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Introduction to Developing Computer Games: Understand, Design, Develop, Test, and Document for Success

Explore game genres, design concepts, programming with ActionScript3 and Flash, testing methods, and documentation standards in the gaming industry. Learn theory, graphics, and gaming platforms impact on society.

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Introduction to Developing Computer Games: Understand, Design, Develop, Test, and Document for Success

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  1. Unit 22: Developing Computer Games Week 1 - Introduction

  2. The Grades ... • 17 Weeks • 1 reading week • 3 weeks holiday • 4 Assignments consisting of • 7 Pass Criteria • 4 Merit Criteria • 2 Distinction Criteria

  3. A word of warning… ALL CRITERIA MUST BE ATTEMPTED LATE HAND-INS WILL RESULT IN STUDENTS BEING ASKED TO COME IN EXTRA TO COMPLETE WORK

  4. Unit Content This unit consists of Theory Design Programming Testing Documentation

  5. Theory • Game Genres • Action, adventure • Games Development Areas • Graphics, scripting • Gaming Platforms / Environments • PC, mobile, console • Impact of Games in Society • Time, cost • Psychological Factors • Competition, peer pressure

  6. Design • Graphics using Illustrator / Photoshop • Programming using Flash with ActionScript3 • What type of language is ActionScript? • The more work you do at home • The easier you will find it

  7. Programming • Programming • Character control • Data • Types i.e. Integers, strings • Coding • Structures, Syntax • Program Design • Scope, purpose

  8. Testing • Testing methods • Strategy, Test plans • Testing tools • Debugging

  9. Documentation • Presentation of documentation • Software applications, Standards • User documentation • Manuals, FAQ’s • Technical documentation • User interface, DFD’s

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