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Physics Beyond 2000. Chapter 1 Kinematics. Physical Quantities. Fundamental quantities Derived quantities. Fundamental Quantities. http://www.bipm.fr/. Derived Quantities. Can be expressed in terms of the basic quantities Examples Velocity Example 1 Any suggestions?.
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Physics Beyond 2000 Chapter 1 Kinematics
Physical Quantities • Fundamental quantities • Derived quantities
Fundamental Quantities http://www.bipm.fr/
Derived Quantities • Can be expressed in terms of the basic quantities • Examples • Velocity • Example 1 • Any suggestions?
Derived Quantities • More examples
Standard Prefixes • Use prefixes for large and small numbers • Table 1-3 • Commonly used prefixes • giga, mega, kilo • centi, milli, micro, nana, pico
Significant Figures The number of digits between the Most significant figure and least significant figure inclusive. • The leftmost non-zero digit is the most significant figure. • If there is no decimal point, the rightmost non-zero digit will be the least significant figure. • If there is a decimal point, the rightmost digit is always the least significant figure.
Scientific Notation • Can indicate the number of significant numbers
Significant Figures • Examples 5 and 6. • See if you understand them.
Significant Figures • Multiplication or division. • The least number of significant figures. • Addition or subtraction. • The smallest number of significant digits on the right side of the decimal point.
Order of Magnitude • Table 1-4.
Measurement • Length • Meter rule • Vernier caliper • Micrometer screw gauge Practice
Measurement • Time interval • Stop watch • Ticker tape timer • Timer scaler
Measurement • Mass • Triple beam balance • Electronic balance
Measurement • Computer data logging
Error Treatment • Personal errors • Personal bias • Random errors • Poor sensitivity of the apparatus • System errors • Measuring instruments • Techniques
Accuracy and Precision • Accuracy • How close the measurement to the true value Precision • Agreement among repeated measurements • Largest probable error tells the precision of the measurement
Accuracy and Precision • Examples 9 and 10
Accuracy and Precision • Sum and difference • The largest probable error is the sum of the probable errors of all the quantities. • Example 11
Accuracy and Precision • Product, quotient and power • Derivatives needed
Kinematics • Distance d • Displacement s
Average Velocity • Average velocity = displacement time taken
Instantaneous Velocity • Rate of change of displacement in a very short time interval.
Uniform Velocity • Average velocity = Instantaneous velocity when the velocity is uniform.
Speed • Average speed • Instantaneous speed
Speed and Velocity • Example 13
Relative Velocity • The velocity of A relative to B • The velocity of B relative to A
Relative Velocity • Example 14
Acceleration • Average acceleration • Instantaneous acceleration
Average acceleration • Average acceleration = change in velocity time Example 15
Instantaneous acceleration Example 16
v t Velocity-time graphv-t graph Slope: = acceleration
v-t graph • Uniform velocity: slope = 0 v t
v-t graph • Uniform acceleration: slope = constant v t
Falling in viscous liquid Acceleration Uniform velocity
Falling in viscous liquid v uniform speed: slope = 0 acceleration: slope=g at t=0 t
Bouncing ball with energy loss Let upward vector quantities be positive. Falling: with uniform acceleration a = -g.
v-t graph of a bouncing ball • Uniform acceleration: slope = -g v t falling
Bouncing ball with energy loss Let upward vector quantities be positive. Rebound: with large acceleration a.
v-t graph of a bouncing ball • Large acceleration on rebound v rebound t falling
Bouncing ball with energy loss Let upward vector quantities be positive. Rising: with uniform acceleration a = -g.
v-t graph of a bouncing ball • Uniform acceleration: slope = -g v rebound rising t falling
v-t graph of a bouncing ball The speed is less after rebound • falling and rising have the same acceleration: slope = -g v rebound rising t falling
Linear Motion: Motion along a straight line • Uniformly accelerated motion: a = constant velocity v u time 0 t
Uniformly accelerated motion • u = initial velocity (velocity at time = 0). • v = final velocity (velocity at time = t). • a = acceleration v = u + at
Uniformly accelerated motion • = average velocity velocity v u time 0 t
Uniformly accelerated motion s = displacement = velocity v u time 0 t s = area below the graph
Uniformly accelerated motion • Example 17
Free falling: uniformly accelerated motion Let downward vector quantities be negative a = -g