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Archetypes

Archetypes. Archetypes are recurring characters, settings, plot patterns, and symbols that give literature its unity. In other words, they are the basic patterns that occur repeatedly in literature of all ages. Archetypal Characters. Alter-ego Helpful animal Earth Mother Wise Old Man

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Archetypes

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  1. Archetypes Archetypes are recurring characters, settings, plot patterns, and symbols that give literature its unity. In other words, they are the basic patterns that occur repeatedly in literature of all ages.

  2. Archetypal Characters • Alter-ego • Helpful animal • Earth Mother • Wise Old Man • Temptress • Hero • Anti-Hero • Innocent • Scapegoat/Sacrificial Victim • Trickster • Villain • Transgressor • Destroyer • Handsome Prince • Helpless Princess

  3. Hero: Usually portrayed as larger than life, the hero has outstanding qualities and abilities and upholds the values of his culture or society Santiago Harry Potter

  4. Anti-Hero: This character does not uphold the values of is society as he attempts to accomplish his goals. When the main character is a bad guy, he is often an anti-hero. The anti-hero is not the same as the villain. The Englishman

  5. Alter-Ego or Double: Split personalities or opposite tendencies within a single character. Or, a “duplicate” character that displays opposite tendencies. The Crystal Merchant Severus Snape

  6. Innocent: A child or naïve and inexperienced man or woman who is then exposed to the evils of the world. The character usually moves from innocence to experience and knowledge. Often the hero of the story, especially if he is a child at the start.

  7. Scapegoat or sacrificial victim: one who suffers or is blamed unjustly in order for others to escape blame or punishment. Also, often the hero. Or one who makes the way for the hero to accomplish his goals. Harry Potter Santiago

  8. Trickster: A character who, through superior wit or cunning, can deceive and manipulate those who seemingly have greater strength or authority Fortune Teller Fred and George Weasley Thief

  9. Villain: an evil character who attempts to destroy the hero Voldemort

  10. Destroyer: Destroys just to destroy; enjoys evil for evil’s sake. Other characters often have trouble understanding his/her motivation. BellatrixLeStrange

  11. Transgressor: Pushes the limits of human knowledge and often angers “the Gods.” This transgression often involves technology. Voldemort The Alchemist

  12. Temptress: A Character (if the hero is male, usually a woman) who, through her power, can make a strong man weak and a wise man foolish. She can be an immoral temptress (distracts the hero) or amoral temptress (motivating him to accomplish his quest). Ginny Weasley Fatima

  13. Supernatural Helper or Helpful Animal: Any animal/force that usually appears when the hero cannot see a way out of his dilemma. Often a longtime companion to the hero. Dobby Hawks Kreacher Scarab Beetle

  14. Earth mother/wise old man:eternal provider who protects, nourishes, shelters, and nourishes the hero on his quest. This character often plays a large role early on and reappears at crucial times of need. Albus Dumbledore Melchizidek

  15. Helpless princess: woman (usually beautiful) in need of a hero to save her from death, evil adversaries, or other danger. The damsel in distress—think old disney movies.

  16. Archetypal Settings

  17. Countryside: The innocent hero often begins his journey is this sort of rural setting. It is associated with healing and goodness. • The Burrow • Santiago’s Pastureland

  18. Caves, Tunnels, Pools of water: symbolizes descent into the unconscious or the inner self. The hero experiences self discovery here. The Pensieve Where GodricGryffindor’s Sword is hidden Voldemort’s Cave

  19. The Enchanted Forest: • Those who enter often lose their direction or rational outlook and tap into their collective unconscious. The opposite of the cultivated gardens, which are carefully planned and are restricted to certain vegetation.

  20. Oceans and Deserts: Symbolize spiritual and psychological isolation or exile. Include islands and ships at sea. The Island in Voldemort’s Cave The Desert

  21. Garden: ordered and controlled environment that is usually safe, happy, and nurturing. A hero can regain health here during quest. • The Oasis

  22. Mountains and Peaks: symbols of the quest for spiritual self and personal achievement, and contact with the supernatural, as peaks are close to the heavens. The Pyramids

  23. Rivers: Symbolize on-flowing time or life, eternal change, destiny. Used as boundaries between worlds, often those of life and death.

  24. Stages of the Hero’s Journey

  25. Departure: The hero is separated from the known and steps into the unknown. Harry Potter must leave Hogwarts to search for Horcruxes Santiago must sell his sheep

  26. Initiation: By crossing the threshold, the hero's world is changed forever. He/she goes on a physical and mental journey that results in new knowledge of purpose and self. Harry looks for Horcruxes Santiago looks for treasure

  27. Return: Through the hero’s sacrifice of self, he arrives at an enlightened state. Harry Potter accepts his fate for the good of the wizarding world Santiago discovers the meaning of true treasure

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