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Explore game genres, design concepts, programming with ActionScript3 and Flash, testing methods, and documentation standards in the gaming industry. Learn theory, graphics, and gaming platforms impact on society.
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Unit 22: Developing Computer Games Week 1 - Introduction
The Grades ... • 17 Weeks • 1 reading week • 3 weeks holiday • 4 Assignments consisting of • 7 Pass Criteria • 4 Merit Criteria • 2 Distinction Criteria
A word of warning… ALL CRITERIA MUST BE ATTEMPTED LATE HAND-INS WILL RESULT IN STUDENTS BEING ASKED TO COME IN EXTRA TO COMPLETE WORK
Unit Content This unit consists of Theory Design Programming Testing Documentation
Theory • Game Genres • Action, adventure • Games Development Areas • Graphics, scripting • Gaming Platforms / Environments • PC, mobile, console • Impact of Games in Society • Time, cost • Psychological Factors • Competition, peer pressure
Design • Graphics using Illustrator / Photoshop • Programming using Flash with ActionScript3 • What type of language is ActionScript? • The more work you do at home • The easier you will find it
Programming • Programming • Character control • Data • Types i.e. Integers, strings • Coding • Structures, Syntax • Program Design • Scope, purpose
Testing • Testing methods • Strategy, Test plans • Testing tools • Debugging
Documentation • Presentation of documentation • Software applications, Standards • User documentation • Manuals, FAQ’s • Technical documentation • User interface, DFD’s