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Animation Techniques

Animation Techniques. By Razia Nisar Noorani. Introduction. Animation is the rapid display of a sequence of images to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods.

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Animation Techniques

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  1. Animation Techniques By RaziaNisarNoorani

  2. Introduction • Animation is the rapid display of a sequence of images to create an illusion of movement. • The most common method of presenting animation is as a motion picture or video program, although there are other methods.

  3. Traditional animation • Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. • The individual frames of a traditionally animated film are photographs of drawings that are first drawn on paper. • To create the illusion of movement, each drawing differs slightly from the one before it.

  4. Traditional animation • The traditional cel animation process became obsolete by the beginning of the 21st century. • Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. • Various software programs are used to color the drawings and simulate camera movement and effects.

  5. Traditional animation • Examples of traditionally animated feature films include • Pinocchio (United States, 1940), • Traditional animated films which were produced with the aid of computer technology include The Lion King (US, 1994)

  6. Full animation • refers to the process of producing high-quality traditionally animated films that regularly use detailed drawings and plausible movement. • Fully animated films can be made in a variety of styles, from more realistically animated works such as those produced by the Walt Disney studio (Beauty and the Beast, Aladdin, Lion King) to the more 'cartoon' styles of the Warner Bros. animation studio

  7. Limited animation • involves the use of less detailed and/or more stylized drawings and methods of movement. • Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of Hanna-Barbera, Filmation, and other TV animation studios) and later the Internet (web cartoons).

  8. Rotoscoping • where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978), or used in a stylized and expressive manner, as in Waking Life (US, 2001) and A Scanner Darkly (US, 2006).

  9. Rotoscoping

  10. Live-action/animation • is a technique combining hand-drawn characters into live action shots. One of the earlier uses was in Koko the Clown when Koko was drawn over live action footage. Other examples include Who Framed Roger Rabbit (USA, 1988), Space Jam (USA, 1996) and Osmosis Jones (USA, 2001).

  11. Stop motion • Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. • There are many different types of stop-motion animation, usually named after the medium used to create the animation. Computer software is widely available to create this type of animation.

  12. Puppetoon • created using techniques developed by George Pal. • In puppetoon animation the puppets are rigid and static pieces; each is typically used in a single frame and then switched with a separate, near-duplicate puppet for the next frame. • Thus puppetoon animation requires many separate figures. It is thus more analogous in a certain sense to cel animation than is traditional stop-motion: the characters are created from scratch for each frame (though in cel animation the creation process is simpler since the characters are drawn and painted, not sculpted).

  13. Puppetoon

  14. Clay animation or claymation • is one of many forms of stop motion animation. • Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually Plasticineclay.

  15. Clay animation or claymation • In clay animation, each object is sculpted in clay or a similarly pliable material such as Plasticine, usually around a wire skeleton called an armature. • As in other forms of object animation, the object is arranged on the set (background), a film frame is exposed, and the object or character is then moved slightly by hand. • Another frame is taken, and the object is moved slightly again. This cycle is repeated until the animator has achieved the desired amount of film.

  16. Clay animation or claymation

  17. Cutout animation • is a type of stop-motion animation produced by moving two-dimensional pieces of material such as paper or cloth. • Examples include Terry Gilliam's animated sequences.

  18. Cutout animation

  19. Silhouette animation • is a variant of cutout animation in which the characters are backlit and only visible as silhouettes. • Examples include Princes et princesses (France, 2000).

  20. Silhouette animation

  21. Model animation • refers to stop-motion animation created to interact with and exist as a part of a live-action world. • Intercutting, matte effects, and split screens are often employed to blend stop-motion characters or objects with live actors and settings. • Examples include the work of Ray Harryhausen, as seen in films such Jason and the Argonauts (1963), and the work of Willis O'Brien on films such as King Kong (1933 film).

  22. Model animation

  23. Go motion • is a variant of model animation which uses various techniques to create motion blur between frames of film, which is not present in traditional stop-motion. • The technique was invented by Industrial Light & Magic and Phil Tippett to create special effects scenes for the film The Empire Strikes Back (1980). Another example is the dragon named "Vermithrax" from Dragonslayer (1981 film).

  24. Object animation • refers to the use of regular inanimate objects in stop-motion animation, as opposed to specially created items.

  25. Graphic animation • uses non-drawn flat visual graphic material (photographs, newspaper clippings, magazines, etc.) which are sometimes manipulated frame-by-frame to create movement. At other times, the graphics remain stationary, while the stop-motion camera is moved to create on-screen action.

  26. Brickfilm • A sub-genre of object animation involving using Lego or other similar brick toys to make an animation. These have had a recent boost in popularity with the advent of video sharing sites like YouTube and the availability of cheap cameras and animation software.

  27. Pixilation • involves the use of live humans as stop motion characters. This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other such effects. • Examples of pixilation include The Secret Adventures of Tom Thumb and Angry Kid shorts.

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