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Sockets: Network IPC

Sockets: Network IPC. Internet Socket UNIX Domain Socket. Sockets. Allows processes to communicate Process on the same machine Process on different machines connect via a network Sockets are identified by socket descriptors Implemented with file descriptors in UNIX

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Sockets: Network IPC

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  1. Sockets: Network IPC • Internet Socket • UNIX Domain Socket

  2. Sockets • Allows processes to communicate • Process on the same machine • Process on different machines connect via a network • Sockets are identified by socket descriptors • Implemented with file descriptors in UNIX • Not all functions that work with file descriptors work with sockets. See page 548 for which ones do work

  3. Sockets int socket(int domain, int type, int protocol); • domain defines the address family • AF_INET – IPv4 • AF_INET6 – IPv6 • AF_UNIX – UNIX domain (covered later) • AF_UNSPEC – unspecified

  4. Sockets • type defines the type of socket • SOCK_DGRAM • SOCK_RAW • SOCK_SEQPACKET • SOCK_STREAM • protocol defines which of the available protocols to use for this socket • We usually use 0 for the default protocol • AF_INET + SOCK_STREAM  TCP • AF_INET + SOCK_DGRAM  UDP

  5. Byte Ordering • In order to connect to a remote computer and use a socket, we need to use its address • LINUX is little-endian but TCP/IP uses big-endian byte ordering

  6. Byte Ordering • 4 conversion functions for TCP/IP uint32_t htonl(uint32_t hostlong); uint16_t htons(uint16_t hostshort); uint32_t ntohl(uint32_t netlong); uint16_t ntohs(uint16_t netshort); • h – host • n - network

  7. Binding a Socket • Binds a network address to a socket • Used by server so a remote computer can connect to the socket int bind(int sockfd, const struct sockaddr *my_addr, socklen_t addrlen); • sockfd socket descriptor • addrlen size in bytes of struct pointed to by my_addr

  8. Binding a Socket • my_addr points to a struct that represents an address on the network • Format of struct depends on specified domain. So that we can use a single bind function, it is typecast to the generic struct sockaddr { sa_family_t sa_family; char sa_data[]; … };

  9. Binding a Socket • IPv4 addresses are represented by struct sockaddr_in { sa_family_t sin_family; /*addr family*/ in_port_t sin_port; /* port number */ struct in_addr sin_addr; /*IPv4 addr*/ unsigned char sin_zero[8]; /*LINUX only*/ }; struct in_addr { in_addr_t s_addr; /*IPv4 address*/ };

  10. listen int listen(int sockfd, int backlog); • Causes the server to wait for an incoming connection • sockfd socket descriptor of an open socket • backlog suggested max connection requests to queue

  11. accept int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen); • Creates a new socket from those queued by listen function • Returns new socket descriptor on success or -1 on failure • Newly created socket used for send and recv • Old socket that we called listen on still exists waiting for more incoming connections

  12. accept • If we don’t care about the identity of the client, we can pass in NULL for addr and addrlen • Otherwise, addr should point to a buffer and addrlen should be the size of the buffer in bytes • accept function blocks if no pending connect requests unless the socket is created non-blocking

  13. connect • Used by client to connect to a server int connect(int sockfd, const struct sockaddr *serv_addr, socklen_t addrlen); • sockfd – socket descriptor of an open socket • sockaddr – address of server we wish to connect to • addrlen – size in bytes of the struct pointed to by sockaddr

  14. Summery of Connecting • Server • socket • bind • listen • accept • Client • socket • connect

  15. send and recv ssize_t send(int s, const void *buf, size_t len, int flags); ssize_t recv(int s, void *buf, size_t len, int flags); • s is the socket descriptor for an open and connected socket • buf is a buffer of information to send or an empty buffer to receive information • len is the size of the buffer in bytes • flags – zero or an OR of MSG_EOR (end of record), MSG_OOB (out-of-band data) See page 565 for full list

  16. sendto and recvfrom • sendto and recvfrom used with connectionless sockets (SOCK_DGRAM) • Server • socket, bind, recvfrom • Client • socket, sendto

  17. shutdown and close • close(sfd); will not deallocate the socket until we close the last descriptor that references it (we may have several) int shutdown(int s, int how); • Use shutdown to force a full or partial closure of a socket • s is a socket descriptor • how can be SHUT_RD, SHUT_WR or SHUT_RDWR

  18. Network Address Functions • inet_addr - converts an IP address in numbers-and-dots notation into an unsigned long (in_addr_t). Note: this function is deprecated! • inet_aton - converts an IP address in numbers-and-dots notation into an in_addr struct int inet_aton(const char *cp, struct in_addr *inp);

  19. Network Address Functions • inet_ntoa - converts an IP address in an in_addr struct into dots-and-numbers notation char *inet_ntoa(struct in_addr in); • inet_ntop - converts a network address into a dots-and-numbers address const char *inet_ntop(int af, const void *src, char *dst, socklen_t cnt);

  20. Network Address Functions • inet_pton - converts a network address in numbers-and-dots notion into a network address structure int inet_pton(int af, const char *src, void *dst);

  21. Network Addresses From Host Names • To get an address from a host name we need to obtain it from DNS struct hostent *gethostbyname(const char *name); struct hostent { char *h_name; /* official name of host */ char **h_aliases; /* alias list */ int h_addrtype; /* host address type */ int h_length; /* length of address */ char **h_addr_list; /* list of addresses */ }; #define h_addr h_addr_list[0] /* for backward compatibility */ • This function marked obsolete by POSIX.1 • See page 555 for getaddrinfo function

  22. Peer Name int getpeername(int s, struct sockaddr *name, socklen_t *namelen); • Sets sockaddr with the name of the connect peer. Can be used by hosts after calling accept to get the name of a client

  23. Hostname int gethostname(char *name, size_t len); • Retrieves the hostname of the system running the process

  24. UNIX Domain Sockets • Socket for communicating with another process on the same machine only • Provides an optimization since there is no network overhead

  25. UNIX Domain Sockets • Uses sockaddr_un structure instead of sockaddr_in struct sockaddr_un { sa_family_t sun_family; /* AF_UNIX */ char sun_path[108]; /* pathname */ };

  26. UNIX Domain Sockets • When the socket is bound a new special file (type “s”) corresponding to sun_path is created • This file is NOT automatically deleted, so we should be careful to unlink it • If bind finds the file already exists, it will fail

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