer Interfacing and Protocols
CSMA/CD • How long does it take for a station to conclude that it seized the channel, i.e., what is the contention period? • Consider the worst case scenario • Largest propagation delay = τ • At t0, station 1 starts sending • At t0+ τ , station 2 sends its first bit, causes collision, stops sending • Station 1 detects collision at t0+2τ • Hence, the contention period is 2τ ECE 766 Computer Interfacing and Protocols
Network 802.1 Internetworking Data Link Layer 802.2 Logical Link Control (LLC) 802.3CSMA/CD 802.4Token Bus 802.5Token Ring ... Physical OSI Model Project 802 Project 802 ECE 766 Computer Interfacing and Protocols
Ethernet (802.3) • Xerox, DEC, Intel • Properties: • Simple, low cost, low delay • High speed (10, 100, 1000 Mbps) • Aims data exchange at data link level • Fairness in channel access • Single node, group, broadcast addressing • No unused fields, no variants • Stability: increase in offered traffic should not choke the system ECE 766 Computer Interfacing and Protocols
Ethernet (802.3) • Properties (not so attractive ones): • Not full duplex • Limited error control • Detection of and recovery from collision • Error detection using CRC, retransmissions left to higher level • No security integrated • Best effort service • No measures against malicious users ECE 766 Computer Interfacing and Protocols
Ethernet (802.3) • Limit on cable length • Minimum frame size is 64 bytes • At 10Mbps, it takes 51.2μsec to transmit the shortest frame • 51.2μsec = 2τ 2500 meter cable length • To achieve 1Gbps: • Keep cable length at 2500m, minimum frame size becomes 6400 bytes • Keep minimum frame size at 64 bytes, maximum cable length becomes 25m ECE 766 Computer Interfacing and Protocols
Ethernet (802.3) • Binary Exponential Backoff Algorithm • Slot time = 51.2μsec • When collision occurs, wait 0 or 1 slot time • If another collision occurs, wait a random number of slot times between 0 and 3 • After kth collision, randomly wait 0-(2k-1) slot times • Maximum slot time to be waited is 1023 • Give up after 16 consecutive collisions ECE 766 Computer Interfacing and Protocols
1 2-6 2-6 2 0-1500 0-46 4 Bytes 7 Preamble DestinationAddress SourceAddress Data Pad Checksum Start of framedelimiter Length of data Ethernet (802.3) • Frame format • Preamble used for sender/receiver clock synchronization • MSB of destination address marks single (0) or group communication (1) ECE 766 Computer Interfacing and Protocols
Other Ethernet Networks • Switched Ethernet: • Switch isolates communication between two stations • Medium is no longer truly broadcast medium • Fast Ethernet: • Reduce the cable size to 250m, increase the speed to 100Mbps • Gigabit Ethernet: • 1Gbps speed • 25m with cable, 550/5000m with multi/single mode optical fiber ECE 766 Computer Interfacing and Protocols
Token Ring (802.5) • Unidirectional ring • Stations are either active or let the frames pass • Medium access: • Station waits for token • Capture token and transmit your message instead • Wait until you get your own message, then place the token on the line ECE 766 Computer Interfacing and Protocols
1 6 No limit 1 1 1 1 6 4 Bytes SD AC FC DestinationAddress SourceAddress Data FCS ED FS Token Ring (802.5) • Token format • Frame format SD/ED: Starting/Ending Delimiter AC: Access control 1 byte each SD AC ED FCS Coverage End of FrameSequence Start of FrameSequence FC: Frame Control FCS: Frame Check Sequence FS: Frame Status ECE 766 Computer Interfacing and Protocols
Token Ring (802.5) • Starting Delimiter: J K 0 J K 0 0 0 • Violations of Differential Manchester encoding • J: Cancel both transitions • K: Cancel middle transition only • Access Control: P P P T M R R R • P: Priority bits indicating which stations are allowed to use token • T: Token bit, 1 if token or abort, 0 if data or command • M: Monitor bit, used by active monitor station to detect orphan frames • R: Reservation bits to reserve the next token, cannot be set to less than priority of the frame How does it ever decrease? ECE 766 Computer Interfacing and Protocols
Token Ring (802.5) • Frame Control: • Used to distinguish data frames from control frames • Frame Status: • Includes A and C bits • A is set when destination passes the frame • C is set when destination copies the frame • AC=00: Destination not powered up or not present • AC=10: Destination present, but frame not accepted • AC=11: Destination present and frame accepted • Automatic acknowledgment of frames ECE 766 Computer Interfacing and Protocols