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Multi-Objective Evolutionary Algorithms

Multi-Objective Evolutionary Algorithms. Matt D. Johnson April 19, 2007. Main Topics. MOEA Basics NSGA-II Epsilon MOEA SNDL-MOEA Results Future Work – SNDL2. MOEAs. Multi Objective Evolutionary Algorithms

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Multi-Objective Evolutionary Algorithms

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  1. Multi-Objective Evolutionary Algorithms Matt D. Johnson April 19, 2007

  2. Main Topics • MOEA Basics • NSGA-II • Epsilon MOEA • SNDL-MOEA • Results • Future Work – SNDL2

  3. MOEAs • Multi Objective Evolutionary Algorithms • Based on the concept of the standard EA, but with multiple objectives to optimize • Some of the objectives may conflict with one another

  4. Fitness vs. Dominance • In a standard EA, an individual A is said to be better than an individual B if A has a higher fitness value than B • In a MOEA, an individual A is said to be better than an individual B if AdominatesB (Deb)

  5. Dominance • A solution x1 is said to dominate a solution x2 if both conditions below are true: • The solution x1 is no worse than x2 in all objectives • The solution x1 is strictly better than x2 in at least one objective (Deb)

  6. Pareto Optimality • Non-dominated set: Among a set of solutions P, the non-dominated set of solutions P’ are those that are not dominated by any member of the set P (Deb) • Globally Pareto-optimal set: The non-dominated set of the entire feasible search space S is the globally Pareto-optimal set (Deb)

  7. MOEA Goals • The Global Pareto-Optimal set of solutions • A sufficient number of solutions • An even distribution of solutions

  8. MOEA Metrics • Convergence: How close is a generated solution set to the true Pareto-optimal front • Diversity: Are the generated solutions evenly distributed, or are they in clusters

  9. NSGA-II • Initialization – before primary loop • Create initial population P0 • Sort P0 on the basis of non-domination • Best level is level 1 • Fitness is set to level number; lower number, higher fitness • Binary Tournament Selection • Mutation and Recombination create Q0

  10. NSGA-II • Primary Loop • Rt = Pt + Qt • Sort Rt on the basis of non-domination • Create Pt + 1 by adding the best individuals from Rt • Create Qt + 1 by performing Binary Tournament Selection, Mutation, and Recombination on Pt + 1

  11. Epsilon MOEA • Steady State • Elitist • No deterioration

  12. Epsilon MOEA • Create an initial population P(0) • Epsilon non-dominated solutions from P(0) are put into an archive population E(0) • Choose one individual from E, and one from P • These individuals mate and produce an offspring, c • A special array B is created for c, which consists of abbreviated versions of the objective values from c

  13. Epsilon MOEA • An attempt to insert c into the archive population E • The domination check is conducted using the B array instead of the actual objective values • If c dominates a member of the archive, that member will be replaced with c • The individual c can also be inserted into P in a similar manner using a standard domination check

  14. SNDL-MOEA • Desired Features • Deterioration Prevention • Stored non-domination levels (NSGA-II) • Number and size of levels user configurable • Selection methods utilizing levels in different ways • Problem specific representation • Problem specific “compartments” (E-MOEA) • Problem specific mutation and crossover

  15. SNDL-MOEA • Population storage data structure

  16. SNDL-MOEA • While(terminating condition not met) • Select parents • Utilize one of three different selection procedures • Create children • Perform recombination and mutation • Insert children into the population • May or may not remove individuals

  17. SNDL-MOEA • Parent Selection • Method 1 • All parents randomly selected from top level • Method 2 • Top down, then random from the entire population • Method 3 • Random from the entire population

  18. SNDL-MOEA • Create Children • Clone • CrossAndMutate • Required member function of Individual class • Application programmer chooses crossover and mutation methods using two Individuals • Typical for sample problems: • One point crossover • Always mutate one value

  19. SNDL-MOEA • Insert Children • Starting at the top level, determine the relationship between child and individuals in that level • Strongly dominates -> create new level • Weakly dominates - > insert and remove weak • Equality -> insert • Dominated -> try lower level • Level Pruning

  20. Convergence

  21. Convergence

  22. Diversity

  23. Diversity

  24. Music • Chord Progression Objectives: • Match Chord Pair Percentages • Maximize number of different chords • Start with I chord • End with I or V chord

  25. Music • Arrangement Objectives • Large Jumps: minimized • Melody Lengths: should all be the same • Notes Out of Key: should be minimized • Cross Voices: should be minimized • Notes Out of Range: should be minimized • Bad Chords: (chords not in the chord progression) should be minimized

  26. Music: Selection 0

  27. Music: Selection 20

  28. TSCCD • Tight Single Change Covering Design • Construct a sequence of blocks • A block consists of k integers in the range 1 to v • Every pair of integers in the range 1 to v must occur at least once • Each block is identical to the previous block, except for one integer • Each block contains k – 1 new pairs made with the transfer and another entry in that block

  29. TSCCD

  30. TSCCD • TSCCD(12, 4) • solved by SNDL-MOEA • TSCCD(20, 5) • Work in progress • Only a few known solutions

  31. Future Work • SNDL2 • Domination check against a configurable percentage of a level (except top level) • Eliminate quadratic delete from level – replace with something constant time • Re-Implement with efficiency as a high priority • Option to read initial population from file • Practical Applications

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